Quake III Arena 1.32c Patch
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Q3TA IS NOT A SEPERATE ENGINE and elite force does not use it.spookmineer wrote:SyncError, does this also apply to Elite Force? Raven made this using the Q3TA engine if I'm correct.
If so, is there going to be an update for this game as well? (It's not played by many people, but the ones still playing it are very loyal/stubborn)
infact it's built on from an older Q3A 1.05 build
you can use the iostvoyhm project instead. Raven won't update their older games
Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
I know this, but how many of these under the surface bugs are there then? And how many pose a serious security risk?^misantropia^ wrote:I suspect you are thinking of in-game bugs. The patch iD released fixes something far more serious, an exploit that allows a malicious server to execute arbitrary code on the client (i.e. root the box).Eraser wrote:You're probably used to any bugs you encounter by now or found a workaround.
Well the argument was that there is a nice open source project out for q3a and it would be cool if it was implemented into an official patch somehowEraser wrote:I know this, but how many of these under the surface bugs are there then? And how many pose a serious security risk?^misantropia^ wrote:I suspect you are thinking of in-game bugs. The patch iD released fixes something far more serious, an exploit that allows a malicious server to execute arbitrary code on the client (i.e. root the box).Eraser wrote:You're probably used to any bugs you encounter by now or found a workaround.

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Wow, holly cow batman!!!
A quake 3 update ... ID are just too much sometimes
One small issue:-
Installed the latest exe. Fired up a quick non-dedicated server with a couple of bots and within moments I start getting
punkbuster spamming:-
PunkBuster Server: Ignored Command to kick player in slot# 1 (RESTRICTION: Corrupted File/Memory [81064]) ... (loopback)
PunkBuster Server: Ignored Command to kick player in slot# 1 (RESTRICTION: Corrupted File/Memory [81065]) ... (loopback)
Tried a complete reinstall of punkbuster using pbsetup ... no dice.
Re-installed the old 1.32 exe and ta-da no problems.
Interesting that the new windows exe is only 852KB and the old one is 884KB. Wonder what got axed
Ahh well....Back to the old version for now.
A quake 3 update ... ID are just too much sometimes

One small issue:-
Installed the latest exe. Fired up a quick non-dedicated server with a couple of bots and within moments I start getting
punkbuster spamming:-
PunkBuster Server: Ignored Command to kick player in slot# 1 (RESTRICTION: Corrupted File/Memory [81064]) ... (loopback)
PunkBuster Server: Ignored Command to kick player in slot# 1 (RESTRICTION: Corrupted File/Memory [81065]) ... (loopback)
Tried a complete reinstall of punkbuster using pbsetup ... no dice.
Re-installed the old 1.32 exe and ta-da no problems.
Interesting that the new windows exe is only 852KB and the old one is 884KB. Wonder what got axed

Ahh well....Back to the old version for now.
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Alternate fire, or secondary fire, is a feature where a weapon has two firing modes. As far as I know, it was first introduced in Unreal, and used in every subsequent Unreal title.Ganemi wrote:Yeah, you lost me riiiiiight there. : |SSJ3Goku wrote: Alt fire
A few examples from Unreal Tournament:
- The shock rifle primary fire shoots a hitscan beam, and the secondary fire shoots a slow ball of energy. The neat thing about this weapon is that you can fire an energy ball and then hit it with the beam to cause a very damaging explosion.
- The rocket launcher primary fires rockets; held down, it will load up to six and then fire them all at once. The secondary fires grenades, which likewise can be loaded up and released all at once.
- The sniper rifle primary fire is the usual hitscan bullet. The secondary fire actually zooms, which is variable based on how long it's held down, and another secondary click unzooms.
Some non-Epic games have borrowed this feature. Elite Force (apparently) and Tremulous are two such games.
PB hasn't updated for this release yet. The memory errors are natural at this point.foralarx2k3 wrote:Wow, holly cow batman!!!
A quake 3 update ... ID are just too much sometimes
One small issue:-
Installed the latest exe. Fired up a quick non-dedicated server with a couple of bots and within moments I start getting
punkbuster spamming:-
PunkBuster Server: Ignored Command to kick player in slot# 1 (RESTRICTION: Corrupted File/Memory [81064]) ... (loopback)
PunkBuster Server: Ignored Command to kick player in slot# 1 (RESTRICTION: Corrupted File/Memory [81065]) ... (loopback)
Tried a complete reinstall of punkbuster using pbsetup ... no dice.
Re-installed the old 1.32 exe and ta-da no problems.
Interesting that the new windows exe is only 852KB and the old one is 884KB. Wonder what got axed
Ahh well....Back to the old version for now.
[color=Green]I Root 4 Chaos ![/color]
Yep. The day that a Quake game is shipped with alt fire, is the day I cut my ties to the series.riddla wrote:he knew what you meant, he was blowing you off for being a UT loser
Oh no, I'm serious. Imagine how cool the 1.34 update is going to be with...errrr...1.36 update is going to be with ragdolls! Airial rockets will never be the same again! ACTUALLY THEY'LL BE THE SAME BUT 10X MORE FUN, OKAY I'M DONE NOW.dzjepp wrote:I can make up stuff too
Id probably doesn't want to spend too much time and effort fixing such an old game, especially when someone else has already done the work. It's too bad that the company can't take the ioQ3 code and integrate it into a PB-compatible binary, but the company knew that could happen when it decided to release the source code under the GPL. If Id had wanted to be able to merge changes back, it'd have used a different software license.
The company could host another, non-PB-compatible release based on ioQ3 perhaps, but ultimately that would cause more problems than it would solve.
The company could host another, non-PB-compatible release based on ioQ3 perhaps, but ultimately that would cause more problems than it would solve.
ioq3 was fixed a day or so after the hole was discovered. I dunno about other mods, but remember that plain mods can be fixed too, people can tinker with the source so to those that know what they are doing it shouldn't be to difficult. I just wonder if id used an 'in-house fix' or something that perhaps was posted on a q3 development forum, or maybe they looked at the changes in one of the newer ioq3 builds? 

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In relation to my earlier reported error.
Just noticed this thread had resurfaced, anyways, as I reported a fault, I should also report that since the Punkbuster Version 1.229 updates released on Sunday 21st May 2006, the 1.32c point release has been stable (well as far as any software running on MS software can be
) on both mine and my daughters machine.
Regards
Fora.

Regards
Fora.