Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
o'dium
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Re: Screenshots

Post by o'dium »

The new main menu screen. The finger doesn't twitch yet, which it will :p

Also the new theme tune for the game has just been completed, so pimped it shall be:

http://youtu.be/3pgMmmVvU-o
DaEngineer
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Re: Screenshots

Post by DaEngineer »

The cockroach in the lower left crosses the screen far too frequently for my taste, but apart from that nothing to complain about :up:
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dONKEY
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Re: Screenshots

Post by dONKEY »

Reminds of the theme from 'The Walking Dead'.
I like it.
Agree on the cockroach thing.
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Eraser
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Re: Screenshots

Post by Eraser »

Maybe make the cockroach randomly pick one out of a number of available routes each time it enters the screen. That would break up the monotony of it.
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Theftbot
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Re: Screenshots

Post by Theftbot »

Flies around blood too!
obsidian
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Re: Screenshots

Post by obsidian »

I don't think roaches travel in too straight of a line, don't they kind of bumble around in bursts of speed?
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o'dium
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Re: Screenshots

Post by o'dium »

Roaches made from material translates and not actual geo do :P but I'll try and maybe mix it up with some table interpolations and a different, curved model. I'm trying to keep it as simple/fast as possible really, otherwise you know me, I would just stick a million little animated models all running around.
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seremtan
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Re: Screenshots

Post by seremtan »

don't worry about releasing the game. just get the god damn cockroach right on the menu
obsidian
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Re: Screenshots

Post by obsidian »

There's no problem with adding a bit of final polish to a feature, as long as it's not like DNF where someone decides to scrap the whole thing and rebuild from scratch every time someone in the room blows a fart.
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o'dium
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Re: Screenshots

Post by o'dium »

Yeah sorry guys, I don't deserve the money I get paid to do this at all... :(
deqer
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Re: Screenshots

Post by deqer »

The roach is fine, but it needs to only happen once every 30 seconds or so.
wattro
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Re: Screenshots

Post by wattro »

i think the roach should communicate telepathically
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monaster
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Re: Screenshots

Post by monaster »

I like it. Period. No matter if it's an o'dium thing or not, it shows off some nice quality.
I don't think roaches travel in too straight of a line, don't they kind of bumble around in bursts of speed?
That's a full-blown cliché that happens to be in every stupid movie.

And seriously, I might have missed out the funny part, but this stupid cockroach discussion taking up large portions of a full scrnsht thread site is pathetic. :tard:
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themuffinman
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Re: Screenshots

Post by themuffinman »

You should add a foot 'weapon' a'la Duke Nukem/Postal while viewing the menu, with the ability to crush any sorry roach that comes into view. And have each roach kill add to a score which can unlock extra menus and shit. Maybe even unlock extra weapons like insect spray and flamethrowers. And different difficulty levels and the roaches get bigger, faster, nastier and spread disease the higher the level. :ninja:
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Theftbot
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Re: Screenshots

Post by Theftbot »

In HL1 you can squish the roaches
deqer
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Re: Screenshots

Post by deqer »

Yes, let's the delay the launch even further so that we can implement unnecessary features.
Silicone_Milk
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Re: Screenshots

Post by Silicone_Milk »

Just a roach-to-score achievement type thing would be fun. No need for secret weapons and different difficulties in roaches.

I don't think anybody would notice a 10 minute delay in a launch deqer.
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GONNAFISTYA
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Re: Screenshots

Post by GONNAFISTYA »

And then every 12.423323 seconds have the cockroach dance a jig and juggle turd nuggets....in space.
sock
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Re: Screenshots

Post by sock »

Another box map to test my industrial texture set. No decals or detail, just a quickie light setup!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust3.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
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cityy
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Re: Screenshots

Post by cityy »

Hot! I love how you are having that yellow in there, makes it look really fresh.

Edit:
Did you build this from reference pictures or just out of your mind?
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o'dium
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Re: Screenshots

Post by o'dium »

Sock... That texture set works amazingly well. So nice.
dghost77
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Re: Screenshots

Post by dghost77 »

Amazing, that texture set is really beautiful!
sock
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Re: Screenshots

Post by sock »

I have been using some Russian sites for industrial reference:
http://chistoprudov.livejournal.com/91792.html#cutid1
http://russos.livejournal.com/909334.html#cutid1

The crane is my own idea. I need to texture it correctly, at the moment it is one metal blob. I like to call it the daddy long legs crane because of the outer pulley supports are really long. The whole crane can move back and forth down the room and the scissor lift at the end is for loading stuff on and off the crane. The central idea is the crane is an access point for a deep mine shaft plus I wanted something heavy in scale because of the weight of objects it is lifting. The yellow colour is the classic industrial paint colour, plus I have a blue set as well. Should be finished soon, just need to do some more testing of shapes and it will be good to go for release. The source textures are 4 times Q3 scale so it is up to mappers if they want to scale the stuff down or not. The texture set is not a typical flat wall set, it has to be cut and bent into shapes to make it really shine.
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dghost77
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Re: Screenshots

Post by dghost77 »

The pictures are really nice.

Can't wait to see the blue set with that, why not add a red one also to make a 3 colors set for a complete team set? I could really use that for my next project.
fKd
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Re: Screenshots

Post by fKd »

sock wrote:Another box map to test my industrial texture set. No decals or detail, just a quickie light setup!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust3.jpg[/lvlshot]
:up:
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