Interesting article on id...

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Hannibal
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Post by Hannibal »

For me, Doom 3 was a huge disappointment (and I'm what you'd consider a bit of an id fanboy). Engine schmengine....I was bored shitless by the gameplay.
saturn
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Post by saturn »

Nobody saw that coming!

id is basically making the same game since the original doom and quake. Only Quake 3 was quite a different gaming experience
Pext
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Post by Pext »

I loved Doom3 ... the gamelpay was fun as hell.

and doomer is right. hl2 sucked some major ass.
Hannibal
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Post by Hannibal »

It's not the lack of innovation that bothers me (I still play Doom II and Quake on a regular basis), it was the implementation...Doom 3 went against many of the tried and true 'rules' concerning what makes simple shooters work (for me).


edit: Sneak n' peak...you are right Pext, that wasn't accurate...I'm looking for a better way to describe it.
Last edited by Hannibal on Mon Jul 11, 2005 8:47 pm, edited 1 time in total.
Pext
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Post by Pext »

there is no sneak and peak in doom3.
if you play it right, there is only full frontal carnage.
shiznit
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Post by shiznit »

They should have just made a new game, because doom3 was a huge disappointment in most aspects. They basically said that the game will be scary and you are going to be forced to hide in shadows, which was a bunch of bullshit because it wasn’t like that.

They should have taken a better approach to the game, keeping it almost entirely inside the bases was stupid, dull and boring. With the same type of crap around each corner, that guy is right after 20 minutes you can pretty much predict the rest of the game.

If doom3 can do large outdoor scenes, then why didn’t id do it? What was the point of the plastic look, metal doesn’t look like that, they could have decreased the reflection in some areas and it would have been more realistic.

They should have opened the game up more, made half of it or at least one third outside. How crazy would it be if you were driving to get to another base while battling monsters and giant sandstorms? At one point your car is destroyed or breaks down and you basically have to run across mars while facing crazy obstacles, armies of demons start storming you from every direction, while flying creatures are picking you up and trying to eat your fucking eyes out. Eventually a rock hits your bio suit mask and your head expands like in total recall, you barley make it inside the other base. Yeah that would have been awesome.

They could have added some biodome environment, I’m sure if we actually went to mars and setup a base we would have had that. You could have faced normal and possessed animals, in this jungle paradise. That would have been fucking awesome.

What fucking happened to physics, all games should allow me to pick up and trash shit. Not just some shitty coffee cup, I want to be able to destroy tables and break toilets. I want to be able to fuck up the server machines and destroy the display panels. They could of added some crazy ass physics, like portals spawning and shit being pulled in and you can barley hold on.

They should of added better weapons and something more original, yeah some where good but most sucked donkey balls.

Anyway, that’s just my take.
Don Carlos
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Post by Don Carlos »

shiz...they could have done thr breakin stuff, but it would have been the same for every toilet? Also if you implimented physics into that its gonna kill your system
Where were you when the West was defeated?
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bork[e]
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Post by bork[e] »

D3 is based on Mars?
shiznit
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Post by shiznit »

They could of added it all, check out cs_office in cs:s. The plastic look is overrated and riddick looked exactly like doom but didn't kill the system.
shiznit
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Post by shiznit »

bork[e] wrote:D3 is based on Mars?
you know this cock smack. :icon22:
Don Carlos
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Post by Don Carlos »

id felt that lighting rather than physics were more important. the Doom 3 physics are hacked in but watch for ET:QW and Q4's physics. Also Preys Physics look awesome. Bet there are more people using the Doom 3 engine than the UE3 or Source engines

id proved amazing support for there engines and always have
Where were you when the West was defeated?
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bork[e]
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Post by bork[e] »

I really enjoyed D3, it looked good and played well but it was lacking something imo. Even though turning around every other corner with a Imp kissing u got old fast I still jumped 80% of the time...but I just couldn't sit down and finish it. After my last install of windows I've yet to reinstall the game...it's going to be cool seeing what comes of this engine though.
Dr_Watson
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Post by Dr_Watson »

interesting read... but i was pretty satisfied with doom3's single player. The multiplayer was junk... but i had no complaints at all with the single player experience. *shrug*
Guest

Post by Guest »

I haven't even played it and it sounds annoying.
random name
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Post by random name »

Hannibal wrote:For me, Doom 3 was a huge disappointment (and I'm what you'd consider a bit of an id fanboy). Engine schmengine....I was bored shitless by the gameplay.
Tormentius
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Post by Tormentius »

shiznit wrote:


They should have opened the game up more, made half of it or at least one third outside. How crazy would it be if you were driving to get to another base while battling monsters and giant sandstorms? At one point your car is destroyed or breaks down and you basically have to run across mars while facing crazy obstacles, armies of demons start storming you from every direction, while flying creatures are picking you up and trying to eat your fucking eyes out. Eventually a rock hits your bio suit mask and your head expands like in total recall, you barley make it inside the other base. Yeah that would have been awesome.
D3, as it was, crushed most peoples systems so exactly how in fuck do you think a game like the one you're envisioning would have performed? On the hardware of the time it wouldn't have.

