[final] Nu Clear Lunch Time

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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req
Posts: 21
Joined: Mon Oct 17, 2005 3:31 pm

[final] Nu Clear Lunch Time

Post by req »

Image

"Nu Clear Lunch Time" (reqkitchen) is my second, after "Deathroom Bathroom", "reality" map. I have started working about 2 years ago, but for laziness, out of time, errors with compilation, etc. I have realased this just now. Gameplay is designed for "fun". FPS value is low because of many details. You can find here meny useful kitchen "things"... check by yourself!

Ps. there's two secrets. In each of them there's "You have a secret area" text, so... who will find them? :D

Ps2. shoot in the radio display :)

Bonus: the story of reqkitchen:
screen1
screen2
screen3
screen4
screen5

DOWNLOAD: by pressing "Pobierz plik" (11.5 mb)
(file: reqkitchen.zip)

homepage: requiem.go.pl

ENJOY! :D
Last edited by req on Mon Oct 17, 2005 4:18 pm, edited 1 time in total.
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Any reason for the -fastvis?
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req
Posts: 21
Joined: Mon Oct 17, 2005 3:31 pm

Post by req »

Ooops, sorry, wrong text:) This is full vis compilation of course. EDIT.
Fjoggs
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Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

Ah, good. :]
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

Looks good req...and I could only fine one of the secret areas...with the south park dude in it.

I liked the cd player, and all the other little "extras" you put time into to make different areas stand out...really didn't expect that much work. :)
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Damn. That looks way better than my kitchen.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

deathroom bathroom was quality, and though i hardly play q3 any more let alone d/l new maps i think i'll give this a whirl.
Myth
Posts: 165
Joined: Wed Jan 12, 2000 8:00 am

Post by Myth »

req wrote:Ooops, sorry, wrong text:) This is full vis compilation of course. EDIT.
heh.. probably wouldn't make that much of a difference in this sort of a map.
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