"Shiny Quake Three" - A reshader of Q3A to polish its gfx

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Salinga
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"Shiny Quake Three" - A reshader of Q3A to polish its gfx

Post by Salinga »

Adds:

* Bumpmapped reflective surfaces
* Aliasing
* Atmospheric/Volumetric lighting
* Enhanced contrast and more vibrant colors
* Dithering

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More info and dl:
https://github.com/BreakingPoint/ShinyQuakeThree
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CZghost
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Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Post by CZghost »

Looks quite promising :) Might check it out :)
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Eraser
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Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Post by Eraser »

Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.
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CZghost
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Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Post by CZghost »

Eraser wrote:Except for the added bloom effect, it's hard to tell the difference with these color paletted gif images.
Well, not sure about the bottom one, but the top one definitelly looks better. Bright sky will glare over the geometry.
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When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
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Eraser
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Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Post by Eraser »

Yes that's the bloom effect I'm talking about.
Salinga
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Re: "Shiny Quake Three" - A reshader of Q3A to polish its gfx

Post by Salinga »

That's more than just bloom. You can see the sky reflected on the walls, and the wall structure in the reflection (due to the added bump mapping).

Here is another example:
Image
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