changing fovs

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Pro*Neo
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changing fovs

Post by Pro*Neo »

I would like to know if I can have different fovs in each weapon. For example 90 fov in rail, and in the others weapons 110.
Thanks, sorry about my english ;)
hate
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Post by hate »

yes you can
Pro*Neo
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Post by Pro*Neo »

But how XDDDDD,
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MKJ
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Post by MKJ »

bind "x" "_impulse5; g_fov 90" would prolly work
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Oeloe
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Post by Oeloe »

MKJ wrote:bind "x" "_impulse5; g_fov 90" would prolly work
:confused: Commands starting with _ can't be combined with other commands. Maybe later with a patch/point release. This has been known since the day of the release and been discussed plenty... We'll just have to wait/keep bugging Raven about it.
Pro*Neo
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Post by Pro*Neo »

It doesnt work :(, i have put it, and simply the weapons didnt change
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MKJ
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Post by MKJ »

Oeloe wrote:
MKJ wrote:bind "x" "_impulse5; g_fov 90" would prolly work
:confused: Commands starting with _ can't be combined with other commands. Maybe later with a patch/point release. This has been known since the day of the release and been discussed plenty... We'll just have to wait/keep bugging Raven about it.
oh right. quite gay indeed
i was just thinking in q3 terms so i assumed itd work in q4 :O
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nAo dane
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Post by nAo dane »

It's a right pain. Like to have no drawgun for all weapons apart from gauntlet, but it's not possible atm :icon23:
R00k
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Post by R00k »

Try this:

bind "x" "exec rl.cfg; exec rlfov.cfg"

rl.cfg:
_impulse6


rlfov.cfg:
set "g_fov" "110"

Haven't tried that myself, but it theoretically should work. Unfortunately, it requires you to have 2 config files for each weapon you bind, but it's a workaround. :shrug:
Last edited by R00k on Mon Oct 24, 2005 3:24 pm, edited 3 times in total.
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MKJ
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Post by MKJ »

he wants to change his fov though :p
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R00k
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Post by R00k »

Oh yea. :olo:

*edits*
Pro*Neo
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Post by Pro*Neo »

Please nobody knowssssss???????
Other thing I would like to change is the zoom sensivity, :S
Icon of Sin
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Post by Icon of Sin »

I feel like a newb, whats a FOV?
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Foo
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Post by Foo »

Field of View.

I made this page for you: http://quake4world.com/index.php?title=FOV
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Freakaloin
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Post by Freakaloin »

Icon of Sin wrote:I feel like a newb, whats a FOV?
ban this guy?
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Foo
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Post by Foo »

Freakaloin wrote:
Icon of Sin wrote:I feel like a newb, whats a FOV?
ban this guy?
Image
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
clkou
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Post by clkou »

Pro*Neo wrote:Please nobody knowssssss???????
Other thing I would like to change is the zoom sensivity, :S
It is my understanding that there is currently no way to do what you want to do. In short, the only way you can currently bind and use a weapon is:

bind [character] "_impulse#" //where # is the specific weapon and character is what it binds to

You cannot add any addition instructions to the bind - it will not work. You cannot use the command _impulse# by itself in the console or in a config file - it will not work.


Read my post from this thread for further background discussion:

http://www.quake3world.com/forum/viewto ... 5&start=35
- Jason
Icon of Sin
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Post by Icon of Sin »

Thanks Foo
Oeloe
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Post by Oeloe »

Pro*Neo wrote:Please nobody knowssssss???????
Other thing I would like to change is the zoom sensivity, :S
UTFS. There is another thread about this where i posted a script.
INBetweener
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Post by INBetweener »

Oeloe wrote:
Pro*Neo wrote:Please nobody knowssssss???????
Other thing I would like to change is the zoom sensivity, :S
UTFS. There is another thread about this where i posted a script.
Yeah, scripting and multiple constructed configs work. I've found that if i use a config for my weapon, and then I can use one config for my sensitivity, field of view, m_smooth, etc. on the other config so for example I have:

bind q "exec shotgun.cfg; exec sgsensitivity.cfg"

this works perfectly for me. I can have a differend field of view for each weapon and different mouse sensitivity for each weapon as well. The only thing I haven't figured out yet is why if I change weapons in mid sprint it makes my character stop running and I have to re-initiate my _forward key to start running again. Anyone with any ideas about that?
R00k
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Post by R00k »

That's also what happened to the last person who tried it the way I suggested. I don't know why it happens that way, and haven't had a chance to test it out for myself yet.
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