Since there is no thread about this yet:
From what is known so far, QC will be a mix of id tech and saber 3D engine. The editor they use is just Maya (and I guess a plugin). So far they revealed two maps, one of which is a Campgrounds remake which I personally have mixed feelings about. I guess we all need to keep fingers crossed custom maps will be possible.
Quake Champions Mapping Capabilities
Quake Champions Mapping Capabilities
www.ferdinandlist.de/leveldesign
Re: Quake Champions Mapping Capabilities
Wouldn't have high hopes for it. I'm afraid Bethesda thinks there's more money in selling custom maps DLC than opening the gates for free content.
Re: Quake Champions Mapping Capabilities
Oh and id Software using 3rd party engines? Jeez, they've lost their final shred of pride.
Re: Quake Champions Mapping Capabilities
or decided that some things aren't worth reinventing?
Re: Quake Champions Mapping Capabilities
Maybe, I dunno, but id Software have always been pushing the envelope. But I guess that was just Carmack then.
Re: Quake Champions Mapping Capabilities
They haven't pushed that envelope for like 10+ years now.Eraser wrote:Maybe, I dunno, but id Software have always been pushing the envelope. But I guess that was just Carmack then.
The game is up.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Quake Champions Mapping Capabilities
My time in mapping is over 

Re: Quake Champions Mapping Capabilities
Brush based mapping is a dying breed these days. CS:GO is probably one of the last AAA titles that uses it.
Shame really.
You can always just continue mapping for Q3 though. The CPMA community is still pretty active, and there's even a "kenyacup" tournament coming up in the next few weeks. (kenyacup means new maps basically. QW term?)
Here's a link to the CPMA discord:
https://discord.gg/hSwdQ2q
Shame really.
You can always just continue mapping for Q3 though. The CPMA community is still pretty active, and there's even a "kenyacup" tournament coming up in the next few weeks. (kenyacup means new maps basically. QW term?)
Here's a link to the CPMA discord:
https://discord.gg/hSwdQ2q
Re: Quake Champions Mapping Capabilities
thank you for the link Fjoggs.
I never played cpma, is it so different from OSP?
I never played cpma, is it so different from OSP?
Re: Quake Champions Mapping Capabilities
CPMA made OSP "obsolete" sometime after 2006 ish.
Tournament organizer began using CPMA with vQ3 settings instead of OSP, for various reasons. (Most importantly was the vastly superior netcode)
What most people think of when they hear CPMA is the CPM ruleset, which amongst other things allow aircontrol ala QW/Q1, doublejumping off legdes/ramps/stairs and fast switch on weapons.
Tournament organizer began using CPMA with vQ3 settings instead of OSP, for various reasons. (Most importantly was the vastly superior netcode)
What most people think of when they hear CPMA is the CPM ruleset, which amongst other things allow aircontrol ala QW/Q1, doublejumping off legdes/ramps/stairs and fast switch on weapons.