Quake3World.com Forums
     Level Editing & Modeling
        plduel beta - 5 new maps for 1v1


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: plduel beta - 5 new maps for 1v1

blaze a blaze
blaze a blaze
Joined: 29 Jan 2000
Posts: 344
PostPosted: 02-08-2005 02:54 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wow, it's nice to be back on LEM :icon30:
And now the first beta release on new incarnation of the forum :)
DOWNLOAD
BTW you can use below quote as a news:
Quote:
7th February 2005
Polish Duel Mappack is a set of five high-quality levels designed for 1on1 matches in CPMA. The first public beta of the pack comes out today.

The maps were created by four experienced level-designers from Poland: Lukin, Nemix, dAde and NecrosiS. Each level has unique look and specific mood.

Althought the maps are ready to use they still have some nitpicks, specially in terms of balance and playability. Bacuause of this the authors decided to release unfinished mappack and wait for players' opinions.

The file is available to download from FilePlanet:
http://www.fileplanet.com/dl.aspx?/plan ... el_0.9.zip

More informations about PlDuel:
http://www.maposfera.org/plduel/

Screenshots:
Image
Image
Image
Image
Image




Top
                 

oblivion
oblivion
Joined: 03 Apr 2004
Posts: 589
PostPosted: 02-08-2005 06:51 AM           Profile Send private message  E-mail  Edit post Reply with quote


4th shot looks fucking quality.




Top
                 

Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 02-08-2005 07:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


i like the third one - interresting color sheme.

same goes for shot 1; which is the the best IMHO. nice usage of lights and textures.

hope i'll get to give it a run once i'm home.




Top
                 

Approaching the singularity
Approaching the singularity
Joined: 28 Jan 2002
Posts: 13399
PostPosted: 02-08-2005 11:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Oh, that third shot looks awesome. Great atmosphere - very stroggish.




Top
                 

rep
rep
Joined: 29 Aug 2002
Posts: 6771
PostPosted: 02-08-2005 12:02 PM           Profile Send private message  E-mail  Edit post Reply with quote


The second one has some interesting lighting.



_________________
Image


Top
                 

Trainee
Trainee
Joined: 08 Feb 2005
Posts: 36
PostPosted: 02-08-2005 12:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


What about gameplay? Somebody played it? Right now we wanna focus on gameplay, cuz as you (all) said, maps looks quite good ;), so it's not the problem.



_________________
dade.pl | maposfera.org


Top
                 

The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 02-08-2005 12:46 PM           Profile Send private message  E-mail  Edit post Reply with quote


dAde wrote:
What about gameplay? Somebody played it? Right now we wanna focus on gameplay, cuz as you (all) said, maps looks quite good ;), so it's not the problem.


haha, I run into that shit all the time. "Yea, I know it looks nice, but what about the gameplay??"



_________________
black & white blanket logic


Top
                 

Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 02-08-2005 12:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


Well, one can't decide 1on1 gameplay against bots, but I've played the first map and the desert artic map with Lukin a few times a long time ago, and the first one has some interesting aspects. The latter sadly didn't do it for me, but I didn't feel it was particulary bad either.




Top
                 

Insane Quaker
Insane Quaker
Joined: 04 Aug 2000
Posts: 255
PostPosted: 02-08-2005 06:20 PM           Profile Send private message  E-mail  Edit post Reply with quote


Look good man, nice work!




Top
                 

Mercenary
Mercenary
Joined: 22 Oct 2001
Posts: 238
PostPosted: 02-09-2005 04:37 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks very nice, no time to playtest though, hl2 code is making me nuts :)




Top
                 

blaze a blaze
blaze a blaze
Joined: 29 Jan 2000
Posts: 344
PostPosted: 02-09-2005 11:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks guys :icon26: Everyone who want to play them online here's the server (huge thanks to Swelt): http://www.swelt.nildram.co.uk/server.htm
Don't forget to record demos ;)
Hopefully we will got more servers, but probably all in Europe.

Mirrors:
http://www.q3arena.gry.imro.pl/?id=33&a ... ad&idm=242
http://landhell.fpp.pl/quake3/index.php ... p&DIR=mapy
http://www.games.bmj.pl/download.php?cmd=click&id=973




Top
                 

Insane Quaker
Insane Quaker
Joined: 17 Oct 2002
Posts: 385
PostPosted: 02-09-2005 08:37 PM           Profile Send private message  E-mail  Edit post Reply with quote


Nice set of maps here.

They're up at q3.mhgaming.com:27961 (cpma 1.31) (Denver CO, USA)

no rotation, instead callvote map plduelx to change the map.



_________________
http://mhgaming.com


Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 02-10-2005 01:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


The last one looks Unreal-ish, That I like. :icon14:



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

Gibblet
Gibblet
Joined: 03 Mar 2002
Posts: 23
PostPosted: 02-11-2005 08:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


The color theme you have going in that first one is nice...

is that some type of egyptian level?



_________________
Justin 'Jesterspaz' Negrete
Level Designer


Top
                 

Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5230
PostPosted: 02-11-2005 08:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


No, It's The Broken Soul! :p




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.