
Anyway, here is the message,
'How can i make a cube out of a Patch Mesh without using like 6 different parts for 1 cube?
Example:

The aim is to make it look like cellshading without using 6 different "simple patch mesh" parts. Using 6 "simple patch mesh" parts is allot of work and when i want to make another shape i need even more "simple patch mesh" parts. But there has to be a way to make this a lot easier.
This is what i thought of:
Expanding the original shape then convert it to Patch Mesh (but how do i then add the texture?)'
Hope this makes sense to you guys, and thanks a lot from me and him
