Quake3World.com Forums
     Level Editing & Modeling
        Model rigging


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Model rigging

Veteran
Veteran
Joined: 17 Jun 2013
Posts: 158
PostPosted: 03-05-2016 10:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey!

I'm having problem with model rigging. I don't know how it works exactly. I watched tutorials on youtube for both 3ds max and blender.
Can I somehow do the weights by selecting vertexes in blender or 3ds max?(like how in Milkshape 3D can do the weights).

I've made a power armor for Fallout 4, and I need to rig the armor parts.
I tried to copy from another power armor the bones/dummys, but that didn't work (model won't appear or crashed the game)... maybe I missed something.
Without bones, the armor appears.
Pic about my armor

Could anyone give me some tips, advices, anything to solve this problem?
I'm really appreciate for any kind of help.



_________________
My Quake 3 maps


Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.