Roaches made from material translates and not actual geo do :P but I'll try and maybe mix it up with some table interpolations and a different, curved model. I'm trying to keep it as simple/fast as possible really, otherwise you know me, I would just stick a million little animated models all running around.
There's no problem with adding a bit of final polish to a feature, as long as it's not like DNF where someone decides to scrap the whole thing and rebuild from scratch every time someone in the room blows a fart.
I like it. Period. No matter if it's an o'dium thing or not, it shows off some nice quality.
I don't think roaches travel in too straight of a line, don't they kind of bumble around in bursts of speed?
That's a full-blown cliché that happens to be in every stupid movie.
And seriously, I might have missed out the funny part, but this stupid cockroach discussion taking up large portions of a full scrnsht thread site is pathetic.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
You should add a foot 'weapon' a'la Duke Nukem/Postal while viewing the menu, with the ability to crush any sorry roach that comes into view. And have each roach kill add to a score which can unlock extra menus and shit. Maybe even unlock extra weapons like insect spray and flamethrowers. And different difficulty levels and the roaches get bigger, faster, nastier and spread disease the higher the level.
Another box map to test my industrial texture set. No decals or detail, just a quickie light setup!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust3.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
The crane is my own idea. I need to texture it correctly, at the moment it is one metal blob. I like to call it the daddy long legs crane because of the outer pulley supports are really long. The whole crane can move back and forth down the room and the scissor lift at the end is for loading stuff on and off the crane. The central idea is the crane is an access point for a deep mine shaft plus I wanted something heavy in scale because of the weight of objects it is lifting. The yellow colour is the classic industrial paint colour, plus I have a blue set as well. Should be finished soon, just need to do some more testing of shapes and it will be good to go for release. The source textures are 4 times Q3 scale so it is up to mappers if they want to scale the stuff down or not. The texture set is not a typical flat wall set, it has to be cut and bent into shapes to make it really shine.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Can't wait to see the blue set with that, why not add a red one also to make a 3 colors set for a complete team set? I could really use that for my next project.
sock wrote:Another box map to test my industrial texture set. No decals or detail, just a quickie light setup!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust3.jpg[/lvlshot]