5 new Hi-Res Skyboxes by Hipshot

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Lukin
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Post by Lukin »

Decrease fourth value (90) in q3map_sun parm.

http://www.shaderlab.com/q3map2/shader_ ... 3.html#sun
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obsidian
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Post by obsidian »

You also probably need q3map_skylight.

Experiment with the sun/sunExt intensity value as well as the skylight amount value. Larger intensity values with small amount values will result in darker shadows, while smaller intensity values with greater amount values will result in lighter shadows.

I recommend the use of q3map_sunExt over normal q3map_sun for better quality of shadow edges.

Read this:
http://www.shaderlab.com/q3map2/shader_manual/apI.html
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
StormShadow
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Post by StormShadow »

thx lukin... i always thought that was a coordinate location? anyway, thanks!

Also thx obsidian, ill give those a go as well. sunExt looks to be incredibly useful for my current project!
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Hipshot
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Post by Hipshot »

Hmm, are you using the grimmnight sky? Do you think it looks ok in Q3?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
StormShadow
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Post by StormShadow »

im mapping for a mod using a heavilly modified q2 engine, and the skybox looks great.. even though the map itself is a little rough :x. I'll post a screenie when my compile is done.
StormShadow
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Post by StormShadow »

Image

very little lighting atm, but the skybox really fits the theme, and looks great.
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Hipshot
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Post by Hipshot »

OMG, that really looks good! Damn, love how the moon peaks there!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
.Chi
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Post by .Chi »

Looks amazing, the sky could be a bit darker imo.
[b]I came, I saw and got a fly in my eye...[/b]
AEon
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Post by AEon »

Definately should be mentioned in link sticky... reading up on these spiffy updates myself :)
saturn
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Post by saturn »

that's beautiful!
Black_Dog
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Post by Black_Dog »

Lovely skies, but why are grimmnight_dn.tga and miramar_dn.tga 1024*1024 textures? Since they are one colour you could just as well use 16*16 and save texture memory.
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Hipshot
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Post by Hipshot »

They were not made for Q3 only, not all games can handle skies with different resolution on each texture.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Black_Dog
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Post by Black_Dog »

That seems like a strange limitation, but fair enough.
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Hipshot
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Post by Hipshot »

It all comes down to: If there are a slight color change in those large that makes the sky complete, I can't replace them with something else that changes that. If someone wanna make a bottom 16^2 that is fine with me.

Actually, the _dn in those skies should be in a uniform color that matches the edges of the sides, so I don't see any problem for someone making a 16^2 _dn in Q3.
AEon
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Post by AEon »

Added this thread to the Link Resource Sticky. That was also the reason I changed to thread subject slightly. Great work! :)
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Hipshot
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Post by Hipshot »

I hate the capital 'S' in my name :( Please Æ, change it.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
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Post by obsidian »

Picky, picky, picky. :p
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
sumatra
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Post by sumatra »

AEon wrote: Edit2: 5 new Hi-Res Skyboxes by HipShort thread:
http://www.quake3world.com/forum/viewtopic.php?t=9242
:drool:
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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Hipshot
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Post by Hipshot »

I know I'm short, but hey, you don't need to make fun of me and my people :tear:
bork[e]
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Post by bork[e] »

Damn that looks nice, very good work indeed. :icon14:
sumatra
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Post by sumatra »

Hipshot wrote:I know I'm short, but hey, you don't need to make fun of me and my people :tear:
I just was asking myself why you noticed the capital S and not the small r :) !!
Lovely skyboxes, will use them for sure!

Keep on your great work.

sum
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
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