Patch texture warping

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Foo
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Patch texture warping

Post by Foo »

Any way of avoiding silly texture misalignment like this?

Image

The patch is as it appears, a simple trapezoid.

This confounds me. I've been using patches to align textures where brushes can't provide the accuracy I need, but goofing like this makes it largely useless.

Adding more patch points along the height of it only multiplies the problem at each point ;(

Image

Don't get me wrong... it's oddly beautiful. But it's not the result i was seeking ;)
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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Foo
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Post by Foo »

As a sacrifice to the editing gods, I offer the following painfully-obtained information:

To sync a func_rotating with an item rotation, the correct speed key is 175.78

The possibilities are... well, limited. But pretty cool.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
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wviperw
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Post by wviperw »

175.78
175.78... isn't that common knowledge by now?

:P
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Kaz
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Post by Kaz »

Try pulling out the middle vertex to further tesselate the patch, and play around with it from there.
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Foo
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Post by Foo »

Kaz wrote:Try pulling out the middle vertex to further tesselate the patch, and play around with it from there.
You're some kind of fucking prodigy or something. Works perfectly if I mash up the central vertex like so:
Image

You king :icon14:
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Kaz
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Post by Kaz »

Too kind, laddie :P
Silicone_Milk
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Post by Silicone_Milk »

ah yet another wonderful thread to add to my bookmarks.

Kudos guys!
obsidian
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Post by obsidian »

IIRC, you can also collapse some of those control points, so you have a 2x2 patch. Make sure drill patch points down is turned on.
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Fjoggs
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Post by Fjoggs »

wviperw wrote:
175.78
175.78... isn't that common knowledge by now?

:P
:olo:
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