Citadel Fantasia (Q3 final)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Myth
Posts: 165
Joined: Wed Jan 12, 2000 8:00 am

Citadel Fantasia (Q3 final)

Post by Myth »

Hi, long time no post (shame on me).

This is a sequel (if maps can have sequels!) to Citadel Insatiable from a couple of years ago. But this time I've cranked up the scale... you can actually get lost in this thing :icon25:

Download Citadel Fantasia (8.9 MB)

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Image Image

Image Image

Download Citadel Fantasia (8.9 MB)

Thanks! Please come again
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

looks pretty sexy :icon14:
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

Cool 1v1 map ;)
sumatra
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Joined: Sat Feb 12, 2005 10:02 pm

Post by sumatra »

Leveldesign at its best!


:icon14:
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

nice, snagging it now
Oeloe
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Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Not rich on detail but overall very nice. Added to my collection. :)
surgeon62
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Joined: Sun Mar 13, 2005 6:58 pm

Post by surgeon62 »

WOW!

I took a quick run through. Very nice. Way to inspire some mapper to finish his first map he has been working on (and off) for over a year. :icon26:
Dilbert is a documentary.
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

So, I think I've mentioned to you before that I suck at email, right?

Very pretty map, suffers a bit from the problems that really big levels all seem to have though - either everything feels too spread out or you have rooms with so much stuff in them that there's no real incentive to mave around. I think this one has come out spread out, which always feels better to me than not needing to go anywhere :)

I really like how the texturing has turned out, although i think a little more roughness and structural lines could have really benefitted some of the details like the arrowslits/windows and the ironwork on the doors. It is a far more well rounded set than many though, with actual 'feature' textures in it that can be used to liven up big areas of wall without needing to use many extra brushes.

Sorry again that I never got back to you about the beta!
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roughrider
Posts: 354
Joined: Mon Jul 22, 2002 7:00 am

Post by roughrider »

Nice Myth. I liked the first one too btw.
I think I will have it up on one of our clan servers this weekend, if all goes well.
Team *A51* Q3 & QL
FSF-Moses
Posts: 10
Joined: Mon Oct 14, 2002 7:00 am

Post by FSF-Moses »

Great map Myth!

Gave it a try and I like it much! Going to add it to the server for our next lan-party :)

Way to go!
Myth
Posts: 165
Joined: Wed Jan 12, 2000 8:00 am

Post by Myth »

Shallow wrote:So, I think I've mentioned to you before that I suck at email, right? ...
No worries Shallow.

I know the layout (or rather the size of the map) is tricky to get used to at first, but I'm glad people are enjoying it overall, thanks for the comments :)
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