Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
spookmineer
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Post by spookmineer »

wtf... HL2 doesn't even have curves?!? 0_o
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seremtan
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Post by seremtan »

who cares anyway? bezier curves suck ass. all the cool kids are into smoothing groups these days
Fjoggs
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Post by Fjoggs »

newb.
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seremtan
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Post by seremtan »

you're not one of the cool kids. just so you know
Black_Dog
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Post by Black_Dog »

Bezier curves in Q3 are smoothed, foo.

(Wait, how the fuck do you handle texturing curved shit in hl2 then?)
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Foo
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Post by Foo »

Woah now, don't bring me into in this.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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Post by Guest »

Back to the picture: those planks look a lot better than the logs you had there before.

But what are the black lines at the top? At first I thought they were wires, but the 90 degree angle would be weird...and having poles up there doesn't make much sense to me :confused:
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Scourge
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Post by Scourge »

ctrlnuke wrote:Back to the picture: those planks look a lot better than the logs you had there before.

But what are the black lines at the top? At first I thought they were wires, but the 90 degree angle would be weird...and having poles up there doesn't make much sense to me :confused:
Probably some kind of track.
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Post by Guest »

scourge34 wrote:
ctrlnuke wrote:Back to the picture: those planks look a lot better than the logs you had there before.

But what are the black lines at the top? At first I thought they were wires, but the 90 degree angle would be weird...and having poles up there doesn't make much sense to me :confused:
Probably some kind of track.
Yeah, I was thinking that too since it looks like it's connected to something off in the background, but the 90 degree angle still looks weird to me. Unless there's a reason why you need that corner (i.e. it stops there for a second and you can jump on it from somewhere on the map - like that mountain?), I think it would look better if it wasn't so sharp. More of a gradual movement.
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hemostick
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Post by hemostick »

id's beziers make circular stuff not-so-circular-and-yucky ! Besides, cut Fjoggs some slack - he still maps for Q1 ;)

I like your screenies, but imo the rock normals get hit with a slightly too hard angle by the lights.
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seremtan
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Post by seremtan »

scourge34 wrote:
ctrlnuke wrote:Back to the picture: those planks look a lot better than the logs you had there before.

But what are the black lines at the top? At first I thought they were wires, but the 90 degree angle would be weird...and having poles up there doesn't make much sense to me :confused:
Probably some kind of track.
correct. a cable car track to be exact
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seremtan
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Post by seremtan »

i can see i've opened a can of melon-twisting worms here
corsair
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Post by corsair »

seremtan wrote:updated pic:

[lvlshot]http://img173.imageshack.us/img173/6444/wol0102v500412kp.jpg[/lvlshot]
may I note that those containers on the very right, look like as if they could never, ever have been placed there?
corsair
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Post by corsair »

I'm excluding the existance of god and jesus here, mind you - I might be horribly wrong
AEon
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Post by AEon »

It's 'em durn Aliens, I tell you ;)
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seremtan
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Post by seremtan »

corsair wrote:may I note that those containers on the very right, look like as if they could never, ever have been placed there?
they were placed there by the same aliens who put the tugboats in the lake above the dam in HL2 :icon14:
Fjoggs
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Post by Fjoggs »

Aliens are such a clean race :up:
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hemostick
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Post by hemostick »

Why, it's the Crate Fairy of course !
Plan B
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Post by Plan B »

seremtan wrote:...of my HL2 mod...
How's that coming along, then?
ETA, yet?

I recently reinstalled HL2 to play through it again, but would also like to check out some custom content.

Shots look decent, never mind all the 'suspension of disbelief'.
(Although gameplay better make up for it :icon25: )
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seremtan
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Post by seremtan »

funny thing about 'suspension of disbelief' - if you examine HL2 itself it's filled with implausible configurations of objects and unlikely scenarios. the tugs above the dam are just one of the more blatant examples

ETA is: done when it's done. i'm planning to do an 'aftermath' and release it in stages. i'm at 90% of map 2, and there'll be 5 maps in the initial part

SP mapping is so slooooowww
a13n
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Post by a13n »

My Current Team Arena Map
Image
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Foo
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Post by Foo »

Do you ever actually release maps or just get so far and stop?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Silicone_Milk
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Post by Silicone_Milk »

bigger pic please?


And I've never seen any custom maps for TA before. Does anybody even play it anymore? =( I wish somebody would play online once in a while...
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seremtan
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Post by seremtan »

Foo wrote:Do you ever actually release maps or just get so far and stop?
who are you asking?
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Foo
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Post by Foo »

a13n
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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