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Topic Starter Topic: autosprite2 sucks

Demongay
Demongay
Joined: 19 Mar 2002
Posts: 510
PostPosted: 11-30-2005 04:56 PM           Profile Send private message  E-mail  Edit post Reply with quote


Image



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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 11-30-2005 05:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


you didn't apply it to a patch now did you?




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Demongay
Demongay
Joined: 19 Mar 2002
Posts: 510
PostPosted: 11-30-2005 05:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


it's a two triangle plane perfectly squareshaped like the shader manual said

unless that lied



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 11-30-2005 05:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


Is that a flamethrower with a laser sight?



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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Demongay
Demongay
Joined: 19 Mar 2002
Posts: 510
PostPosted: 11-30-2005 05:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


yep, and a scope so you can torch like the pros



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Leader and director of the OpenArena project which is a free software version of q3a designed for hobo fagts


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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 11-30-2005 05:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


That'll teach those GDI-troopers!



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 11-30-2005 07:00 PM           Profile Send private message  E-mail  Edit post Reply with quote


autosprite2 does not work with models. Brushed based geometry only.

That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.



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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 12-01-2005 04:52 AM           Profile   Send private message  E-mail  Edit post Reply with quote


obsidian wrote:
autosprite2 does not work with models. Brushed based geometry only.

That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.


Not true. It depends on the engine, and Q3 perfectly supports it.

You have to flip/rotate your verts, thats all. Its a bug with Q3 that causes it. Make a brand new box, or rotate that one around on its one axis until it fixes it.

I had the same trouble a few years ago and i got around it this way.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 12-01-2005 08:16 AM           Profile Send private message  E-mail  Edit post Reply with quote


Ah, good to know. Would you mind explaining in more detail how you got it working? It's a long outstanding problem I've been having.



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