My Q4 version of q3ctf4.

ensiform
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Joined: Mon Jul 25, 2005 5:20 am

My Q4 version of q3ctf4.

Post by ensiform »

(i started new topic because i didnt want to revive the old thread on the second page)
I know waterboy's looks slightly better but its too much like The Longest Day, I wanted to have it so that it wouldn't follow THD's theme. I've added more decals and floating team icons and turned off shadows (for now) here's my screens:

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TTK-Bandit
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Post by TTK-Bandit »

looks nice..
you should remove those railgun ammo packages up on the platforms.
download ?
dzjepp
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Post by dzjepp »

It looks worse than the q3 version ;p Is brown the only shade of color that accompanies every q4 texture? :drool:
o'dium
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Post by o'dium »

There IS a reason why tiled repeating textures liek those tiles are not to be used on space maps. I.e. dont use them, they look awful.
ensiform
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Post by ensiform »

im no good at texturing lay off, jesus christ. imo another the longest day themed map i wouldnt like so yeah. they look fine to me :?
ensiform
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Post by ensiform »

whats wrong with adding ammo bandit?
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DooMer
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Post by DooMer »

well, part of mapping is making it look as good as it plays.
o'dium
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Post by o'dium »

ensiform wrote:im no good at texturing lay off, jesus christ. imo another the longest day themed map i wouldnt like so yeah. they look fine to me :?
You dont have to be good at texturing. You just need eyes. Do you really look at those pics and think "damn that looks good!"???

Tel lyou what. Select those tiled surfaces and texture them with a flat metal texture that has no edges (i.e. is just a flat texture), and see how much better it looks.
jester!
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Post by jester! »

DooMer wrote:well, part of mapping is making it look as good as it plays.
Says some. :icon30:
ensiform
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Post by ensiform »

DooMer wrote:well, part of mapping is making it look as good as it plays.
uhm i kinda knew that i have been mapping longer than b4 q3 and i thought it looked fine.

---

btw its terminal/floor_mp now.
Oeloe
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Post by Oeloe »

I hope you got the scale right. In the other one there's not enough space to walk around on the platforms. Too small...
o'dium
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Post by o'dium »

Oeloe wrote:I hope you got the scale right. In the other one there's not enough space to walk around on the platforms. Too small...
You have said that already FFS.
Lenard
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Post by Lenard »

o'dium wrote:There IS a reason why tiled repeating textures liek those tiles are not to be used on space maps. I.e. dont use them, they look awful.
ensiform
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Post by ensiform »

Oeloe wrote:I hope you got the scale right. In the other one there's not enough space to walk around on the platforms. Too small...
its exactly the same as q3.
Oeloe
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Post by Oeloe »

ensiform wrote:its exactly the same as q3.
If it's a 1:1 port of the q3ctf4 brushwork, it will be cramped in Q4 because the player model is bigger (taller) in Q4. That's why i mentioned the scale; you need to widen things up a bit if you want to give the map the same feeling as it had in Q3.
MidnightQ4
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Post by MidnightQ4 »

those textures look like bad shag carpet. I vote for redoing them with metal or something like o'dium said.
ensiform
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Post by ensiform »

already did, no screens for now.
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MKJ
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Post by MKJ »

Oeloe wrote:
ensiform wrote:its exactly the same as q3.
If it's a 1:1 port of the q3ctf4 brushwork, it will be cramped in Q4 because the player model is bigger (taller) in Q4. That's why i mentioned the scale; you need to widen things up a bit if you want to give the map the same feeling as it had in Q3.
w3rd
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Fender
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Post by Fender »

looks like a tiled floor in a grandma's bathroom
retexture it
ensiform
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Post by ensiform »

i already did read above.
o'dium
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Post by o'dium »

ensiform wrote:i already did read above.
You wil lgrow to find some people can never be pleased, unless its exactly like they want.

Keep it how you want or you willl find out (like i ahve) that you will never finish anything. Something will always be out of place.
jester!
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Post by jester! »

I think more accuratly, you will never please everyone.

Find a small enough sample group and you may appease everyone, but the whole of the internet? Not likely.

Now hey o'dium, get back on that dm6 remake. :p
Runningman
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Post by Runningman »

there we go
this guy "gets it"

nice work ensiform, dont listen to schmucks, just ignore them.
ill be waiting for this release to upload to my site. and ill remove the other ctf4.
http://www.unnamedpage.tk

lil advise....DO NOT SCALE THE MAP
Oeloe
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Post by Oeloe »

Runningman wrote:ill be waiting for this release to upload to my site. and ill remove the other ctf4.
Why remove the other one?
Runningman wrote:lil advise....DO NOT SCALE THE MAP
Why not? You want cramped platforms to prevent camping? Many void deaths though.
Jenny
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Post by Jenny »

2x RG ammo makes it a rail only map.

Stop remaking q3 maps.
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