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Topic Starter Topic: Sky Shader

Trainee
Trainee
Joined: 11 Feb 2016
Posts: 46
PostPosted: 03-22-2016 09:01 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Hello,
I was attempting to make a custom sky shader. But its 6 parts; back, front, etc. Is there a tip or a technique you guys use to match up the 6 parts of the sky shader? I was having trouble. thanks.




Last edited by AEon on 04-11-2016 10:02 PM, edited 1 time in total.Reason: Lower-cased the title. Avoid using all caps!

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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 03-25-2016 01:57 AM           Profile Send private message  E-mail  Edit post Reply with quote


What exactly do you mean match up? Can we see what shader you use?



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44136
PostPosted: 03-25-2016 02:02 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I think he means a skybox.
He probably wants to know how to align the 6 images required for a skybox.




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 03-25-2016 06:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yes, wasn't sure, it's a bit confusing =)

Anyway, CLOUDspawn, what textures are you using then? did you create your own skybox?



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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