Q3ASE tells me "This keyword is not available in normal Q3A, using Vertex instead".
So i've never used this key - always wondering how to get the correct brightness in vertex lit shaders. (rgbGen Vertex + fullscreen = to dark)
But "exactVertex" seems to work fine in Q3A. There are also some valid original shader using this keyword.
Is it just a bug within Q3ASE?
Or are there maybe some issues with this key? (maybe only on particular GFX-cards)
I'm a little bit confused now. Is it "safe" to use exactVertex?
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I found this: http://q3map2.robotrenegade.com/docs/sh ... tives.html
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rgbGen exactVertex:
Like vertex, except exactVertex ignores overbrightbits. Generally brighter under default settings.
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exactvertex is perfectly safe. Years ago I could have given you an exact definition of what the difference is, but maintaining brightness between overbright bits settings sounds right. I had a quick look at one of my shader files, I've used exactvertex a lot myself. I think Q3ASE has quite a lot of bugs
Yes, that's why I'd like to build own shader editor (just need some resources). Q3ASE is a way too much buggy and using DirectX renderer instead of OpenGL makes for different looking apart from the game.