o'dium 							 
									
		Posts:  11712 Joined:  Sun Mar 25, 2001 8:00 am 
		
						
					
													
							
						
									
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								by o'dium  Sun Oct 23, 2005 9:24 am 
			
			
			
			
			
			...its coming...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								alright 							 
									
		Posts:  22 Joined:  Mon Oct 17, 2005 12:59 pm 
		
						
					
						 
													
							
						
									
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								by alright  Sun Oct 23, 2005 9:46 am 
			
			
			
			
			
			Looking nice so far
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Denz 							 
									
		Posts:  2587 Joined:  Thu Aug 17, 2000 7:00 am 
		
						
					
						 
													
							
						
									
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								by Denz  Sun Oct 23, 2005 9:50 am 
			
			
			
			
			
			cool
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								tr1nity 							 
									
		Posts:  18 Joined:  Sat Oct 22, 2005 8:09 am 
		
						
					
						 
													
							
						
									
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								by tr1nity  Sun Oct 23, 2005 9:52 am 
			
			
			
			
			
			That didn't take long!
			
			
									
						
							[size=59]RA4 PLZ?[/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								DRuM 							 
									
		Posts:  6841 Joined:  Mon Oct 28, 2002 8:00 am 
		
						
					
						 
													
							
						
									
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								by DRuM  Sun Oct 23, 2005 9:58 am 
			
			
			
			
			
			That looks great. What's the ETA do you reckon?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
		Posts:  11712 Joined:  Sun Mar 25, 2001 8:00 am 
		
						
					
						 
													
							
						
									
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								by o'dium  Sun Oct 23, 2005 10:00 am 
			
			
			
			
			
			Few days, this week defo sir.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
		Posts:  11712 Joined:  Sun Mar 25, 2001 8:00 am 
		
						
					
						 
													
							
						
									
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								by o'dium  Sun Oct 23, 2005 10:01 am 
			
			
			
			
			
			Like i said, the lighting I haven't even begun working on yet. You can count on there being no dark places in the map (its MP after all).
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
		Posts:  3424 Joined:  Wed Dec 22, 1999 8:00 am 
		
						
					
						 
													
							
						
									
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								by axbaby  Sun Oct 23, 2005 10:10 am 
			
			
			
			
			
			looks awesome
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								DRuM 							 
									
		Posts:  6841 Joined:  Mon Oct 28, 2002 8:00 am 
		
						
					
						 
													
							
						
									
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								by DRuM  Sun Oct 23, 2005 10:14 am 
			
			
			
			
			
			Excellent. 
 Perhaps the map could be named 'Oh!dium6'
There's a play on words somewhere in there 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
		Posts:  11712 Joined:  Sun Mar 25, 2001 8:00 am 
		
						
					
						 
													
							
						
									
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								by o'dium  Sun Oct 23, 2005 10:15 am 
			
			
			
			
			
			Oh!diumsec.x 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Massive Quasars 							 
									
		Posts:  8696 Joined:  Fri Dec 15, 2000 8:00 am 
		
						
					
						 
													
							
						
									
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								by Massive Quasars  Sun Oct 23, 2005 10:46 am 
			
			
			
			
			
			Well done.
			
			
									
						
							[url=http://www.marxists.org/][img]http://img442.imageshack.us/img442/3050/avatarmy7.gif[/img][img]http://img506.imageshack.us/img506/1736/leninzbp5.gif[/img][img]http://img506.imageshack.us/img506/1076/modulestalinat6.jpg[/img][img]http://img506.imageshack.us/img506/9239/cheds1.jpg[/img][/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								TwR|Slice 							 
									
		Posts:  47 Joined:  Fri Oct 21, 2005 8:34 pm 
		
						
					
						 
													
							
						
									
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								by TwR|Slice  Sun Oct 23, 2005 12:32 pm 
			
			
			
			
			
			where can i get this editor ???
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								d3fin3d 							 
									
		Posts:  39 Joined:  Thu Oct 20, 2005 12:17 pm 
		
						
					
						 
													
							
						
