Shit load of new ET:QW screens (56k warning)
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You're a moron. Team Arena was by far worth the money. It was great fun. I always wonder why it died so suddenly thoughriddla wrote:As for Q4, I can speak from experience that releasing a beta-quality product on the public and then taking several months to fix it is the best way to guarantee your fans will go elsewhere. id has been off its rocker ever since thinking Team Arena was worth money. There's a damn good reason nowadays why people dont typically play team-based games in Quake, so hopefully ET:QW will change things in that regard.
I can say that when this is released I will never ever make the mistake of buying another id/activision sponsored game within a week of release. They've seriously burned me too many times already, Q4 being the final straw.
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Actually I kind of agree with him. Alot of the pictures I've seen of it have the same sort washed out orange color with extremely little variation in terms of color and value. It's like there's waaaaay too much bloom or something, whether it's even using bloom or not. Too many post-processing effects. Don't get me wrong, I think it looks sort of cool, but it's very hard for me to look at and analyze due ot how much all of it blends together into one dull orangish color. Also I'm afraid that they'll try to get too futuristic with the game in terms of futuristic weapons and stuff. I've never been fond of futuristic/energy weapons in game because it always seems like they're never designed right. I'd much rather be playing a game with a hugeass, loud chaingun than a game with some pansy blue light shooting gun. I think they could possibly make some cool energy weapons, but it's a hard thing to do right. All too often I just find all of that futuristic energy stuff to make for a bland feeling to a game
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eepberries wrote:Actually I kind of agree with him. Alot of the pictures I've seen of it have the same sort washed out orange color with extremely little variation in terms of color and value. It's like there's waaaaay too much bloom or something, whether it's even using bloom or not. Too many post-processing effects. Don't get me wrong, I think it looks sort of cool, but it's very hard for me to look at and analyze due ot how much all of it blends together into one dull orangish color. Also I'm afraid that they'll try to get too futuristic with the game in terms of futuristic weapons and stuff. I've never been fond of futuristic/energy weapons in game because it always seems like they're never designed right. I'd much rather be playing a game with a hugeass, loud chaingun than a game with some pansy blue light shooting gun. I think they could possibly make some cool energy weapons, but it's a hard thing to do right. All too often I just find all of that futuristic energy stuff to make for a bland feeling to a game
he said it looks like sh1t. based on your post, i don't think that you're thinking along those same lines.
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Which is why I said i "kind of" agree+JuggerNaut+ wrote:eepberries wrote:Actually I kind of agree with him. Alot of the pictures I've seen of it have the same sort washed out orange color with extremely little variation in terms of color and value. It's like there's waaaaay too much bloom or something, whether it's even using bloom or not. Too many post-processing effects. Don't get me wrong, I think it looks sort of cool, but it's very hard for me to look at and analyze due ot how much all of it blends together into one dull orangish color. Also I'm afraid that they'll try to get too futuristic with the game in terms of futuristic weapons and stuff. I've never been fond of futuristic/energy weapons in game because it always seems like they're never designed right. I'd much rather be playing a game with a hugeass, loud chaingun than a game with some pansy blue light shooting gun. I think they could possibly make some cool energy weapons, but it's a hard thing to do right. All too often I just find all of that futuristic energy stuff to make for a bland feeling to a game
he said it looks like sh1t. based on your post, i don't think that you're thinking along those same lines.

ET:QW is using Bloom. Just standard Bloom. In other words you can turn it off, up or down, your choice.
But remember, Bloom is something that makes the colours appear bright and more colourful on pictures. So, when you take a picture of bloom, save it as a jpeg and upload, your gonna get a LOT of muddy quality images coming out. Thats just the way compression works.
Play this game 1280x1024 with bloom on in real time, it wont look so muddy then. Honest.
But remember, Bloom is something that makes the colours appear bright and more colourful on pictures. So, when you take a picture of bloom, save it as a jpeg and upload, your gonna get a LOT of muddy quality images coming out. Thats just the way compression works.
Play this game 1280x1024 with bloom on in real time, it wont look so muddy then. Honest.
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Looks good. Might be the first satisfying implementation of the D3 engine, in that it might prove the D3 engine can hold its own with other current graphics engines. Which will be good for anyone who has fondness for id software.
Regarding the gameplay, it's clearly gonna be a squad-based format so it's again going to have little/no relation to Q3, so it's still not the Q3 sucessor many of us are of course waiting for.
Still cool tho.
Regarding the gameplay, it's clearly gonna be a squad-based format so it's again going to have little/no relation to Q3, so it's still not the Q3 sucessor many of us are of course waiting for.
Still cool tho.
Unfortunatly, they wont be adding a SP mode with bots. All play will be online with other people, or starting a server yourself and running around. Pretty pathetic if you ask me.MKJ wrote:those strogg flyers looks great, very q2ish.
are there SP mission it it too (with cockeye AI) or only MP (with tard players who will all hog the nearest vehicle)
But yeah, it does look very Q2 like.
Its a shame what you said will be true... Everybody will just run for the nearest vehicle and not even think about playing as a team.
