Screenshots
Re: Screenshots
Har... the link still seems to work to the AEcell template texture set. Nice...
Re: Screenshots
ALMighty wrote:Just started something... I forgot how much fun this is!
[lvlshot]http://i.imgur.com/1qJzS4p.jpg[/lvlshot]

Q3A needs more yellow imho
Re: Screenshots
OMG... Id never take notice of this, thanks for the tip Cityy!cityy wrote:Do you know about AEcell Andy? viewtopic.php?f=10&t=41665&st=0&sk=t&sd=a&start=105
And THX to AEon too


Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
My set was fun to make, but the textures where strange as well. They where intended to be used as templates only... to then later retexture the map... but somehow, at least when I used them, the latter retexture never happened.
Re: Screenshots
Whatever happened to Reflex, btw?
Re: Screenshots
I bought it and they are releasing patches and updates quite regularly. You can get an impression of the player count at steam charts. I'm not sure whether Steam is the only way to play it, but it seems so.MKJ wrote:Whatever happened to Reflex, btw?
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Re: Screenshots
Blocking around on a new one -while polishing up my last map for BETA.
New blockout:
[lvlshot]http://i.imgur.com/lqZsggN.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/63VILVy.jpg[/lvlshot]
New blockout:
[lvlshot]http://i.imgur.com/lqZsggN.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/63VILVy.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
"I emailed the guy who runs the site the binary comes from"
I thought the internet was suppose to be unforgettable, it seems old timers can soon be forgotten!
So here I am back from endless years of lurking in the wilderness!
What did I miss? Ummm lets see back several pages ...
@obsidian, glad to see you are still here supporting this place!
@dONKEY, is now doing lunchtime Q3 doodles, looks good!
@cityy, now uses Photoshop as an editor! "I do most of my rendering work in Photoshop."
@Hipshot, has become a pixel master with new Q3 map on the horizon!
@fKd produced another visual classic! called Jackal (http://lvlworld.com/review/id:2334) Looks amazing as always!
@sst13, creates a matrix style Q3 map! /mindblown
@Eraser and @fKd and @sst13 all showing Classic 20yr old Doom screenshots!?!
Ok, enough waffle from me, here some Quake 1 pixel p0rn!


back to lurking ...
I thought the internet was suppose to be unforgettable, it seems old timers can soon be forgotten!

So here I am back from endless years of lurking in the wilderness!
What did I miss? Ummm lets see back several pages ...
@obsidian, glad to see you are still here supporting this place!

@dONKEY, is now doing lunchtime Q3 doodles, looks good!
@cityy, now uses Photoshop as an editor! "I do most of my rendering work in Photoshop."
@Hipshot, has become a pixel master with new Q3 map on the horizon!
@fKd produced another visual classic! called Jackal (http://lvlworld.com/review/id:2334) Looks amazing as always!
@sst13, creates a matrix style Q3 map! /mindblown
@Eraser and @fKd and @sst13 all showing Classic 20yr old Doom screenshots!?!
Ok, enough waffle from me, here some Quake 1 pixel p0rn!


back to lurking ...
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
I really love the colors you are producing there sock.
www.ferdinandlist.de/leveldesign
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- Posts: 449
- Joined: Sat Nov 06, 2010 2:33 am
Re: Screenshots
Didn't expect to get quoted in a different thread, like an alzheimers patient I scanned this thread for where I said that. Sneaky.
That's incredible work..what the hell Sock, what engine did you take those screenshots in? I think I see an ogre in there, is that a single player map?
That's incredible work..what the hell Sock, what engine did you take those screenshots in? I think I see an ogre in there, is that a single player map?
Last edited by VolumetricSteve on Fri Jun 17, 2016 11:41 am, edited 1 time in total.
Re: Screenshots
Is that by any chance my old sky recolored?
I love your work Simon. Some of these Quake1 things you are doing are honestly some of the best works I've seen in gaming, any game, old or new.
It's ofc a very subjective statement, but it goes very well with my liking of shapes and colors.
Make sure you post this on mapcore, they REALLY need to see something else there, mix up all those Unreal and Source images they keep posting there!
When/if I ever get the money to make my own retro FPS, I would love for you to make a level or parts of a single player/coop level!
I love your work Simon. Some of these Quake1 things you are doing are honestly some of the best works I've seen in gaming, any game, old or new.
It's ofc a very subjective statement, but it goes very well with my liking of shapes and colors.
Make sure you post this on mapcore, they REALLY need to see something else there, mix up all those Unreal and Source images they keep posting there!
When/if I ever get the money to make my own retro FPS, I would love for you to make a level or parts of a single player/coop level!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
@sock
that looks amazing!

Re: Screenshots
Most likely FitzQuake or Quakespasm
Re: Screenshots
Sock, you are the master of brushwork, no matter what game it is for.
Very nice.
Very nice.
[color=#4040FF][b]www.mrlego.com[/b][/color]
Re: Screenshots
@VolumetricSteve, The map is for Quake 1 SP using the AD MOD and the engine QuakeSpasm!
@Hipshot, yes indeed that is your skybox! I re-coloured your night moon sky so it suited Quake better (more green/brown). It would be awesome to a proper retro FPS at some point, just not sure if there is enough people that want to buy one anymore!
@fKd, cityy, dONKEY, thanks
@MrLego, I love working with brushes, but I can do models as well :P
@Hipshot, yes indeed that is your skybox! I re-coloured your night moon sky so it suited Quake better (more green/brown). It would be awesome to a proper retro FPS at some point, just not sure if there is enough people that want to buy one anymore!
@fKd, cityy, dONKEY, thanks

@MrLego, I love working with brushes, but I can do models as well :P
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
That looks amazing sock. How much further can you actually take Quake 1 brushwork before you "break" the engine/make it unplayable? Or do the modern engines solve that?
That last picture looks absolutely awesome.
That last picture looks absolutely awesome.
Re: Screenshots
Sock is:
[lvlshot]http://i.imgur.com/S599gHz.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/S599gHz.jpg[/lvlshot]

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
There are many custom Quake 1 SP maps that go well beyond the original ID levels, infact there is a special new BSP format called BSP2 which doubles the original map limits! The stuff in my screenshots runs perfectly smooth on modern hardware with a new Quake engine/client. The hardest thing to improve in Quake is the AI because it has a very limited navigation system, so most level design is setup to cater to this limitation.Fjoggs wrote:How much further can you actually take Quake 1 brushwork before you "break" the engine/make it unplayable? Or do the modern engines solve that?
@AndyW, Wow, love the poster!

Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
AndyW should see MFX's work
Re: Screenshots
AndyW needs to get into PhotoShop... Paint = PainTheftbot wrote:AndyW should see MFX's work

Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Paint is good to simple image edits (such as marking areas or black-out personal informations) to sharing. But for use in game editing it's useless as it's not producting correct format...
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- Posts: 199
- Joined: Sun Dec 06, 2015 3:38 am
Re: Screenshots
GIMP's good too for that kind of stuff. And it is free.
Re: Screenshots
Screenshot-spamming-Andy again...
[lvlshot]http://i.imgur.com/4DgVDIn.png[/lvlshot]
[lvlshot]http://i.imgur.com/4DgVDIn.png[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Re: Screenshots
Looking lovely
. Nice use of X,Y and Z.
