Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

You'll probably need more segments by the knees and ankles if you want them to bend properly when animating. Study some wireframes made by other people.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

for sure. I was originally just going to throw down blocks and had started with the hooves first.

However, when I got up to the crotch I started worrying about edgeflow more and ended up getting a little more detailed with the mesh as I worked upwards.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

Oh wow that was slightly easier than I thought it'd be. Not textured but got her in to the game.

[lvlshot]http://www.guineacode.com/hellchick/shot0001.jpg[/lvlshot]
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

a little extra work on arms/legs

[lvlshot]http://www.guineacode.com/hellchick/hellchick_legs_front.jpg[/lvlshot]
[lvlshot]http://www.guineacode.com/hellchick/hellchick_legs_side.jpg[/lvlshot]
phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Re: Screenshots

Post by phantasmagoria »



Detailing tomorrow. Took me fucking ages to get to grips with rigging, it's pretty poor in zBrush to be frank.
[size=85]
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Screenshots

Post by fKd »

@Phant nice work, great sense of weight!

@Silicone looking better and better. is animation gonna be an issue with the lack of polys at the joints? (been a bloody long time since i touched a modelling program)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

Then again, she has mechanical bits for the legs, so it would probably work better if they were part of a different mesh and just have them rotate along a pivot point. Should be pretty easy to set up a simple IK solver for the hydrolics on her heels for animation.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

I tried making a head model in the same style as the already made stuff that Ben did for OverDose, and I was trying to make me but ended up looking nothing like me so I just went with it. I wasn't too happy with how the hair turned out, I guess thats why you never see blonde hair these days in games :P But low poly/high poly sculpt and textures all done from scratch by me:

[lvlshot]http://www.team-blur-games.com/odium/odm_head_large.jpg[/lvlshot]

[lvlshot]http://www.team-blur-games.com/odium/odm_head2_large.jpg[/lvlshot]

[lvlshot]http://www.team-blur-games.com/odium/odm_head3_large.jpg[/lvlshot]

Really not too happy with this, but it was my first time trying a character face from the ground up.
MrLego
Posts: 67
Joined: Tue Jul 21, 2009 11:00 pm

Re: Screenshots

Post by MrLego »

Nice "first attempt" o'dium - looks good.
[color=#4040FF][b]www.mrlego.com[/b][/color]
Delirium
Posts: 102
Joined: Mon Apr 27, 2009 10:05 am

Re: Screenshots

Post by Delirium »

This is the food court side of the map Im working on
http://www.gotdelirium.com/maps/preview/oak_012.jpg
I like the tree model :>
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Not really a screenshot, but I've been pretty busy developing Payday - the Heist, that's why I haven't been able to do much Q3 mapping.

It's a "left 4 dead-ish" coop-game, but instead of zombies - cops - and you're a criminal pulling off different heists.
The game's a budget title on steam and PS-N, for $19 kinda - if you like coop and have some friends who love that too, this is for you.

Here's some people playing it:
http://www.youtube.com/watch?v=3AidDupQXUU
http://www.youtube.com/watch?v=HpRJp5qE-8U
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Screenshots

Post by wattro »

very cool, hipshot!
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

What engine are you building that on Hipshot?
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Screenshots

Post by Silicone_Milk »

i was wondering the same thing, eraser
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: Screenshots

Post by Bliccer »

Looks like a mod for L4D, than an own game which can be sold. Or am I wrong?
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Screenshots

Post by cityy »

Btw, Hipshot, your public betas of Industrial and History were submitted to the lvlworld.com map queue. I assume you didn't put them in there so you should probably message the site admin about taking them down.

Edit: spelling
Last edited by cityy on Wed Oct 26, 2011 4:10 pm, edited 1 time in total.
www.ferdinandlist.de/leveldesign
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: Screenshots

Post by EmeraldTiger »

Just wanted to say that I submitted them, and I am very sorry for any mishaps this may have caused. I got confused by several circumstances, for example the betas were available on FragLove, as well as q3a.ath.cx, so I was mislead into thinking it would be okay to submit them to ..::LvL as well. My flawed thinking has led me down a wrong turn. Had I known earlier that Hipshot would return to them (from an IRC convo), I would have never submitted them. I had merely positive intentions of getting them more exposure, but it seems it has caused more bad than good and I deeply regret this mistake.

P.S. Saw a glimpse of your vids, they looked nice.

Again, I am very sorry about this and felt I should tell everyone and let the truth out as soon as possible. If you have any spare tomatoes to throw, go ahead, I probably deserve it.
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: Screenshots

Post by fKd »

submitting maps to review sites should only ever be done by the author or with permission from said author.. tut tut anyway, life goes on... just dont do it again ;)
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

I was quite positively surprised when I found that my Team Arena map from 2001 got reviewed on Lvl last week without me submitting it. But I was informed by an (automatic) notification mail about this.
Tigger
Posts: 25
Joined: Mon Nov 26, 2007 2:18 am

Re: Screenshots

Post by Tigger »

Hipshots maps have been removed from the map queue at ..::LvL.

Payday: The Heist is built on the Diesel game engine - http://en.wikipedia.org/wiki/Diesel_(game_engine)
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Thanks, no harm was really done. I at first though it was some Russian that had copied them and done something to them =)

@ EmeraldTiger, I'm sure the intentions were good, I will return to them at a later time!

Anyway, as Tig said, the game uses the Diesel engine. I've made two levels, one called Panic Room and another called Heat Street.

Panic Room
[lvlshot]http://zfight.com/misc/images/maps/payday/pr_1.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/pr_2.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/pr_3.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/pr_4.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/pr_5.jpg[/lvlshot]


Heat Street
[lvlshot]http://zfight.com/misc/images/maps/payday/st_1.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/st_2.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/st_3.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/st_4.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/st_5.jpg[/lvlshot]

[lvlshot]http://zfight.com/misc/images/maps/payday/st_6.jpg[/lvlshot]

Level's are of course being populated with cops (lots), civilians and other thugs.

If I'm allowed to, I might post a picture of the editing environment, might not happen though.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

That looks impressive Hipshot.
Would love to see a shot of the editor :)
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

Damn Hipshot you rule! \m/ :up:
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: Screenshots

Post by EmeraldTiger »

That looks damn pretty Hipshot. I should keep an eye on this so I can dry my hands at some design on this game when I get the chance. :)
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

If it wasn't for the flatter than normal lighting, I would have said those were Crysis 2 shots. Damn nice work.
Post Reply