What? If your looking for Quake 3 gameplay... Go play Quake 3. Quake 4 tried as hard as it could to BE quake 3, but everybody said its not right, this that blah blah. Of course its not Quake 3, its a new game. I think id are right to leave Quake 3 behind.Foo wrote:Looks good. Might be the first satisfying implementation of the D3 engine, in that it might prove the D3 engine can hold its own with other current graphics engines. Which will be good for anyone who has fondness for id software.
Regarding the gameplay, it's clearly gonna be a squad-based format so it's again going to have little/no relation to Q3, so it's still not the Q3 sucessor many of us are of course waiting for.
Still cool tho.
If you want to play Quake 3, play Quake 3. If you want to play the closet thing to Quake 3, play Quake 4. If you want to go with the times and upgrade to a better engine and better gameplay, plsy ET:QW. But nothing will EVER be the new Quake 3, it will just be the new game that tried to be Quake 3 but failed because it has shadows. Or some shit.
settle down man, my post clearly wasn't an attack on the game, rather a thoughtful observation.
If anything, I made it because a lot of peeps here are of course looking for the next quake 3, because q3 is why we registered here in the first place. We've all got a common interest in this format of game, and it's worth pointing out that although it bears the same name and features in the same series and such, it's looking to bear little relation to q3. So for those who are holding their breath on that score, probably not what we're after
That I might be personally somewhat dissapointed that noone is persuing a true sucessor to Q3 itself is none of your beeswax, and wasn't part of this discussion up till now I guess.
If anything, I made it because a lot of peeps here are of course looking for the next quake 3, because q3 is why we registered here in the first place. We've all got a common interest in this format of game, and it's worth pointing out that although it bears the same name and features in the same series and such, it's looking to bear little relation to q3. So for those who are holding their breath on that score, probably not what we're after

That I might be personally somewhat dissapointed that noone is persuing a true sucessor to Q3 itself is none of your beeswax, and wasn't part of this discussion up till now I guess.
I'm not afraid of poor teamplay in this game. If I understood correctly, every person in the game will be part of a squad and each squad will have it's own sub-objective. So even if you're in a squad of dumbasses, as long as they distract the enemy enough you can sneak in on your own and get the job (sub-job) done.
There will never BE a new Quake 3. You cant remake a game without changing something, and change is what destroys remakes. If you remake Quake 3 today, with todays graphics in mind, you had to add all sorts of things, be it fancy particle effects, lighting and shadowing etc etc, each of which will change the way you play, each of which will make it less like Quake 3. So in other words, you make this game as close as you can, and something doesn't feel Quake 3. So you change it. Something else doesn't feel Quake 3, so you change that, too. You go on and on until the gmae looks, feel and acts exactly the same as the old Quake 3. Which is pointless because people already own this version of the game.
People need to accept change. Quake 3 was a good shooter, but it had zero gameplay and zero to come back to. If id software released Quake 5 Arena next, and it was just like the old game, people would pick it up, read the box, and put it down. They dont JUST want a DM game with threadbare CTF. But at the same time, they do, because it wont "be Quake 3".
Get what I'm saying? Its a constant battle which can never be won, because the sooner you make something more Quake 3, the less people will want it anyway because they already own it, and have had it for 6 years now.
IMHO, people need to let go. If you wnat to play Quake 3, play it, you own it, and can play any time. But if you want to play something NEW, then upgrade to something NEW. Dont try and turn a NEW thing into an old one, because as soon as you do, you will just end up hating it anyways. Take Quake 4 as an example, it was supposed to have Assault mode, where the GDF marines had to attack a Strogg base with certain objectives in mind, and the other way around. But it was removed because the public wanted it to be "the next Quake 3". That, in the end, is what destroyed it. The gameplay was the same, the graphics ultra bright, the weapons all nurf guns, the hud was bright just like Quake 3's, even the sounds and pickups were the same. And what happened? People moaned it was nothing new.
You cant win in this battle. The best thing to do is to just make your new game with whatever gameplay you want, and then if people play it, fantastic, if not, damn shame but try again next time. Remaking a stale and old game ripe for an upgrade anyways is a pointless idea.
People need to accept change. Quake 3 was a good shooter, but it had zero gameplay and zero to come back to. If id software released Quake 5 Arena next, and it was just like the old game, people would pick it up, read the box, and put it down. They dont JUST want a DM game with threadbare CTF. But at the same time, they do, because it wont "be Quake 3".
Get what I'm saying? Its a constant battle which can never be won, because the sooner you make something more Quake 3, the less people will want it anyway because they already own it, and have had it for 6 years now.
IMHO, people need to let go. If you wnat to play Quake 3, play it, you own it, and can play any time. But if you want to play something NEW, then upgrade to something NEW. Dont try and turn a NEW thing into an old one, because as soon as you do, you will just end up hating it anyways. Take Quake 4 as an example, it was supposed to have Assault mode, where the GDF marines had to attack a Strogg base with certain objectives in mind, and the other way around. But it was removed because the public wanted it to be "the next Quake 3". That, in the end, is what destroyed it. The gameplay was the same, the graphics ultra bright, the weapons all nurf guns, the hud was bright just like Quake 3's, even the sounds and pickups were the same. And what happened? People moaned it was nothing new.
You cant win in this battle. The best thing to do is to just make your new game with whatever gameplay you want, and then if people play it, fantastic, if not, damn shame but try again next time. Remaking a stale and old game ripe for an upgrade anyways is a pointless idea.