Quake 4 Retail BETA Patch v1.0.5 - Windows
Quake 4 Retail BETA Patch v1.0.5 - Windows
http://www.fileshack.com/file.x?fid=8122
Beta update for Quake 4 with (major) performance enhancements. As described by Activision:
This update is recommended for Windows users with Intel Hyper-Threading Technology (HT Technology) enabled processors, multiple processors, or systems with a dual core processor. The update is also required for Windows and Linux server admins as it addresses a recently identified problem with servers left unoccupied for very long periods of time (these servers will appear to be operating normally, but will crash clients that attempt to connect to them). This update will bring any previous version of the game (1.0.0 or 1.0.4) up to date and will not affect pure server, PunkBuster compatibility or protocol consistency.
id Software and Raven have worked with Intel to dramatically improve QUAKE 4 performance on systems with HT Technology, multiple processors, or dual core processors. Players who have a system with one of these configurations will notice performance gains in QUAKE 4 of anywhere from 25% - 87% depending on processor type. If you do not know whether or not you have a multi-processor, dual core, or HT Technology enabled system, please see the ReadMe file for simple instructions on checking your system. Please use the form at http://www.idsoftware.com/bugs/ to report any issues you find with the 1.0.5 update.
Beta update for Quake 4 with (major) performance enhancements. As described by Activision:
This update is recommended for Windows users with Intel Hyper-Threading Technology (HT Technology) enabled processors, multiple processors, or systems with a dual core processor. The update is also required for Windows and Linux server admins as it addresses a recently identified problem with servers left unoccupied for very long periods of time (these servers will appear to be operating normally, but will crash clients that attempt to connect to them). This update will bring any previous version of the game (1.0.0 or 1.0.4) up to date and will not affect pure server, PunkBuster compatibility or protocol consistency.
id Software and Raven have worked with Intel to dramatically improve QUAKE 4 performance on systems with HT Technology, multiple processors, or dual core processors. Players who have a system with one of these configurations will notice performance gains in QUAKE 4 of anywhere from 25% - 87% depending on processor type. If you do not know whether or not you have a multi-processor, dual core, or HT Technology enabled system, please see the ReadMe file for simple instructions on checking your system. Please use the form at http://www.idsoftware.com/bugs/ to report any issues you find with the 1.0.5 update.
prince1000 wrote:one click on id's front page...

Heh anyway after fighting with Q4 for awhile, 2 crashes and have to toggle demo_enforceFS a bunch gg...
System
P4 3 gig w/HT
1 gig of Ram
Audigy 2 w/Beta Drivers for OpenAL
Geforce 3 Ti 200 w/64 megs of ram latest drivers


Prepatch and Postpatch r_useSMP 0
49.46 FPS
Post Patch s_useOpen AL 1
46.34
Post Patch r_useSMP 1 and s_useOpenAL 0
51.40
Post Patch r_useSMP 1 and s_useOpenAL 1
51.42
All with the ggl demo.
Last edited by jester! on Tue Dec 13, 2005 3:36 am, edited 1 time in total.
Hmm, gotta get myself an Athlon 64 X2. 
PQ4.net mirrors of the patch: http://www.planetquake4.net/download.ph ... d&lid=2255
Boo for no gameplay and feature fixes though.
I wonder if stability has improved at all too.

PQ4.net mirrors of the patch: http://www.planetquake4.net/download.ph ... d&lid=2255
Boo for no gameplay and feature fixes though.

http://files.filefront.com/Quake+4+Reta ... einfo.html
I love filefront. I always get great speeds. Lots of mirrors and never any lines.
I love filefront. I always get great speeds. Lots of mirrors and never any lines.
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Performance is a serious issue actually. Unless your computer was built with top components in the last 12 months it will basically suck at playing this game at anything more than the very lowest settings. Thereby discouraging a lot of gamers from playing the game.MKJ wrote:hey i have a ht p4. fun stuff
i had no perfomanceissues whatsoever though.. i wish theyd fix some more serious issues
Unfortunately this fix will mostly help those people with already fast systems, i.e. newer dual core chips, so it's not really solving the performance problem for most people. The HT increase is not that much, but still it helps. Still it's a good thing as more people will eventually upgrade to dual core cpus.
Last edited by MidnightQ4 on Tue Dec 13, 2005 7:13 pm, edited 1 time in total.
i saw a small (VERY small) increase on my x2 3800+ (SLI 7800GT's as well). Maybe 2-4 fps tops, nothing noticeable honestly. I was kind of dissapointed thought, not only with the lack of any type of increase in performance, but also the fact that when SMP is enabled or disabled, my game crashes when i 'quit'. It just randomly eats shit. No idea why, but before this patch it worked just fine.shadd_ wrote:... how do you find performance after this patch on your x2?
I too wish this patch had been something more substantial like the much needed game fixes...
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Haven't installed it yet, but I'll let you know when I get home tonight.shadd_ wrote:nobody has any solid before and after numbers?
does it just help to bring p4's closer to or exceed a64's?
r00k, how do you find performance after this patch on your x2?
It sounds like it was optimized for Intel cpu's, so maybe that's why AMD's aren't showing as large a boost in performance?
Dunno, but I'll find out tonight.

http://www.nvnews.net/vbulletin/showthread.php?t=61520
has a few different posts from users with benchmark scores. from what i can see, you can actually see improvements in resolutoins 1024x and under where it is cpu limited.
has a few different posts from users with benchmark scores. from what i can see, you can actually see improvements in resolutoins 1024x and under where it is cpu limited.
yea i kinda realized that after i typed it up :icon32:MidnightQ4 wrote:Performance is a serious issue actually. Unless your computer was built with top components in the last 12 months it will basically suck at playing this game at anything more than the very lowest settings. Thereby discouraging a lot of gamers from playing the game.MKJ wrote:hey i have a ht p4. fun stuff
i had no perfomanceissues whatsoever though.. i wish theyd fix some more serious issues
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
Well I'm running a single 7800GT with an X2 3800, so I'm curious how much it will affect mine.alucardx wrote:http://www.nvnews.net/vbulletin/showthread.php?t=61520
has a few different posts from users with benchmark scores. from what i can see, you can actually see improvements in resolutoins 1024x and under where it is cpu limited.
That goes only for CPU, basically. My Radeon 9800 Pro gets me 63 fps with only some small drops on most custom maps, a bit lower on the stock maps and SP. An Athlon 64 3200+ and a 9800 Pro weren't 'top' components 12 months ago. It seems quite some people have stuttering sound and video in MP games even with better specs than mine, but i wouldn't know if that will be solved by this update.MidnightQ4 wrote:Unless your computer was built with top components in the last 12 months it will basically suck at playing this game at anything more than the very lowest settings.
dual core - you should get "proper" smp (i.e. proper concurrent processing of more than a single thread at once) - should be better than a HT p4 I would guess - all depends on how much mutlithreading they've put in to increase performance - also obsiously depends on how well they've dealt with any synchronisation issues and how efficiently they've done this also toughR00k wrote:Well I'm running a single 7800GT with an X2 3800, so I'm curious how much it will affect mine.alucardx wrote:http://www.nvnews.net/vbulletin/showthread.php?t=61520
has a few different posts from users with benchmark scores. from what i can see, you can actually see improvements in resolutoins 1024x and under where it is cpu limited.
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