Hi everyone,
I'm currently implementing a Quake III mod for locational damage and would like to have "Dumb" bot that stands still and gets shot for testing. Does anyone know how to handle this? I've tried to modify the botfiles but the changes don't seem to work.
Thanks for any info.
"Dumb Bots"
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- Joined: Sun Oct 14, 2001 7:00 am
it will still be hard to tell exact amounts of damage. the better option might be to just connect a second client to your listen server and do the testing in window mode so you can see exactly how much damage an individual shot will do... since bots don't generally say convenient things like "ow, that did 11 damage compared to 33 when you shot me in the face 5 seconds ago"
edit: like this
edit: like this
If you're going to code a mod with locational damage, making the server tell you how much damage you dealt (debugging info) shouldn't be a problem...
What could help to test the damage on a bot could be to use the cheat "/notarget" so that the bot won't fire back at you. Maybe someone in the LEM subforum could make a simple map in which bots don't move at all.
What could help to test the damage on a bot could be to use the cheat "/notarget" so that the bot won't fire back at you. Maybe someone in the LEM subforum could make a simple map in which bots don't move at all.