Why Quake 4 rocks so hard
Some things that surprised me are the orange vs green layout in CTF instead of red vs blue, the sound of the footsteps (which for some reason sound very loud and apparant, but maybe it's not nearly that bad when you are actually playing) and that the detail level of the map looks pretty much on the level of detail current day Q3 mappers put in their maps.
Not too surprised about that though. I think it's good for performance and it's not really a nescessity (and probably even annoying) when playing competitive multiplayer.
I like the style of the Q2dm1 remake, but the CTF4 one looked a bit too clean. Reminded me a bit of a Star Trek Elite Force multiplayer map (which had multiplayer that was surprisingly Quake 3 like and pretty good to be honest)
Not too surprised about that though. I think it's good for performance and it's not really a nescessity (and probably even annoying) when playing competitive multiplayer.
I like the style of the Q2dm1 remake, but the CTF4 one looked a bit too clean. Reminded me a bit of a Star Trek Elite Force multiplayer map (which had multiplayer that was surprisingly Quake 3 like and pretty good to be honest)
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tssk, grab one armor shard and he needs two shots to take you down. Railgun has long reload time. If the first shots hits, you're up to his nose before the reload time + weapon switch time is over (assuming he's smart enough to switch to LG or SG or something similar, which many people are not) and you're blasting him full of lead with the SG, which does 110 or so damage full up front (in Q3)
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The maps dosent look like they have any height..and my gawd they have used the brownish brush for this game :icon26:
Seen the videos, those footstep sounds are TERRIBLE!
Seen the videos, those footstep sounds are TERRIBLE!
Last edited by reefsurfer on Mon Oct 17, 2005 5:53 pm, edited 1 time in total.
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I dont think there is enough shadow in the maps TBH, i mean yeah, we didn't want it to look liek Doom 3, but they just seem very... Detail-less...
Anyways, whats with the arms? Has this guy fell from his mech or what?
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2019-44-01-34.jpg[/lvlshot]
Anyways, whats with the arms? Has this guy fell from his mech or what?
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2019-44-01-34.jpg[/lvlshot]
No no, look at the bottom, to the left, his arm bends funny then just stops mid air... oddness...R00k wrote:He's got a regen powerup or something.
Anyways, just watched the edge video, fuck me that looks good, great re-design. Dont mess with a classic unless your gonna do it right i tell ya
Shame to see a lack of mega health jump No more mega ownage then
That folder is full of screenshots gents...
http://members.iinet.net.au/~fias_co/Quake4/
Also check this out... aside from the stats, he's obvious captured a video of the game too (fraps FPS counter in top left):
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/accs.JPG[/lvlshot]
http://members.iinet.net.au/~fias_co/Quake4/
Also check this out... aside from the stats, he's obvious captured a video of the game too (fraps FPS counter in top left):
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/accs.JPG[/lvlshot]
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Oeloe wrote:How about the copy protection? Is it really some starforce proggy you have to install? And do the physics really feel 1:1 with Quake 3, like Tim Willits said (mathematically the same). 60 FPS max, that sux though.
When Q3 first came out no one was getting 125fps. The fps is quite low, in fact, probably much lower than 60 and it looked great. It wasnt until people started getting faster machines and video cards that the fps jumped