Q4 Weapons Of Destruction v2.5 *Official*

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B3AST
Posts: 26
Joined: Fri Dec 23, 2005 9:56 am

Q4 Weapons Of Destruction v2.5 *Official*

Post by B3AST »

The latest version of Q4WOD is out - v2.5. We've incorporated a new alt-fire button along with a ton of weapon changes. We have everything from the "noisy cricket" to the "flak cannon"... Our test server is up and running: 216.60.254.26:28010. We've also successfully compiled a Linux build for your gaming pleasure. For the download and readme, check out http://www.khalan.com/q4wod for more information.

The new version is available for direct download at http://www.khalan.com/q4wod/devsite/dow ... wodv25.zip

Happy Holidays to everyone.

The Q4 WoD Dev Team

Readme:

==================================================
==========
QUAKE 4 WOD - WEAPONS OF DESTRUCTION | V2.5 OFFICIAL RELEASE
------------------------------------------------------------

DATE: DECEMBER 21 | 2005

VERSIONL 2.5 (Official Release)

EMAIL: Q4WOD@KHALAN.COM (Technical Issues)

WOD SITE: http://WWW.PLANETQUAKE.COM/WOD
DEV SITE: http://WWW.KHALAN.COM/Q4WOD


==================================================
=========
SPECIAL THANKS TO

Tigre from the mod Baseft Instagib for building the linux version.

Download his mod and visit his site at
http://baseft.com/forum/index.php

------------------------------------------------------------
INTRODUCTION -----------------------------------------------

Q4 WOD is based on the WOD mod, also known as WEAPONS, for
Quake 2. For those not familiar with the Q2 mod, WOD was
the original "excessive" mod ever made. Though it isn't an
excessive mod. Unlike current excessive mods out there for
various game, WOD still keeps things balanced and the action
serious enough for competition.

There are still a ton of features that we haven't included
yet, but there will be a hook soon!


------------------------------------------------------------
INSTALLATION -----------------------------------------------

Create a folder under your Q44 directory nameed "weapons"
and extract contents into the weapons folder. Make sure
that you do not put the weapons folder under you baseq4.

C:\ID SOFTWARE\QUAKE 4\WEAPONS

To run the mod you can either load it from your in-game mod
menu or create a shortcut to the q4 exe and add:

+set fs_game weapons

Some people have stated that they can no longer use the
console after installing the mod, so optionally you can add:

+set com_allowConsole 1 +set fs_game weapons

ALTFIRE
To use the new altfire. Edit your config and add the line:

bind "whateverkey" "_button1"

BUG:::::::::::::::::::::::::::::::::::::::::::::::
::::::::::
If you hit your fire key and altfire key at the same time,
the gun will stick and keep firing. If it happens just
switch to a different weapon and back.


------------------------------------------------------------
THE MOD ----------------------------------------------------

WOD can be used both in Multiplayer and Single Player.


WEAPONS (Currently)

o BLASTER / BIG GUN
o MACHINEGUN / GRENADE LAUNCHER
o SHOTGUN / SLUG GUN
o HYPERBLASTER / MEGABLASTER
o BAZOOKA / DRUNK ROCKET
o CHAINGUN / FLAK CANNON
o ROCKET LAUNCHER / SPEED ROCKET
o RAILGUN
o LIGHTNING GUN / FIREFLY


SINGLE-PLAYER
The only real difference in the SP side of the game is that
the Railgun is truely a 1-shot-1-kill weapons - does 500 HP.
Also the sniper rifle's rate of fire is faster.


MULTIPLAYER
The Gauntlet has been removed and replaced with the blaster.
And the flashlights work...

MISC FEATURES

o EASTER EGGS
We've changed some random game text out of bordom. Some
of the changes are fairly obvious, but others are hard to
find. I think there are 17 text changes... Can you find
them all?

o WEAPON SWITCH TIME
The time it takes to switch weapons has been decreased
by 50%

o HUD
Using modified MP Hud from q4max.

o BRIGHTSKINS
What mod isn't a mod without brightskins! Plus we've
colored the grenade green and the rockets red.

o MAX AMMO
The Max ammo has been increased for most weapons.
RL & GL - 100
HB & NG - 500

o INITIAL AMMO
The ammo you get with weapon pickups has been increased.

o PLAYER MOVEMENT
The player now moves slightly faster and jumps higher.
This works in both SP and MP. Also when you become a
strogg in SP, you get more boosts.

o HEALTH / ARMOR
The rate at which health and armor counts down has been
reduced. Original both were set to take 1 point per second.
Health, 1 point per 1.5seconds. Armor, 1 point per 3seconds.

AUTHORS The Law
The Tick
Harley


Project Producer Law
Project Developers Law, Cycho, Tick
Project Programmers Cycho, Law
Server Development Tick
Server Testing MajorDomo, Harley
HUD Q4 MAX
Brighskins X-BATTLE
Background Image Willi Hammes


------------------------------------------------------------

There will plenty more to come - Grapple Hook, Double Jump.
Hot stuff, like ninja's on fire.
B3AST
Posts: 26
Joined: Fri Dec 23, 2005 9:56 am

Post by B3AST »

servers:


AZA Q4 WOD Test 216.60.254.26:28010 (VERIFIED)
brand x WOD 207.210.217.184:28004 (VERIFIED)
HHR CTF 8.9.36.233:28004 (VERIFIED)
pF.arQon
Posts: 10
Joined: Fri Jun 22, 2001 7:00 am

Post by pF.arQon »

Glad you asked if it was okay to use the HUD first. Oh, wait - you didn't.
So, why am I happy, instead of pissed at you for stealing it?

Because this is EXACTLY what I wanted when I proposed the modcommons idea. We made a good HUD, and you benefitted from it too. You credited us for doing the work, and now your players get to use something decent instead of the crappy stock HUD.
Cool, isn't it? :)
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

nice one beast, I'll be having a good look at this provided i can sneak off form the family days our lass has planned
Qr7
Posts: 184
Joined: Mon Apr 09, 2001 7:00 am

Post by Qr7 »

awesome website
http://www.planetquake.com/wod/q4.html

liked the embeded music, excessive flash use, noise and lightning.
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

Almost clicked the link until I read 'embeded music, escessive flash, noise and lightning...'

:icon32:
B3AST
Posts: 26
Joined: Fri Dec 23, 2005 9:56 am

Post by B3AST »

While development continues we hope you will give the mod a try in it's current form. It's really a treat to play.

With regards to the HUD, I have admittedly just recently stepped into the fray and am still getting up to speed on some things. I, personally, have known the dev team for years and can assure you they press forward with the further development of the Q4 community squarely in sight. We're all in this together. I want to see some full servers round the clock!

The HUD simply rocks! Credit was, is, and will continue to be given where it's due. Many thanks to the developers.

Please feel free to refer to our development site which is updated right alongside the PQ page. We've been working to bring the old school contingent of Q2WoD players back together again and hope some new folks will join us on the servers as well.
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