Currently working on two levels:
QuadCTF - Quadranscentennial CTF - For the 25th anniversary. A CTF mashup of DM17 and T4 (no, really).
Skull Hunt - A conversion of Q1's skull.bsp duel map. Currently a direct conversion (decompile, convert, scale to 1.125) for testing and it plays well, but working on rebuilding into Q3 currently.
Appalled at how bad some of the played Q4 (converted) maps were a few years ago, I figured I'd just build anew, from scratch, instead of making an nth version of something already half-existing in that game.
Since I've been very involved in QW the past 5 years, I went with a remake of Bravado: