Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
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Re: Screenshots

Post by AEon »

And those splotches on the floor should be under all the open to the sky (i.e. rain) vegetation... and not spamming the full floor (1st shot, left), IMO. In the 2nd screenshot, on the arena floor under the greenery on the right.

Map looks nice though. I like the Quake II'ish style.
AndyW
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Re: Screenshots

Post by AndyW »

THX Guys, youre great!
I really didnt think that much about the greenery, youre right Aeon and i think it will look pretty cool! Thanks for the Tip!
And THX @Obsidian for just be Obsidian!
:)
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fKd
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Re: Screenshots

Post by fKd »

:paranoid:
[lvlshot]http://i.imgur.com/quSvySb.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/Zh5gsyJ.jpg[/lvlshot]
axbaby
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Re: Screenshots

Post by axbaby »

That fkd is a beautiful map, I wish this was made 15 years earlier for CA games.
Any chance to avoid the tilling textures on the top level?
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fKd
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Re: Screenshots

Post by fKd »

It's all really early stuff so hardly any detailing has been done.
obsidian
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Re: Screenshots

Post by obsidian »

fKd wrote:It's all really early stuff so hardly any detailing has been done.
:eek:
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
AEon
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Re: Screenshots

Post by AEon »

fKd,
I think you presented a map with a modern Gothic interpretation at some point. This is a new one though? Looks very fresh for a Gothic map. Nice work.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Wow nice, two new maps =)

@Andy, you are inspired a little by Pats new level here, graphics-vise?

@fkd, nice, lots of details as usual, I like to jump around your levels, cause there's usually a lot to look at!

You both should up these to the QL workshop btw, when they are done!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
AndyW
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Re: Screenshots

Post by AndyW »

@fdk: This looks soo great!
@Hipshot: Im inspired by many of you Guys here, in this map im using the same Textures that Pat used for Hydra (Socks Industrial). I will upload it to the workshop when its ready to go.
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nitin77
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Re: Screenshots

Post by nitin77 »

liking the look of both.
Phobos Phosphor
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Re: Screenshots

Post by Phobos Phosphor »

its an old one for "world of padman"

Image
Gustavo6046
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Re: Screenshots

Post by Gustavo6046 »

Not really an screenshot, but here is gusq3ctf3 trailer:
[youtube]7n4fSAe6ynQ[/youtube]
Could quick reply have a preview function?
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Ferrao10
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Re: Screenshots

Post by Ferrao10 »

Looking great Andy :up: . Have you considered different colours for the flooredges? Grey to grey doesn't really contrast them. On the first pic you have them in brown, by the two floorspots. That is distinguishable.
Looking forward to play that one fkd. Really good texturing with relativily easy geometry, it looks epic.

Edit: it's the lighting with lava, contrasted by the 6000 Kelvin (?) downlights that gives it that superb touch. Very well done :up: . Again, can't wait to play it.
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Hipshot
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Re: Screenshots

Post by Hipshot »

The video is too dark, at least for me =(
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Gustavo6046
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Re: Screenshots

Post by Gustavo6046 »

Some areas had buggy lights. Thanks for reporting, was already fixed now.
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Pat Howard
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Re: Screenshots

Post by Pat Howard »

@fKd: looks great for big games!
@AndyW: nice, but it looks weird the way you rotated that concrete seam texture vertically by the raised platform. i would leave it horizontal the way sock made it, otherwise the shadows and highlights might not make sense.

edit: @Hipshot: that layout screenshot reminds me of an archaeological dig site :)
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CZghost
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Re: Screenshots

Post by CZghost »

fKd wrote::paranoid:
[lvlshot]http://i.imgur.com/quSvySb.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/Zh5gsyJ.jpg[/lvlshot]
You said it's one of your first creations. Any download? It looks really brilliant <3
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obsidian
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Re: Screenshots

Post by obsidian »

Last stable release was in 2013...

Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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CZghost
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Re: Screenshots

Post by CZghost »

New version on the road? Can't wait for :)
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Gustavo6046
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Re: Screenshots

Post by Gustavo6046 »

Just to report, 1.6.4 works in Windows 10. Don't know anything about 1.6.5 besides it exists, though :/
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CZghost
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Re: Screenshots

Post by CZghost »

I think it is screenshot from developed version, which is not released yet :) There is still 1.6.4 as latest release on icullus websites...
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
obsidian
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Re: Screenshots

Post by obsidian »

It's an early development build. If you join the IRC channel or mailing list, the link is posted. Experimental, probably not very stable.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Bacon
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Re: Screenshots

Post by Bacon »

Show me your moves!

[lvlshot]http://img.bacon.ms/shot0130.jpg[/lvlshot]
[lvlshot]http://img.bacon.ms/shot0134.jpg[/lvlshot]
Last edited by Bacon on Sat Nov 14, 2015 4:53 am, edited 1 time in total.
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Eraser
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Re: Screenshots

Post by Eraser »

Falcon PUNCH!!

Awesome :D
AndyW
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Re: Screenshots

Post by AndyW »

The Cap, thats great man! :up:
Die Vitamine sind in der Dose gefangen!!!
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