Why Quake 4 rocks so hard

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p0rn_star
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Post by p0rn_star »

Lo, rail 75 or 100 damage ?
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Eraser
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Post by Eraser »

Some things that surprised me are the orange vs green layout in CTF instead of red vs blue, the sound of the footsteps (which for some reason sound very loud and apparant, but maybe it's not nearly that bad when you are actually playing) and that the detail level of the map looks pretty much on the level of detail current day Q3 mappers put in their maps.

Not too surprised about that though. I think it's good for performance and it's not really a nescessity (and probably even annoying) when playing competitive multiplayer.

I like the style of the Q2dm1 remake, but the CTF4 one looked a bit too clean. Reminded me a bit of a Star Trek Elite Force multiplayer map (which had multiplayer that was surprisingly Quake 3 like and pretty good to be honest)
Fjoggs
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Post by Fjoggs »

100 damage
p0rn_star
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Post by p0rn_star »

Fjoggs wrote:100 damage
damn, 100 is shit !!
Don Carlos
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Post by Don Carlos »

p0rn_star wrote:
Fjoggs wrote:100 damage
damn, 100 is shit !!
no way dude, 100 is needed :p
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
p0rn_star
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Post by p0rn_star »

nah .. 75 is fair .. too ez to camp with rg
+JuggerNaut+
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Post by +JuggerNaut+ »

Duhard wrote:
hemostick wrote:It makes me think of ztn's Quake 2 maps for some reason :o
I heard it looks like Coriolis Storm and I got the best sources in the business, kids.
..and Coriolis Storm is frickin' fantastic!
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Eraser
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Post by Eraser »

tssk, grab one armor shard and he needs two shots to take you down. Railgun has long reload time. If the first shots hits, you're up to his nose before the reload time + weapon switch time is over (assuming he's smart enough to switch to LG or SG or something similar, which many people are not) and you're blasting him full of lead with the SG, which does 110 or so damage full up front (in Q3)
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Eraser
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Post by Eraser »

+JuggerNaut+ wrote:
Duhard wrote:
hemostick wrote:It makes me think of ztn's Quake 2 maps for some reason :o
I heard it looks like Coriolis Storm and I got the best sources in the business, kids.
..and Coriolis Storm is frickin' fantastic!
First time I loaded that map I tried to shoot the bird :icon32:
reefsurfer
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Post by reefsurfer »

The maps dosent look like they have any height..and my gawd they have used the brownish brush for this game :icon26:

Seen the videos, those footstep sounds are TERRIBLE! :shrug:
Last edited by reefsurfer on Mon Oct 17, 2005 5:53 pm, edited 1 time in total.
ppp
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Post by ppp »

Sandstorm does look familiar somehow.

I like the 'back to brown' - proper quake colouring :) I always hated too much eye candy.

May dust off the Radiant manual and get back in mapping again.

That Zombie guy is one lucky sob
reefsurfer
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Post by reefsurfer »

zombie, how is the jumping... does it feel and work like Q3?
Can you obtain more speed etc?

I love how they have moved away from the regular BluevsRed flag thingy... OrangevsGreen is so much prettier! :icon25:
Grudge
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Post by Grudge »

To be honest, the MP maps look just like Q3 maps.
reefsurfer
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Post by reefsurfer »

Grudge wrote:To be honest, the MP maps look just like Q3 maps.
Disagree... thye look much more Doom3 to me.. q3 maps to me always have alot of flashing rails, purple colors,lava and castles...

These levels look brown,dark and metalic... (remove the brown and you have Doom3)
o'dium
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Post by o'dium »

I dont think there is enough shadow in the maps TBH, i mean yeah, we didn't want it to look liek Doom 3, but they just seem very... Detail-less...

Anyways, whats with the arms? Has this guy fell from his mech or what?

[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/Quake4%202005-10-17%2019-44-01-34.jpg[/lvlshot]
R00k
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Post by R00k »

He's got a regen powerup or something.
o'dium
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Post by o'dium »

R00k wrote:He's got a regen powerup or something.
No no, look at the bottom, to the left, his arm bends funny then just stops mid air... oddness...

Anyways, just watched the edge video, fuck me that looks good, great re-design. Dont mess with a classic unless your gonna do it right i tell ya ;)

Shame to see a lack of mega health jump :( No more mega ownage then :p
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DooMer
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Post by DooMer »

Yeah it does that when you change the fov above 90 I believe.
o'dium
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Post by o'dium »

DooMer wrote:Yeah it does that when you change the fov above 90 I believe.
Ahh i see, so its the fov? I dont mind if its because of something "I" do, weapons go crazy in all games with different FOV.

Thanks dudle.
R00k
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Post by R00k »

Yea, once I crank the FOV up I doubt I will be drawing the arm/weapon anyway. I'm sure I will for a little bit, just to check out the animations - like the LG - but it won't last.
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Foo
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Post by Foo »

That folder is full of screenshots gents...
http://members.iinet.net.au/~fias_co/Quake4/

Also check this out... aside from the stats, he's obvious captured a video of the game too (fraps FPS counter in top left):
[lvlshot]http://members.iinet.net.au/~fias_co/Quake4/accs.JPG[/lvlshot]
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
R00k
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Post by R00k »

Nice catch foo.
rgoer
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Post by rgoer »

yeah the in-view arms look a bit crap when you crank the fov

I play with g_fov 110 and ui_showgun 0 and all is well
Duhard
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Post by Duhard »

What about mouse accel rgoer?

Is it possible?
corpse
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Post by corpse »

Oeloe wrote:How about the copy protection? Is it really some starforce proggy you have to install? And do the physics really feel 1:1 with Quake 3, like Tim Willits said (mathematically the same). 60 FPS max, that sux though.


When Q3 first came out no one was getting 125fps. The fps is quite low, in fact, probably much lower than 60 and it looked great. It wasnt until people started getting faster machines and video cards that the fps jumped
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