It looks very much like this game is beyond redemption. The shape it's currently (hitboxes and player movement) in is probably the result of avoiding the buggy mess of the engine/game code.*UPDATE* SyncError has posted the following message regarding hitboxes:
"Okay, kinda big breaking disappointing news of sorts. We just got done with some of the hitbox testing. Things do not look good. Reducing the hitboxes causes a slew of clipping errors both in multiplayer and singleplayer. In multiplayer it causes adverse effects on player collisions with the map and others -- in single player it pretty much just breaks most of the maps causing you to get places you shouldn't, and then getting stuck until you go to the console to quit or noclip yourself out.
Then there's the other whole issue. I went over this with serveral here, but Tim showed us the numbers and hitboxes for all the Quake games. Its literally the same box, size, positioning and with similiar relations to world collisions. The box isn't any larger than it was in Q3, we're all just better railers. Now reducing the box would make it more difficult to hit and would once again balance our high rail percentages out, but it can't be done without breaking much of the game. The conclusion in the end was that if people really are getting that much better at games than in future FPS they'll try to reduce the hitbox size, but on a game that's already been built around those numbers its causing too many errors to go back and change now.
In the end, everyone else here feels that no one has an advantage over another play and so since its neither a "bug" in their eyes or something that gives one player an advantage over another in a match it could only be fixed if it didn't bring on dozens of new bugs, which it currently is.
They are looking at other options, but while the hitbox reduction is what everyone is crying for and is a good fix in concept, it may not be possible based on all of these test results.
I'm trying to get all of the community's desires answered, but we can only make changes if they are for the best and while its definately harder to hit the smaller hitboxes, its incredibly ugly what it does to collisions. The reduction also decreased players jumping abilties (due to these collision changes) as we feared and trying to make up for the decrease by increasing a players jump height causes almost as many issues as the hitbox reduction itself.
This is not to say that there is no fix, we may just have to look at other options. "
On the other hand, the Q4W increases player movement speed a lot and rocket speed to (right?), which should make online hit detections extremely inconsistent according to SyncErrors claims. I haven't tested the mod online so i can't say anything about it, but perhaps someone else can.
Anyway, i've adjusted my hopes again. I have no idea what to expect but it looks bad.
