Oeloe wrote @Lukin instead of @Lenard when he was talking about "Natural Selection".
We will see a few good maps for q4. People need to evolve their talents. I feel like no one is really skilled in q4. Some people will be, but never as much as q3 imo.
Why not as much as "Q3"? And what do you mean by saying "skilled in q4 [mapping]"? Mapping in "Q4" is basically the same as it was in "Q3" + you've got scripts and real time lights. Scripts don't work in multiplayer, real time lights are useless in multiplayer (two most popular server mods for "Q4" allow players to use ambient lighting). Most of other "Q4" innovations are already available for "Q3" mappers (semi-particles, imported models, etc). You can't go far beyond this what we see now (in stock maps, etc.) - at least in multiplayer.
Survivor wrote:
Foo wrote:Anyway, I think it's a great injustice in what you're saying - you're essentially stating that non-mappers wont give feedback which results in an original design. That's BS. For starters, by the time a map hits feedback stages the design on a macro scale is already there and won't be changed by feedback (which is typically regarding things such as item layout and connectivity). So in that sense, skilled gamers providing feedback only have a very narrow margin in which they can impose their ideas.
They can give feedback which results into an original design but if someone does not know the full scale of tools that are available (like a mapper) the chance of this happening is much lower. You're taking my statements to the extreme. And if they like you say can only comment on item layout and connectivity than it only proves even more to what i mean by the lack of possibility to innovate.
To make it clear: I am saying that those with the most possibility to create innovative designs are the mappers.
That's not true. Players often want an innovation, of course as long as it won't destroy the gameplay (BFG in a Tourney map, etc.). It's not the problem that they don't know the editor - because of that they want even more new things 'cause they don't know the limit of possibilities.
I'm mapping FOR something, too... The players I know. I put my stuff out on the Internet, but I'm mapping for me+the six or so players who might show up when we LAN... I'm never trying to make the next Huge Map On Internet Servers..
I don't think they're really playing Quake 4 though, the one in the white isn't using her keyboard, the other one isn't using her mouse, looks like she's typing an email.
obsidian wrote:I don't think they're really playing Quake 4 though, the one in the white isn't using her keyboard, the other one isn't using her mouse, looks like she's typing an email.
They may not have been playing Q4 in the pic (I wasn't there), but they definitely were playing Q4 and definitely were playing Monsoon. In fact, I'm pretty sure they've played all of the VIA competition maps since they are part of the testing group I believe.
GODLIKE wrote:I'm never trying to make the next Huge Map On Internet Servers..
well who is?
however it's worth forming an image in your mind while mapping of a sort of generic gamer playing your map, someone fairly average who's never played it before, and try to anticipate their responses as well as possible
god knows how many maps have been released that suck dolphin bollocks because the mapper never considered the possibility that other players might not find crush traps and spike pits as uber1337 as the mapper