Quake3World.com Forums
     Level Editing & Modeling
        Quake Live and CTF related gametypes


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Quake Live and CTF related gametypes

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 01-03-2018 12:01 PM           Profile   Send private message  E-mail  Edit post Reply with quote


Hi. I'm converting maps to Quake Live now, starting with Opposing Teams (czq3p61ctf1). Map compiled just fine, though 4 mirror plane warnings popped out. When I try to select any mirror plane brush, I can't see any selection. Is it bad?

Anyway, when I loaded map in game, I've encoutered few more issues.
  1. Runes are way off their origins. Also, none of runepad textures works. I can't seem to locate the runes in game, though they're in place while in editor.
  2. Blue flag is way off its origin. I can't see the blue flag in game, eighter, even it's in place in editor.
  3. Item and entity gametype and not_gametype specifications do not seem to work. Is there an updated version of Quake Live entities definition list for GtkRadiant?

Screenshots are available to download. Reason is simple: saving space here and on my websites.
Screenshots download : [ ZIP (3 MB) (password protected: kerberos) ]

What's the correct list of supported gametype values? How does not_gametype work? And how to spawn runes and flags exactly at the same location they were placed?



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.