Quake III Arena Source Released!

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netrex
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Quake III Arena Source Released!

Post by netrex »

http://www.esreality.com/?a=post&id=868894

Anyone who know about these things know if they can use Q3 assets for standalone stuff? Like OSP and CPMA.
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hate
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Post by hate »

yes.
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Scourge
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Post by Scourge »

Nice. Time to play with it a little. :icon14:
netrex
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Post by netrex »

hate wrote:yes.
That's cool. Maybe we'll see a standalone OSP and CPMA then :)
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
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PhoeniX
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Post by PhoeniX »

/Downloads
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Postal
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Post by Postal »

in the inv.h, there's code defining a chaingun and a nailgun. :icon23:
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PhoeniX
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Post by PhoeniX »

Wasn't that in TA?
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Postal
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Post by Postal »

was it?

i never got that :paranoid:
netrex
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Post by netrex »

It was. Nailgun isn't like in QW or Q4 though. Like more like a slow shotgun. And all projectiles didn't hit at the same time. Feels good when you nail a doorway from far away, and you hear the projectiles hit quickly one after another ;) Chaingun can be devestating. Not quite sure, but not too far away from the one in Q2 when it comes to utilization.
[color=#DFB257][b]کΛFŦ | netrex[/b][/color] of [url=http://www.saft-clan.net/]S.A.F.T. - The Pride of [color=#FF0000]No[/color]rw[color=#0000FF]ay[/color][/url]
Die
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Post by Die »

Will this mean we finally get the Q3 Programming forum back?
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Zerofactor
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Post by Zerofactor »

Fuck, I'll download this just because it's there. I don't even know what to do with it. :paranoid:
Zimbo
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Post by Zimbo »

Die wrote:Will this mean we finally get the Q3 Programming forum back?
oh that would be great Image
Zimbabwe
shiznit
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Post by shiznit »

I think it's a good idea to get a programming forum, since quake3 source might spark more quake mods.
bork[e]
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Post by bork[e] »

can't download it. :(
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Survivor
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Post by Survivor »

bork[e]
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Post by bork[e] »

oh nevermind...i've been gayed.
inolen
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Post by inolen »

I'm psyched.
bork[e]
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Post by bork[e] »

Survivor wrote:
bork[e] wrote:can't download it. :(
http://www.planetgargoyle.com/quake3-1.32b-source.zip
Thanks :icon14:
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seremtan
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Post by seremtan »

looks like the padman guys are going to do a standalone version of padmod too

http://www.worldofpadman.com/

fucking hell check out their latest map:

Image
Canis
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Post by Canis »

That looks pretty cool. I'm looking forward to seeing folks improve mods and such with the source material...
dzjepp
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Post by dzjepp »

That's pretty damn cool. But correct me if I'm wrong, can you make standalone mods for cpma or osp? Because I thought there was a legallity issue there with the base q3 models and such. I think UrT can get away with it because they have all custom assets.
Timbo
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Post by Timbo »

Die wrote:Will this mean we finally get the Q3 Programming forum back?
:paranoid: :paranoid: :paranoid: :paranoid:
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DooMer
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Post by DooMer »

Done.
Die
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Post by Die »

Kewl.
netrex
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Post by netrex »

seremtan wrote:looks like the padman guys are going to do a standalone version of padmod too

http://www.worldofpadman.com/

fucking hell check out their latest map:

http://padworld.myexp.de/maps/library01.jpg
Damn that looks sweet. Gonna check it out.
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