Anyone who know about these things know if they can use Q3 assets for standalone stuff? Like OSP and CPMA.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
That's cool. Maybe we'll see a standalone OSP and CPMA then
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
It was. Nailgun isn't like in QW or Q4 though. Like more like a slow shotgun. And all projectiles didn't hit at the same time. Feels good when you nail a doorway from far away, and you hear the projectiles hit quickly one after another Chaingun can be devestating. Not quite sure, but not too far away from the one in Q2 when it comes to utilization.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
That's pretty damn cool. But correct me if I'm wrong, can you make standalone mods for cpma or osp? Because I thought there was a legallity issue there with the base q3 models and such. I think UrT can get away with it because they have all custom assets.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]