Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
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Re: Screenshots

Post by AEon »

Har... the link still seems to work to the AEcell template texture set. Nice...
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seremtan
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Re: Screenshots

Post by seremtan »

ALMighty wrote:Just started something... I forgot how much fun this is!

[lvlshot]http://i.imgur.com/1qJzS4p.jpg[/lvlshot]
:up:

Q3A needs more yellow imho
AndyW
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Re: Screenshots

Post by AndyW »

cityy wrote:Do you know about AEcell Andy? viewtopic.php?f=10&t=41665&st=0&sk=t&sd=a&start=105
OMG... Id never take notice of this, thanks for the tip Cityy!
And THX to AEon too ;) :)
Die Vitamine sind in der Dose gefangen!!!
AEon
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Re: Screenshots

Post by AEon »

My set was fun to make, but the textures where strange as well. They where intended to be used as templates only... to then later retexture the map... but somehow, at least when I used them, the latter retexture never happened.
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MKJ
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Re: Screenshots

Post by MKJ »

Whatever happened to Reflex, btw?
dichtfux
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Re: Screenshots

Post by dichtfux »

MKJ wrote:Whatever happened to Reflex, btw?
I bought it and they are releasing patches and updates quite regularly. You can get an impression of the player count at steam charts. I'm not sure whether Steam is the only way to play it, but it seems so.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
AndyW
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Re: Screenshots

Post by AndyW »

Blocking around on a new one -while polishing up my last map for BETA.

New blockout:
[lvlshot]http://i.imgur.com/lqZsggN.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/63VILVy.jpg[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
sock
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Re: Screenshots

Post by sock »

"I emailed the guy who runs the site the binary comes from"
I thought the internet was suppose to be unforgettable, it seems old timers can soon be forgotten! :D

So here I am back from endless years of lurking in the wilderness!
What did I miss? Ummm lets see back several pages ...

@obsidian, glad to see you are still here supporting this place! :)
@dONKEY, is now doing lunchtime Q3 doodles, looks good!
@cityy, now uses Photoshop as an editor! "I do most of my rendering work in Photoshop."
@Hipshot, has become a pixel master with new Q3 map on the horizon!
@fKd produced another visual classic! called Jackal (http://lvlworld.com/review/id:2334) Looks amazing as always!
@sst13, creates a matrix style Q3 map! /mindblown
@Eraser and @fKd and @sst13 all showing Classic 20yr old Doom screenshots!?!

Ok, enough waffle from me, here some Quake 1 pixel p0rn!
Image
Image
back to lurking ...
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
cityy
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Re: Screenshots

Post by cityy »

I really love the colors you are producing there sock.
www.ferdinandlist.de/leveldesign
VolumetricSteve
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Re: Screenshots

Post by VolumetricSteve »

Didn't expect to get quoted in a different thread, like an alzheimers patient I scanned this thread for where I said that. Sneaky.

That's incredible work..what the hell Sock, what engine did you take those screenshots in? I think I see an ogre in there, is that a single player map?
Last edited by VolumetricSteve on Fri Jun 17, 2016 11:41 am, edited 1 time in total.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Is that by any chance my old sky recolored?

I love your work Simon. Some of these Quake1 things you are doing are honestly some of the best works I've seen in gaming, any game, old or new.
It's ofc a very subjective statement, but it goes very well with my liking of shapes and colors.


Make sure you post this on mapcore, they REALLY need to see something else there, mix up all those Unreal and Source images they keep posting there!
When/if I ever get the money to make my own retro FPS, I would love for you to make a level or parts of a single player/coop level!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
fKd
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Re: Screenshots

Post by fKd »

@sock :eek: that looks amazing!
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Theftbot
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Re: Screenshots

Post by Theftbot »

Most likely FitzQuake or Quakespasm
dONKEY
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Re: Screenshots

Post by dONKEY »

Very cool
MrLego
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Re: Screenshots

Post by MrLego »

Sock, you are the master of brushwork, no matter what game it is for.

Very nice.
[color=#4040FF][b]www.mrlego.com[/b][/color]
sock
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Re: Screenshots

Post by sock »

@VolumetricSteve, The map is for Quake 1 SP using the AD MOD and the engine QuakeSpasm!
@Hipshot, yes indeed that is your skybox! I re-coloured your night moon sky so it suited Quake better (more green/brown). It would be awesome to a proper retro FPS at some point, just not sure if there is enough people that want to buy one anymore!
@fKd, cityy, dONKEY, thanks :)
@MrLego, I love working with brushes, but I can do models as well :P
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Fjoggs
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Re: Screenshots

Post by Fjoggs »

That looks amazing sock. How much further can you actually take Quake 1 brushwork before you "break" the engine/make it unplayable? Or do the modern engines solve that?

That last picture looks absolutely awesome.
AndyW
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Re: Screenshots

Post by AndyW »

Sock is:

[lvlshot]http://i.imgur.com/S599gHz.jpg[/lvlshot]

:up:
Die Vitamine sind in der Dose gefangen!!!
sock
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Re: Screenshots

Post by sock »

Fjoggs wrote:How much further can you actually take Quake 1 brushwork before you "break" the engine/make it unplayable? Or do the modern engines solve that?
There are many custom Quake 1 SP maps that go well beyond the original ID levels, infact there is a special new BSP format called BSP2 which doubles the original map limits! The stuff in my screenshots runs perfectly smooth on modern hardware with a new Quake engine/client. The hardest thing to improve in Quake is the AI because it has a very limited navigation system, so most level design is setup to cater to this limitation.

@AndyW, Wow, love the poster! :D
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
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Theftbot
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Re: Screenshots

Post by Theftbot »

AndyW should see MFX's work
AndyW
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Re: Screenshots

Post by AndyW »

Theftbot wrote:AndyW should see MFX's work
AndyW needs to get into PhotoShop... Paint = Pain :olo:
Die Vitamine sind in der Dose gefangen!!!
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CZghost
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Re: Screenshots

Post by CZghost »

Paint is good to simple image edits (such as marking areas or black-out personal informations) to sharing. But for use in game editing it's useless as it's not producting correct format...
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coltonquake3
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Re: Screenshots

Post by coltonquake3 »

GIMP's good too for that kind of stuff. And it is free.
AndyW
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Re: Screenshots

Post by AndyW »

Screenshot-spamming-Andy again...

[lvlshot]http://i.imgur.com/4DgVDIn.png[/lvlshot]
Die Vitamine sind in der Dose gefangen!!!
Ferrao10
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Re: Screenshots

Post by Ferrao10 »

Looking lovely :up: . Nice use of X,Y and Z.
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