Why Quake 4 rocks so hard
stole this from zer0logics cfg:
unbindall
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "+" "_impulse14"
bind "0" "_impulse9"
bind "1" "_impulse0"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "4" "_impulse3"
bind "5" "_impulse4"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "<" "_ingameStats"
bind "a" "_moveUp"
bind "c" "_moveDown"
bind "d" "_back"
bind "e" "_forward"
bind "f" "_moveright"
bind "m" "_ingamestats"
bind "q" "emote cheer"
bind "r" "_impulse13"
bind "s" "_moveleft"
bind "t" "clientmessagemode"
bind "v" "_voiceChat"
bind "w" "emote taunt"
bind "x" "emote grab_a"
bind "y" "clientmessagemode 1"
bind "z" "emote salute"
bind "BACKSPACE" "_moveleft"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_speed"
bind "LEFTSHIFT" "_strafe"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_zoom"
bind "MOUSE3" "_impulse50"
bind "MWHEELDOWN" "_impulse15"
bind "MWHEELUP" "_impulse14"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta s_minStereo "8"
seta s_deviceName "SB Audigy OpenAL [DCC0]"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_voiceLatency "300"
seta s_voiceChat "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_musicVolume "0.85"
seta s_decompressionLimit "1"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.2"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "4"
seta r_aspectRatio "0"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_cacheMegs "100"
seta image_cacheMinK "30"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "4"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta g_friendsList ""
seta g_favoritesList ""
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "0"
seta net_menuLANServer "0"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "10000"
seta net_serverMenuDedicated "0"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "13.428572"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
seta com_videoRam "256"
seta com_showFPS "0"
seta com_purgeAll "0"
seta com_machineSpec "2"
seta sys_lang "english"
seta g_brassTime "1"
seta g_decals "1"
seta g_projectileLights "1"
seta g_announcerDelay "1000"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;
skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;
skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_gunViewStyle "0"
seta g_showHudPopups "1"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_blaster.tga"
seta g_crosshairCustom "0"
seta g_crosshairColor "1 1 1 1"
seta g_crosshairSize "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "180 1 1"
seta ui_clan "<Raven>"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_model "model_player_marine_helmeted"
seta ui_team "Marine"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "^9Zer0L0giC"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_useReady "0"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_map "mp/q4dm1"
seta si_gameType "singleplayer"
seta si_name "Quake IV Server"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"
EDIT (Foo): Fixed long line.
unbindall
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "+" "_impulse14"
bind "0" "_impulse9"
bind "1" "_impulse0"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "4" "_impulse3"
bind "5" "_impulse4"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "<" "_ingameStats"
bind "a" "_moveUp"
bind "c" "_moveDown"
bind "d" "_back"
bind "e" "_forward"
bind "f" "_moveright"
bind "m" "_ingamestats"
bind "q" "emote cheer"
bind "r" "_impulse13"
bind "s" "_moveleft"
bind "t" "clientmessagemode"
bind "v" "_voiceChat"
bind "w" "emote taunt"
bind "x" "emote grab_a"
bind "y" "clientmessagemode 1"
bind "z" "emote salute"
bind "BACKSPACE" "_moveleft"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_speed"
bind "LEFTSHIFT" "_strafe"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_zoom"
bind "MOUSE3" "_impulse50"
bind "MWHEELDOWN" "_impulse15"
bind "MWHEELUP" "_impulse14"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta s_minStereo "8"
seta s_deviceName "SB Audigy OpenAL [DCC0]"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_voiceLatency "300"
seta s_voiceChat "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_musicVolume "0.85"
seta s_decompressionLimit "1"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.2"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "4"
seta r_aspectRatio "0"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_cacheMegs "100"
seta image_cacheMinK "30"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "4"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta g_friendsList ""
seta g_favoritesList ""
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "0"
seta net_menuLANServer "0"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "10000"
seta net_serverMenuDedicated "0"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "13.428572"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
seta com_videoRam "256"
seta com_showFPS "0"
seta com_purgeAll "0"
seta com_machineSpec "2"
seta sys_lang "english"
seta g_brassTime "1"
seta g_decals "1"
seta g_projectileLights "1"
seta g_announcerDelay "1000"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;
skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;
skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_gunViewStyle "0"
seta g_showHudPopups "1"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_blaster.tga"
seta g_crosshairCustom "0"
seta g_crosshairColor "1 1 1 1"
seta g_crosshairSize "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "180 1 1"
seta ui_clan "<Raven>"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_model "model_player_marine_helmeted"
seta ui_team "Marine"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "^9Zer0L0giC"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_useReady "0"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_map "mp/q4dm1"
seta si_gameType "singleplayer"
seta si_name "Quake IV Server"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"
EDIT (Foo): Fixed long line.
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- Posts: 357
- Joined: Tue Nov 27, 2001 8:00 am
The new Edge is fuckin fantastic. I've played a number of Q2DM1 remakes for Q3 and this one felt the best, hands down. Also, it looks ace.
Last edited by HateFactor on Mon Oct 17, 2005 6:19 am, edited 1 time in total.
-
- Posts: 8696
- Joined: Fri Dec 15, 2000 8:00 am
Yes, what about fps?
[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
Last edited by Foo on Mon Oct 17, 2005 6:26 am, edited 1 time in total.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
There's a shitload of screenshots (MP and SP) here http://www.dailyrush.dk/features/galler ... arts/3349/
edit: takes a while for it to load
edit: takes a while for it to load
Last edited by busetibi on Mon Oct 17, 2005 1:22 pm, edited 1 time in total.
No it doesn't.Oeloe wrote:60 FPS max, that sux though.
Everybody thinks high FPS are a necessity. They aren't. 125 fps was only important in Q3 because of the physcis. You won't notice it in Quake 4. Also, it's only it's internal speed. Your videocard will still render maybe 120fps (if it's technically capable of that) but it'll be rendering the exact same scene twice