q4 needs a few point releases/mods..
q4 needs a few point releases/mods..
little things that i think need to be addressed quick. my pc specs firstly:
A64 3200+
1GB 3200 low latency DDR
x850XT AGP
Audigy 2 ZS
17" CRT monitor
i've only played MP for a few hours..so far it looks promising. anyhow, here's what i think needs addressing:
- a freaking option to turn off player bobup,etc
- fix a few of the weapons (most importantly the RL ~ replace the - damn unreal2k3/4 model and latency on shot too)
- brightskins
- better enemy hit sounds instead just the 1 bird chirp
- more maps with wide open spaces (CTF)
- better ways to demo and make movies
- non shit maps (why remake that ctf6 map??)
- GTV / OSP / CPMA
just a few things i think have to be done in order to make this game a true successor to the greatness that was quake3. i'm glad atleast the movement is almost identical. if not for that i'd never bother playing this and write it off as quake 4 unreal tournament.
*1 other thing that NEEDS implementing. a way to see what weapons you have and how much ammo with each. this feature has to be in the game soon*
A64 3200+
1GB 3200 low latency DDR
x850XT AGP
Audigy 2 ZS
17" CRT monitor
i've only played MP for a few hours..so far it looks promising. anyhow, here's what i think needs addressing:
- a freaking option to turn off player bobup,etc
- fix a few of the weapons (most importantly the RL ~ replace the - damn unreal2k3/4 model and latency on shot too)
- brightskins
- better enemy hit sounds instead just the 1 bird chirp
- more maps with wide open spaces (CTF)
- better ways to demo and make movies
- non shit maps (why remake that ctf6 map??)
- GTV / OSP / CPMA
just a few things i think have to be done in order to make this game a true successor to the greatness that was quake3. i'm glad atleast the movement is almost identical. if not for that i'd never bother playing this and write it off as quake 4 unreal tournament.
*1 other thing that NEEDS implementing. a way to see what weapons you have and how much ammo with each. this feature has to be in the game soon*
Last edited by seza on Wed Oct 19, 2005 11:47 pm, edited 1 time in total.
Maps we can do for ourselves ey.
The rest of them, yeah... a leg up from Raven on those would be sweet.
I'm gonna give the MP a few more weeks before forming a solid opinion on what needs to change, but already I think a lot is apparent.
The rest of them, yeah... a leg up from Raven on those would be sweet.
I'm gonna give the MP a few more weeks before forming a solid opinion on what needs to change, but already I think a lot is apparent.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
I'd be happy with one point release that solved all the problems with the game and enhance it to perfection...multiples updates are no fun.
that said getting perfection in the first go around would be a difficult feat to perform..not impossibe for Raven tho.
Things I can see off the bat that would be really nice are:
SoF II concat command
Enhanced SoF II weaptoggle command (handles more than two augments)
Support for +\- commands for future mods
Var for final zoom sensitivity & have scaling between native sens and zoom sens
Add in game types from old Team Arena
Add off hand and normal grappling hooks.
Fix the echo command if it hasn't been already (D3) & use extended color markup with it.
Add emotioncon parsing and display in chat messages
Expand taunts to include a fair range of NFL style in-zone struts & pose's
Voice Radio (if its not in already) with a decent selection of voice actor's, and wide a sortment of messages
Or rather than voice radio comm's plug in AT&T's Natural Vocies tech for text to speech...would be increadibly more flexable...tho probably a lot larger of a addon as well.
Old school AltBind, CtrlBind, DoubleBind, and TripleBind commands
Huge cache for user script alias's...hitting max_var's is a real downer when you try to write complex useful scripts....see my old admin script over at Raven for SoF II...hit max_var hardcore and didn't even have 2/3's of it done.
Well most of that list is just fun stuff, but would be cool to see all the same.
that said getting perfection in the first go around would be a difficult feat to perform..not impossibe for Raven tho.
Things I can see off the bat that would be really nice are:
SoF II concat command
Enhanced SoF II weaptoggle command (handles more than two augments)
Support for +\- commands for future mods
Var for final zoom sensitivity & have scaling between native sens and zoom sens
Add in game types from old Team Arena
Add off hand and normal grappling hooks.
Fix the echo command if it hasn't been already (D3) & use extended color markup with it.
Add emotioncon parsing and display in chat messages

Expand taunts to include a fair range of NFL style in-zone struts & pose's
Voice Radio (if its not in already) with a decent selection of voice actor's, and wide a sortment of messages
Or rather than voice radio comm's plug in AT&T's Natural Vocies tech for text to speech...would be increadibly more flexable...tho probably a lot larger of a addon as well.
Old school AltBind, CtrlBind, DoubleBind, and TripleBind commands
Huge cache for user script alias's...hitting max_var's is a real downer when you try to write complex useful scripts....see my old admin script over at Raven for SoF II...hit max_var hardcore and didn't even have 2/3's of it done.
Well most of that list is just fun stuff, but would be cool to see all the same.
Last edited by Nologic on Thu Oct 20, 2005 9:53 am, edited 2 times in total.
bob commands:
set pm_runbob "0"
set pm_runpitch "0"
set pm_runroll "0"
set pm_walkbob "0"
set pm_bobpitch "0"
set pm_bobroll "0"
set pm_bobup "0"
set pm_crouchbob "0"
Note: I've only got these to work in singleplayer, and a server that i host myself, the commands are there, they just need to be unlocked. it says they're sync'd and cannot be changed in normal servs.
Another thing i would like to see un-done is the ignoring of _impulse commands in the console/scripts, i dunno about you guys but a weapon toggle script to have two or three weaps on one key is really nice, it feels wrong without it =\
set pm_runbob "0"
set pm_runpitch "0"
set pm_runroll "0"
set pm_walkbob "0"
set pm_bobpitch "0"
set pm_bobroll "0"
set pm_bobup "0"
set pm_crouchbob "0"
Note: I've only got these to work in singleplayer, and a server that i host myself, the commands are there, they just need to be unlocked. it says they're sync'd and cannot be changed in normal servs.
Another thing i would like to see un-done is the ignoring of _impulse commands in the console/scripts, i dunno about you guys but a weapon toggle script to have two or three weaps on one key is really nice, it feels wrong without it =\