Q4 is the game thats supposed to bring us large-scale battles in the outdoors with vehicles and Doom3 type graphics.
shadd_
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Post by shadd_ »

i enjoyed the sp. good enough for me and the graphics were top notch.
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shiznit
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Post by shiznit »

Tormentius wrote:
shiznit wrote:


They should have opened the game up more, made half of it or at least one third outside. How crazy would it be if you were driving to get to another base while battling monsters and giant sandstorms? At one point your car is destroyed or breaks down and you basically have to run across mars while facing crazy obstacles, armies of demons start storming you from every direction, while flying creatures are picking you up and trying to eat your fucking eyes out. Eventually a rock hits your bio suit mask and your head expands like in total recall, you barley make it inside the other base. Yeah that would have been awesome.
D3, as it was, crushed most peoples systems so exactly how in fuck do you think a game like the one you're envisioning would have performed? On the hardware of the time it wouldn't have.

Q4 is the game thats supposed to bring us large-scale battles in the outdoors with vehicles and Doom3 type graphics.
I have no idea how, but I'm sure it could of been done. Like I said ridick looks about the same and it runs a million times better and someone has stated that Doom3 already had support for open areas.
Kammesennin
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Post by Kammesennin »

My only complaint about the game itself is that it constantly throws imps around every damned corner... there was at times too much ammo laying around, and the monsters were so damned easy, and so scarce. It was just long, boring, and repetitive. Kill three zombies, open the door, kill the imp that was waiting there, and then look around for a new path to open, then go in there, hear or see something new and find out nothing is there... then you go back and forth between the rooms looking for yet another PDA for higher security clearance. Wow.... I do have to say I did find the levels within Hell to be fun and interesting at times, but the ONE cyberdemon just crushed what little hope the game had of being semi-enjoyable. Also the outdoor areas are rather pointless. All they are is rune fast enough to get to the other side, or sometimes run fast enough to grab that next oxygen tank before you worry about the cacodemons after your ass. What tells me the game is horrible is that I stopped playing it long ago, and yet still am playing Doom and Doom2 online and off...

Now as far as the engine goes. Sure, it's pretty lookin' at times, but it's got more issues than anything else. A lot of textures end up looking like plastic. A good ammount of metal isn't metal, it's plastic... some monsters drool (hey I still think that's pretty cool :icon14: ), but the drool doesn't look anything like drool... it looks like the monster happened to be chewing on a piece of plastic when an imp fireballed its face, melting the plastic. The outdoor areas pissed me off... I just don't think a Mars environment can be made correctly, or at least believably on the d3 engine. Maybe it was the lighting they chose or something, but everything looked fake I guess. I don't know, it looked very different from as it does in-doors. You know the old Resident Evil thing where pushable objects look different than the rest? It's kind of like that to me in the outdoor areas, except it's not as horribly different as in the Resident Evil games, I actually have to pay attention to notice the "fake" look in D3.

I will have to agree the engine has potential, but in its initial use... it sucked. It crushed my pc without reason. Maybe after some modification to the engine, it'll be much better. I guess will find out when the next-gen games supporting the engine come out.
Canis
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Post by Canis »

He's right about the gameplay. D1 and D2 were filled with hardcore, fast-paced, larger-than-life battles with you on the plains of hell against throes of enemies. Pop open a door and the walls crumble exposing all the bad guys who were outside, now trudging at you to rip your guts out.

ID needed to incorporate that atmosphere to make D3 a "doom game". Creeping around was never the fun in D1 and D2. Those games were all about getting some balls and lunging yourself at the masses, taking them on single-handed until you were bleeding and nearly dead. Taking hits and surviving the onslaught while you completed the relatively simple "mission" was what it was all about.
redfella
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Post by redfella »

Shit that animator is a bit late on the up-take wouldn't you say? The damn game has been out for nearly a year.

Far Cry was pretty (primarily via the ultra-amazing water shaders they developed), but it in no way compares the the capabilities of the d3 engine (rendering-wise), in my opinion/experience.
black & white blanket logic
Mogul
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Post by Mogul »

DOOM 3 is a good game. I've never been so immersed in an amazingly cool world as I was when I played through it (both times). Where it totally owns in presentation, I think it does fall short a little in the gameplay department.

This is where the multiplayer should come in and totally rock. And in some ways it really does. But in a world that grew up on DOOM II deathmatch and Quake series deathmatch, it's hard to let go of that in favor of DOOM 3's version of dm.

On the topic of the engine, you have to consider... even though this is id's current engine, it has been over four years since we first saw it in action. That is to say, this is not id's next gen engine, like UE3. id's next gen engine is in development, and by precendent, it's going to utterly smash even Unreal Engine 3. That is _always_ how it is. So yeah. DOOM 3 came out very late. Its engine came out at a weird time so it's not that markettable. But watch out for their next tech.
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mik0rs
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Post by mik0rs »

In the 5 minutes that I played before never touching it again, Doom3 was like an interactive ghost train.

Shite.
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Chupacabra
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Post by Chupacabra »

Kracus wrote:I haven't even played it and it sounds annoying.
i agree
bork[e]
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Post by bork[e] »

Is there any information on the current state of their next engine...even the smallest of details?
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