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Topic Starter Topic: GtkRadiant 1.6.5

I'm the dude!
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Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-13-2016 05:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


GtkRadiant 1.6.5 builds, new website and Gratipay



Quote:
We have had a steady stream of fixes coming in from contributors over the last few months, to fix a number of memory errors and bugs across the map compiler (q3map2) and the bot routes compiler (bspc). Several of those fixes also improve the stability and correctness of the tools on 64-bit Linux.

To get an overview of the changes in 1.6.5, please consult the Milestone issues list on GitHub. Latest changes on GtkRadiant and BSPC for more details.

To celebrate, we are rolling out an updated website that Obsidian has put together on the GtkRadiant.com domain, where you can download the latest build.

Last but not least, we are now accepting donations via Gratipay. Please show your love and support to the project!


GtkRadiant.com



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 08-14-2016 06:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


What's the reason why you didn't go with Paypal to make donations?



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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I'm the dude!
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Joined: 04 Feb 2002
Posts: 12498
PostPosted: 08-14-2016 11:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


I don't know the details of the decision, but Gratipay doesn't take anything off the top the way that Paypal does. Since GtkRadiant is a relatively small project, and not expecting to see anything more than beer money, every bit counts.



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Cool #9
Cool #9
Joined: 01 Dec 2000
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PostPosted: 08-15-2016 05:40 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I was considering making a donation because I think it's great that people are still dedicated to keeping GtkRadiant (and id Tech level editing in general) alive. I found, however, that with Gratipay you subscribe to a weekly donation, which is not something I'm keen on. I'd like to make a one-time donation, not get stuck to a subscription I'll probably have a hard time getting rid of again and most likely forget about as well.




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I'm the dude!
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Joined: 04 Feb 2002
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PostPosted: 08-15-2016 06:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hmm, I wasn't aware of this either. Perhaps there needs to be an alternative.



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The Afflicted
The Afflicted
Joined: 11 Mar 2015
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PostPosted: 08-15-2016 07:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


Paysave would be nice. So i can buy the code at my local gas-station!
But im not sure if thats possible with paysafe... :/
I would love to donate, you guys really do a great job. THX 4 that!
:up:



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 08-15-2016 08:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
Hmm, I wasn't aware of this either. Perhaps there needs to be an alternative.


Yea, cause I would like to donate too, I've used this shit for so many years now and even if I don't use 1.6.x I want to support it. But I don't want to do a monthly, cause I tend to forget those things - I've done that before =D



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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The Afflicted
The Afflicted
Joined: 28 Apr 2008
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PostPosted: 08-15-2016 01:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


Same here, like Hipshot said.
Also that explains why the project gets $0.05 per week. I already thought that was a strange number to display but couldn't understand it until now.



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Trainee
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Joined: 25 May 2016
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PostPosted: 08-18-2016 05:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Has bspc been pulled out of radiant's release? It's not in the main directory where it was for the 4/24/16 build.

That version saved me, since the old 1.6.4 version wouldn't deal with my map after a certain point (ducks).

Still using that version via a .bat file, but I'm scratching my head on this. Redownloaded from the site to be sure, peered in the archive without unzipping: nope nada.

From here: http://icculus.org/gtkradiant/downloads.html#binaries, the Windows version.




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I'm the dude!
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PostPosted: 08-22-2016 02:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


I think TTimo forgot to package it in the latest version. You can probably just pop in the .exe from the previous 20160424 build for now. I'll try to get him to repackage and upload.



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The Afflicted
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PostPosted: 08-24-2016 02:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


It says 1.6.5 now has Quake support but when I download it, I can't configure it for Quake. It doesn't show up in the list of supported games and there's no separate gamepack to download because the site claims it's built in.

What gives?



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The Afflicted
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PostPosted: 11-03-2016 03:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hey Obs, any news on that donating stuff?
Could you add a PayPal option or stuff, i want to send you guys some x-mas money ;)
For all the years im having fun with that programm now...



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PostPosted: 02-27-2017 09:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


New build! It's still based on the same 1.6.5 milestone but with a bunch of bugfixes and a few new features tossed in from the last 6 months.

Quote:
It's been too long since we last put a build together! Thanks Pan and several others for contributing many fixes based on compiler warnings.

http://gtkradiant.s3.amazonaws.com/GtkR ... 170225.zip
you need MSVC runtime too: https://www.microsoft.com/en-ca/downloa ... x?id=48145

- Latest picomodel features were ported from GtkRadiant 1.5.
- New 'Camera to angles' feature in the entity editor.
- Fix issue with moving the 2d view / camera view with right mouse button.

TTimo



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I'm the dude!
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PostPosted: 03-03-2017 11:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


And new build once again!

Quote:
New build fixes a few issues that have come up in testing after last week:

https://gtkradiant.s3.amazonaws.com/Gtk ... 170303.zip

New features:
- Grayscale RLE TGA support (from Triang3l)
- Make hollow overlap option (from Pan)

Bugs fixes and cleanups:
- More fixes to mouse control, in camera view (Pan)
- Better and more stable game install and game startup selection dialogs (Pan/TTimo)

TTimo



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The Afflicted
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PostPosted: 06-27-2017 12:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Infernis wrote:
It says 1.6.5 now has Quake support but when I download it, I can't configure it for Quake. It doesn't show up in the list of supported games and there's no separate gamepack to download because the site claims it's built in.

What gives?


Bump



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I'm the dude!
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PostPosted: 08-16-2017 01:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


Infernis, opened an issue for Quake support. Not sure what happened there, either it was removed for some reason or some kind of accidental oversight.



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PostPosted: 08-16-2017 01:40 PM           Profile Send private message  E-mail  Edit post Reply with quote


Some new sub-builds. From TTimo:



Hey everyone!

New build uploaded:
https://s3.amazonaws.com/gtkradiant/Gtk ... 170814.zip

Make sure you have the runtime installed:
https://www.microsoft.com/en-us/downloa ... x?id=48145

Changes:

A lot of deprecated gtk code refactored for cleaner 2.x support and future 3.x
A lot of static analysis and compilation warnings addressed, towards cleaner, more stable code
Fix link in about dialog
Multiselect in Entity Info dialog
New texture directory list (see new options in Settings to configure)
Fixes to image loading, better fallbacks
New icon for Hollow Touch in toolbar
Fix to focusing entities in 2D views from the Entity List dialog
Prevent users from deleting the classname key in entity dialog


Thanks to Pan, Mateos, Ensiform, jdolan, everyone else who has been contributing fixes and improvements!

Also, new Mac build:

http://quetoo.org/files/GtkRadiant-1.6.5-20170813.dmg



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I'm the dude!
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PostPosted: 08-17-2017 12:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


I don't do all that much, mainly website stuff, testing and maintaining a few of the game packs. But good to hear positive feedback.



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I'm the dude!
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PostPosted: 08-21-2017 07:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Micro-update before we start moving onto 1.6.6 milestones:

https://s3.amazonaws.com/gtkradiant/Gtk ... 170820.zip






New GtkRadiant 1.6.5 build available. We think this may be the last one in the 1.6.5 series:

Make CSG subtract and other CSG operations use caulk: https://github.com/TTimo/GtkRadiant/issues/257

Fix bobtoolz brush cleanup dropping patches in func_groups

A bunch more compile warnings fixed (Pan)

TTimo



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I'm the dude!
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Joined: 04 Feb 2002
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PostPosted: 08-21-2017 07:38 AM           Profile Send private message  E-mail  Edit post Reply with quote


Quake 1 support wasn't quite finished so it wasn't officially added into any of the 1.6 builds. I brought it up and we're now taking a look at adding it as a 1.6.6 milestone.



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