Why Quake 4 rocks so hard

Zombie13
Posts: 103
Joined: Sat Feb 26, 2005 1:33 pm

Post by Zombie13 »

stole this from zer0logics cfg:

unbindall
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "+" "_impulse14"
bind "0" "_impulse9"
bind "1" "_impulse0"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "4" "_impulse3"
bind "5" "_impulse4"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "<" "_ingameStats"
bind "a" "_moveUp"
bind "c" "_moveDown"
bind "d" "_back"
bind "e" "_forward"
bind "f" "_moveright"
bind "m" "_ingamestats"
bind "q" "emote cheer"
bind "r" "_impulse13"
bind "s" "_moveleft"
bind "t" "clientmessagemode"
bind "v" "_voiceChat"
bind "w" "emote taunt"
bind "x" "emote grab_a"
bind "y" "clientmessagemode 1"
bind "z" "emote salute"
bind "BACKSPACE" "_moveleft"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_speed"
bind "LEFTSHIFT" "_strafe"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_zoom"
bind "MOUSE3" "_impulse50"
bind "MWHEELDOWN" "_impulse15"
bind "MWHEELUP" "_impulse14"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta s_minStereo "8"
seta s_deviceName "SB Audigy OpenAL [DCC0]"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_voiceLatency "300"
seta s_voiceChat "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_musicVolume "0.85"
seta s_decompressionLimit "1"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "1"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.2"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "4"
seta r_aspectRatio "0"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_cacheMegs "100"
seta image_cacheMinK "30"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "4"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta g_friendsList ""
seta g_favoritesList ""
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "0"
seta net_menuLANServer "0"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "10000"
seta net_serverMenuDedicated "0"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "13.428572"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_product_lang_ext "1"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
seta com_videoRam "256"
seta com_showFPS "0"
seta com_purgeAll "0"
seta com_machineSpec "2"
seta sys_lang "english"
seta g_brassTime "1"
seta g_decals "1"
seta g_projectileLights "1"
seta g_announcerDelay "1000"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;
skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;
skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_gunViewStyle "0"
seta g_showHudPopups "1"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_blaster.tga"
seta g_crosshairCustom "0"
seta g_crosshairColor "1 1 1 1"
seta g_crosshairSize "1"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta ui_showGun "1"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "180 1 1"
seta ui_clan "<Raven>"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_model "model_player_marine_helmeted"
seta ui_team "Marine"
seta ui_skin "skins/characters/player/marine_mp"
seta ui_name "^9Zer0L0giC"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_useReady "0"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_map "mp/q4dm1"
seta si_gameType "singleplayer"
seta si_name "Quake IV Server"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"

EDIT (Foo): Fixed long line.
HateFactor
Posts: 357
Joined: Tue Nov 27, 2001 8:00 am

Post by HateFactor »

The new Edge is fuckin fantastic. I've played a number of Q2DM1 remakes for Q3 and this one felt the best, hands down. Also, it looks ace.
Last edited by HateFactor on Mon Oct 17, 2005 6:19 am, edited 1 time in total.
User avatar
duffman91
Posts: 1278
Joined: Thu Jan 25, 2001 8:00 am

Post by duffman91 »

Does g_fov work?
Yue
Posts: 18
Joined: Thu Oct 25, 2001 7:00 am

Post by Yue »

what is the framerate capped at for default? sum1 told me 60?
Massive Quasars
Posts: 8696
Joined: Fri Dec 15, 2000 8:00 am

Post by Massive Quasars »

Yes, what about fps?
[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

60 is the max
corpse
Posts: 678
Joined: Sun Jan 12, 2003 8:00 am

Post by corpse »

Can you go into multiplayer and play with bots like Q3 and UNLIKE Doom3?
User avatar
Foo
Posts: 13837
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

No bots yet, sadly.

Though one is being developed (click me).
Last edited by Foo on Mon Oct 17, 2005 6:26 am, edited 1 time in total.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Yue
Posts: 18
Joined: Thu Oct 25, 2001 7:00 am

Post by Yue »

no bots i believe
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

You know what, even though Q2DM1 SUCKS ASS for lighting, it looks fucking lovely in those shots.

EDIT: But fuck off for not adding water, christ, what a missed coolness that is...
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

SHUT THE FUCK UP O'DIUM
mjrpes
Posts: 4980
Joined: Tue Nov 28, 2000 8:00 am

Post by mjrpes »

Hmmm... I might just have to go out and buy this game :(
User avatar
DooMer
Posts: 3066
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

Indeed, mrherpes. Indeed.
rebb
Posts: 5
Joined: Mon Oct 17, 2005 10:02 am

Post by rebb »

Ok Zombie, admit it, how many clerks did you stab to get this so early ? :icon32:
phantasmagoria
Posts: 8523
Joined: Wed Oct 22, 2003 7:00 am

Post by phantasmagoria »

:( I'm jealous
[size=85]
User avatar
MKJ
Posts: 32579
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

hey, the edge remake looks like :gasp: the edge! :icon14:
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
chris
Posts: 96
Joined: Thu Jun 29, 2000 7:00 am

Post by chris »

Duhard wrote:I have a feeling that "blood rose" map is gonna own..
dude, im in agreement, it looks fucking mint and thats just from a screenshot!

callvote blood rose duals on its release!!
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Dear god. I might have to run by EB Games here before work and see if they're selling copies.

Thanks for posting Zombie, you're my new hero. :icon14: :drool:
alright
Posts: 22
Joined: Mon Oct 17, 2005 12:59 pm

Post by alright »

How does it feel, physics wise? Is it similar to VQ3 or CPMA... or maybe a combination of both? Really curious about the movement
R00k
Posts: 15188
Joined: Mon Dec 18, 2000 8:00 am

Post by R00k »

Yea, and we're still waiting on your system specs, and how playable the game is on them. :icon32:
busetibi
Posts: 3178
Joined: Sun Apr 02, 2000 8:00 am

Post by busetibi »

There's a shitload of screenshots (MP and SP) here -> http://www.dailyrush.dk/features/galler ... arts/3349/

edit: takes a while for it to load
Last edited by busetibi on Mon Oct 17, 2005 1:22 pm, edited 1 time in total.
chris
Posts: 96
Joined: Thu Jun 29, 2000 7:00 am

Post by chris »

I can't remember if it was this forum or another but someone else was quoted playing it on a 2.2 P4 and a 6800 and said they were getting a playable 40fps
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

whoah... those MP maps look like sex in a can! can't wait to get my hands on this game ( and an internet connection at home :( i just moved this weekend... )
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

How about the copy protection? Is it really some starforce proggy you have to install? And do the physics really feel 1:1 with Quake 3, like Tim Willits said (mathematically the same). 60 FPS max, that sux though.
User avatar
Eraser
Posts: 19168
Joined: Fri Dec 01, 2000 8:00 am

Post by Eraser »

Oeloe wrote:60 FPS max, that sux though.
No it doesn't.
Everybody thinks high FPS are a necessity. They aren't. 125 fps was only important in Q3 because of the physcis. You won't notice it in Quake 4. Also, it's only it's internal speed. Your videocard will still render maybe 120fps (if it's technically capable of that) but it'll be rendering the exact same scene twice :shrug:
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