Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
dzjepp
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Post by dzjepp »

Congrats brahs!

Hipshot what happened at Dice?
wviperw
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Post by wviperw »

I guess there's the porn industry too, but you usually don't have to worry about STDs if you're a level designer...
Hah, I like how you casually throw in the word "usually." :icon32:
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H.Reaper
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Post by H.Reaper »

@JuggerNaut: Only if caulking is, for you synonym of coming.

:paranoid:
KungFuSquirrel
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Post by KungFuSquirrel »

Say hi to Philip Klevestav! :)
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Oeloe
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Post by Oeloe »

Fjoggs wrote:Image
Image
Image
Wow, looks ace! :icon14: Looks like it has a nice coherent theme.

Did you finish fjo3tourney1 btw?


And all the best with your new job voodoochopstiks! :)
Fjoggs
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Post by Fjoggs »

Oeloe: Well, uh, ehm, not really.. Too lazy tbh. I've basicly spent the last weeks outside getting a tan. :p
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hemostick
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Post by hemostick »

Watch out for midnight sunburn :0
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Hipshot
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Post by Hipshot »

Did a totaly new texture set for this map, this screen is a small showcase of the floor, the white trim and the stonewall, the brown stairs is iD-default, it fits nice into this theme so I'll use it. I have alot more textures of course, but I'll save them for later.
[lvlshot]http://img65.imageshack.us/img65/6381/shot03213dw.jpg[/lvlshot]

It's kinda interesting, remember the Prayers Nest II map? No, well, that one used the exact same photo for base for a similar ("the same") texture, but comparing that one (below) and the new (above) is like night and day in quality and it's still the same base. I'ts nice to see how you can develop your skills in time like that.
[lvlshot]http://img150.imageshack.us/img150/6707/shot00037hw.jpg[/lvlshot]

I'm most sure that the new texture took alot less time to make also and looks much more photoreal and less photoshop than the old one. If you compare the graphical quality on custom Q3 maps released when Q3 shipped and now, it's like comparing two different games sometimes. The speed of computers, a better knowledge, custom tools and also insp and a overall quality increase from the industry can add alot to an old game like Q3.


[lvlshot]http://img150.imageshack.us/img150/2058/untitled13xt1.jpg[/lvlshot]
Here you can see the source photo that these textures are made from. And the two versions that spawned from it. I could do anohter one, a new version that is more straight and 'correct' but this more uneven fits my level better. The shot itself is pretty bad, taken years ago with a bad camera and a annoying friend that didn't feel like waiting by every wall for me to screen them.
The 2002 version isn't even in a power of two as you can see... I was lazy when I noted that Q3 didn't complain about this so I made the entire map using obscure texturesizes =) I would never do this today ofc.

There's a fine and a more coarse version here, the coarse from 2002 was made using a "fake" bumpmap that I did in photoshop using a alpha channel, that sucked so damn hard, the new is made using a good mix of contrast, color channel and hue/sat, used in the layers toolbox. It looks better was alot easier to do and doesn't have a 'built in' light angle in itself, as you might see...

dzjepp wrote:Hipshot what happened at Dice?
Didn't really feel that _only_ graphics were my deal of the table.
At Grin the focus is MP-gameplay. When you need to choose either of, I take gameplay anyday. But when I'm here at home, it slides for most part...
Last edited by AEon on Mon Jan 18, 2010 10:47 am, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
H.Reaper
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Post by H.Reaper »

[lvlshot]http://modrequiem.net/_contenu/news/downtown.jpg[/lvlshot]

My map for our TC @modrequiem.net/en
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Kaz
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Post by Kaz »

[lvlshot]http://kaz.quakedev.com/junk/newsshot1.jpg[/lvlshot]
o'dium
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Post by o'dium »

Isn't the point of those none slip floor patterns to stop a person from "not slipping" :p Yet in every shot of Q3 I see, the pattern is always as huge as the player lol!
Lenard
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Post by Lenard »

H. Reaper your bumpmap for those bricks looks backwards. The grout sticks out hell of far.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Kaz
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Post by Kaz »

o'dium wrote:Isn't the point of those none slip floor patterns to stop a person from "not slipping" :p Yet in every shot of Q3 I see, the pattern is always as huge as the player lol!
That's how we like it! :D
ALMighty II
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Post by ALMighty II »

Did some drawing. What do you think?

Image

Changed hue:
Image
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Hipshot
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Post by Hipshot »

That is really good... Looks like a Munch =) (the last with the redish hue)
Pext
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Post by Pext »

it's ok. but you still need to learn a lot.

the main problem is with colouring:

one object has one colour. it's more of a coloured drawing. not a painting actually. that just loks not that good. put some moss on the stones so that the grass is not that alone. make the grass a bit brown/redish at some places to mirror the house.
learn about the colours shadows have. a good idea is to give shadows a complementary colour. etc ...

:) hope that helps a bit.
ALMighty II
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Post by ALMighty II »

Pext wrote:it's ok. but you still need to learn a lot.

the main problem is with colouring:

one object has one colour. it's more of a coloured drawing. not a painting actually. that just loks not that good. put some moss on the stones so that the grass is not that alone. make the grass a bit brown/redish at some places to mirror the house.
learn about the colours shadows have. a good idea is to give shadows a complementary colour. etc ...

:) hope that helps a bit.
I wasn't going for something realistic, but thanks for the comment.

Check this out, it's kind of what I was going for:
http://en.wikipedia.org/wiki/Expressionism
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
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Hipshot
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Post by Hipshot »

Yes, Munch, I know I knew the style when I saw it =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
ALMighty II
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Post by ALMighty II »

Hipshot wrote:That is really good... Looks like a Munch =) (the last with the redish hue)
Thanks man, it means a lot.
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
Lenard
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Post by Lenard »

Those are good comments from pext too... You should try those.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
ALMighty II
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Post by ALMighty II »

Lenard wrote:Those are good comments from pext too... You should try those.
Yeah, I know. I listen to everyone. Just wanted to make clear what I was going for. This is what I started with, btw:

Image

Then I took a photo of it with my camera and coloured it in Photoshop. That's probably why it looks like a coloured drawing, because it is. :)
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
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Hipshot
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Post by Hipshot »

May I try coloring it?
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seremtan
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Post by seremtan »

ALMighty II wrote: Image
it says: isolation and loneliness. the leafless tree, the boat that's tied up but not floating, the colour scheme
ALMighty II
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Post by ALMighty II »

Hipshot wrote:May I try coloring it?
Sure, that would be sweet!
[url=http://alm.gamedesign.net]ALMighty - Maps and stuff[/url]
ALMighty II
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Post by ALMighty II »

seremtan wrote: it says: isolation and loneliness. the leafless tree, the boat that's tied up but not floating, the colour scheme
:)
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