									
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								by d3fin3d  Sun Oct 23, 2005 12:35 pm 
			
			
			
			
			
			o'dium, any chance of a Q3ctf1 recreation too? 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								D'Artagnan 							 
									
		Posts:  468 Joined:  Sun May 14, 2000 7:00 am 
		
						
					
						 
													
							
						
									
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								by D'Artagnan  Sun Oct 23, 2005 12:39 pm 
			
			
			
			
			
			Can't wait to try the finish one...wow
			
			
									
						
							[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
		Posts:  3424 Joined:  Wed Dec 22, 1999 8:00 am 
		
						
					
						 
													
							
						
									
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								by axbaby  Sun Oct 23, 2005 12:39 pm 
			
			
			
			
			
			editor is built into quake4
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
		Posts:  11712 Joined:  Sun Mar 25, 2001 8:00 am 
		
						
					
						 
													
							
						
									
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								by o'dium  Sun Oct 23, 2005 12:42 pm 
			
			
			
			
			
			Remember if your going ot use the editor, start up in small screen 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								TwR|Slice 							 
									
		Posts:  47 Joined:  Fri Oct 21, 2005 8:34 pm 
		
						
					
						 
													
							
						
									
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								by TwR|Slice  Sun Oct 23, 2005 12:46 pm 
			
			
			
			
			
			this editor is crap !
The editor of Half-Life or UT were great but the brightness is too high !
but wi will test it 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
		Posts:  3424 Joined:  Wed Dec 22, 1999 8:00 am 
		
						
					
						 
													
							
						
									
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								by axbaby  Sun Oct 23, 2005 12:49 pm 
			
			
			
			
			
			yar .. i need to start the map from scratch it seems.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								TwR|Slice 							 
									
		Posts:  47 Joined:  Fri Oct 21, 2005 8:34 pm 
		
						
					
						 
													
							
						
									
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								by TwR|Slice  Sun Oct 23, 2005 12:52 pm 
			
			
			
			
			
			and the key-bindings are crap too ...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								axbaby 							 
									
		Posts:  3424 Joined:  Wed Dec 22, 1999 8:00 am 
		
						
					
						 
													
							
						
									
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								by axbaby  Sun Oct 23, 2005 12:55 pm 
			
			
			
			
			
			mousewheel up down works nice for map editing zoom in/out
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Fjoggs 							 
									
		Posts:  2555 Joined:  Fri May 03, 2002 7:00 am 
		
						
					
						 
													
							
						
									
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								by Fjoggs  Sun Oct 23, 2005 12:59 pm 
			
			
			
			
			
			Post an alpha when it's near !
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
		Posts:  11712 Joined:  Sun Mar 25, 2001 8:00 am 
		
						
					
						 
													
							
						
									
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								by o'dium  Sun Oct 23, 2005 1:05 pm 
			
			
			
			
			
			Jesus shows you how much i work in Doom Rad... I cant even remember how to rename the map 
 
		 
				
		
		 
	 
				
		
		
			
				
								Survivor 							 
									
		Posts:  4202 Joined:  Fri Dec 27, 2002 8:00 am 
		
						
					
						 
													
							
						
									
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								by Survivor  Sun Oct 23, 2005 1:06 pm 
			
			
			
			
			
			I think this might persuade some people in buying the game.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Guest  
									
						
		
						
						
		 
		
						
					
						 
													
							
						
									
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								by Guest  Sun Oct 23, 2005 1:51 pm 
			
			
			
			
			
			Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								o'dium 							 
									
		Posts:  11712 Joined:  Sun Mar 25, 2001 8:00 am 
		
						
					
						 
													
							
						
									
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								by o'dium  Sun Oct 23, 2005 1:53 pm 
			
			
			
			
			
			ToxicBug wrote: Did you count the steps to make sure you have the exact same number? Btw, maybe you could make the map a bit smoother...
Scale and count of steps is exactly the same. And yeah, i thought about making it a bit smoother in places, so in a few spots it will be a bit rounder. However, changing it in other areas messes with gameplay and/or visuals, so some will stay.