Weapons/Items

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Weapons/Items

Post by primaltheory »

I know how to put them there, but what is the name of the model that goes under them along with the .fx...and how do you make them respawn and how do you decide when they res?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

You know you can open up other peoples' maps to check out stuff like this, right? :) Just open the pk4 with winzip (or whatever you use), pull the map out, and open it in the editor...

You don't need to worry about respawning and timing, that's automatic.
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Oh I Didn't know we were allowed to do that! I feel so stupid right now! Oh My God! Wow what A great idea!
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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