Circular Brushes?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Circular Brushes?

Post by primaltheory »

I Used search this time! Found nothing!

How would you make a circular brush? even a half circle cut into a sqaure (for a jumppad?)
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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Foo
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Post by Foo »

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primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Oh you can't use brushes at all? Damn, sometimes these meshes piss me off, I have no problem using them but I like using brushes...
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Depending on what you want to build, either brushes or patches can be used to create any kind of circular or curved shapes. Whether you should choose to use brushes or patches depends on the situation, ease of use and possible performance benefits.

It's in the manual:
http://www.qeradiant.com/manual/Q3Rad_M ... htm#tools2
http://www.qeradiant.com/manual/Q3Rad_M ... htm#tools3
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
primaltheory
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Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

spellcheck much?

1. Detail brushes are less likely to cause additional cuts to occur in non-detail brushes that they touch ... thus reducing triangle counts. This can help reduce frame rate.


Why would I wanna reduce frame rate? :icon32:

Ok I never knew about those brushes, are the used often or no?
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
pjw
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Post by pjw »

primaltheory wrote:Ok I never knew about those brushes
That's because detail brushes are Q3. It's probably a good idea when you post a new topic to make it clear that you're asking about Q4. This is still the Q3 LE&M forum. :)

Curved shapes (in Q3 or Q4) are usually best done with patches, and then monster/player clipped afterwards. You can do some pretty intricate sort-of-curved shapes with brushes, depending on how small of a grid you want to drop to, and how much clipping up you want to do, but it's usually more trouble than it's worth, IMO.
I beat the internet; the end guy is hard.
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

Yea it is, I hate them because they are easy to make the main part but to cap them off its a pita.

(From now on I'll put (q4) in my topic titles)
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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