Fjoggs-design-X -maps

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Fjoggs
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Fjoggs-design-X -maps

Post by Fjoggs »

Well, eh, during the last year I've been creating various small design projects, that I knew wasn't really gonna get anywhere, but it was fun.
So I decided to post them here to maybe let people get some ideas/inspiration from there or to see how I constructed them.

It's just 4 of them, and you've seen two of 'em already.

If you decide to continue or use them as inspiration, it would be nice to get a little credit for it. :)

Included:
-map file
-scripts
-textures


Fjoggs-design-1:
Q-Fraggel's texture set. Was eventually going to be Fjo3dm1, but it never got there.

http://img123.imageshack.us/my.php?imag ... gn17le.jpg


Fjoggs-design-2:
Socks egypt textures. A bit different then other egypt maps perhaps? It's really small though. Just a high+small 'hallway'

http://img123.echo.cx/my.php?image=fjoggsdesign23cp.jpg


Fjoggs-design-3:
That nature map using various textures, including Kells lovely rock tex.
This shot is the entire thing, but it contains 1700 brushes.

http://img123.imageshack.us/my.php?imag ... gn30bn.jpg

Fjoggs-design-4:
Black_Dogs map. :P I started to create this after he said I should make a eQ2 map. Was gonna create a baselike 'SP' map just to look around, and I might finish it sometime.

http://img56.echo.cx/my.php?image=eq2104ew.jpg

The download link:
pcgamemods.com (9.91mb)
voodoochopstiks
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Post by voodoochopstiks »

#1 and #4 are quite lovely.

#3 is very nice, but I'm really not feeling the vibe much.

I'm not liking #2, sorta half-crummy random vertex fuckery if I'm gonna be crude about it :D. (Not to cause offense, but I know you can do alot better than those arches. Although, this might be bad taste from my side.)

I've been having trouble decorating things lately, perhaps this can help me get inspired :D
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
obsidian
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Post by obsidian »

Would be cool to have some sort of competition where they take your existing map and build around it.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Fjoggs
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Post by Fjoggs »

Heh, that could been interesting. :]

I've worked on one more, can't be arsed to upload it yet though, but here's a screenshot.

Image
voodoochopstiks
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Post by voodoochopstiks »

Wow, that looks cool :D Only thing I'm not liking(that also happends to be something that looks like a bit of random vertexfuckery) is the arch thing in the middle of the picture. It's alot better than the #2 arches but it sort of detracts from the rest of the scene, or perhaps it just needs to lose the turn-ins on the bottom, and protrude less in the middle. Currently, it smells rather "pointless" to me, also, make sure to highlight those cool edge blocks on the side of it a bit more, they are sort of dark now and hard to spot. Lovely atmosphere however, I'm definately "feeling" it.
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Lenard
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Post by Lenard »

PSHHH #3 is insanely amazing. It is a wonderfull aesthetic.

Fjo: What ever happened to that map that was all grey with all the pipes? Did you ever release it in any form? I am sure you've moved past that by now, but I would like to see it some time.

I think that you should finnish off all these maps and release a seriousley unconventional new-age map pack. If you flaunt it a bit you are sure to be recruited by a next-gen production team somewhere.
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voodoochopstiks
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Post by voodoochopstiks »

Fjoggs already got offered a job at Raven a while ago, so I think he could get a job at most gamedev studios looking for level designers.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
StormShadow
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Post by StormShadow »

why dont u put all that shit together and make one big ass map? :D

btw, that last screenie is gorgeous.. very impressive brushwork
axbaby
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Post by axbaby »

i remember the day i made better maps then Fjoggs and my maps sucked.

downloads in envy
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Scourge
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Post by Scourge »

Friggin' nice Fjoggs. :icon14:

Oh, and:

Image

:D
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Hipshot
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Post by Hipshot »

#3 Looked great! SW-potential here.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Fjoggs
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Post by Fjoggs »

Cheers on the nice comments. :)

Lenard: I stopped worked on it, and then it got lost in a format a long time ago. It wasn't too impressive anyway. I might try to create something similar in the future.

Storm: Cool idea, altough I'm too lazy to do it. :p

Ax: oldie and goldie. ;]

scourge: :lol: that icon is just .. ! :icon25:

Hipshot: what do you mean by SW ?
voodoochopstiks
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Post by voodoochopstiks »

Hipshot I am really hating your abbreviations, you use them in msn too, work those fingers a bit more please!
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Hipshot
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Post by Hipshot »

Choose between Sand Wedge and Star Wars and go from there...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Infernis
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Re: Fjoggs-design-X -maps

Post by Infernis »

Talking about impossible odds, but does someone have a backup of the files Fjoggs posted?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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seremtan
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Re: Fjoggs-design-X -maps

Post by seremtan »

2 and 4 appear to be so awesome, they've actually violated imageshack's TOS
Fjoggs
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Re: Fjoggs-design-X -maps

Post by Fjoggs »

Infernis: Do you still need them? Pretty sure I have all the .mapfiles on my computer right here.

No idea what my pictures have done to violate TOS. :P
Infernis
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Re: Fjoggs-design-X -maps

Post by Infernis »

Hell yeah!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Fjoggs
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Re: Fjoggs-design-X -maps

Post by Fjoggs »

Having some troubles with my server at the moment. Will upload them as soon as I can get in contact with my brother.
Infernis
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Re: Fjoggs-design-X -maps

Post by Infernis »

Any luck Fjoggs?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Fjoggs
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Re: Fjoggs-design-X -maps

Post by Fjoggs »

Sorry man, have been real busy finishing my bachelors paper these days. But all sorted out now.
These are just the .map files, no textures are included.
Here you go: http://fjoggs.com/maps/Mapfiles/Fjoggs-design.zip
Infernis
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Re: Fjoggs-design-X -maps

Post by Infernis »

Thank you!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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