Ok gentlemen, I'm going to port some of my maps over to Quakelive.


Using this thread to collect & test all my QL releases here.
Here is my first map Campgrounds CTF:
[lvlshot]http://sst13.net/maps/ql/pics/13camp.jpg[/lvlshot]
Download: http://sst13.net/maps/ql/13camp.pk3 (3MB)
I choose this one to test ALL the (new) QL gametypes. Feel free to test all types and tell me if you find any bugs or errors.
My next map will be "Agony" as v1l3 already requested.

I have also 2 questions about QL:
#1:
In my QL, custom maps don't have levelshots in the map selection menu. Is this a known bug, or is there something wrong on my side?
#2:
I found a wierd Mip-Mapping Bug on textures with odd sizes. As example "gothic_door/archpart8.jpg" is 226x226. Viewing this texture from a distance (lower mip map level) results in diagonally shifted texture coordinates.
Pic from original QL Campgrounds: (see windowsill)

Can someone reproduce this bug? Because I'm using some older nvidia drivers for proper antialiasing and don't want to update.

sst13...