cpma huds

dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Check out the wiki riddla: http://www.promode.org/wiki/index.php/Custom_HUDs

When you adjust it's mostly about x/y pixel placement iirc.

prince this is what I mean:

[lvlshot]http://img367.imageshack.us/img367/4378 ... 001zs3.jpg[/lvlshot]

You are probably right that it's not part of your hud, but do you know the cfg that might control the weapon list on the bottom like that? I'd llike to turn it off.
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

GameTime
{
rect 497 450 0 0
textalign C
fontsize 31 29
color 1 1 1 1
font cpma
textstyle 1
}


496 = x coordinate
450 = y coordinate
0 = width
0 = height
width and height dont matter because fontsize is used, 31 29

textalign = L/R/C self explanatory, though changing it can fuck things up if the width of your element reaches beyond 640x480
color = (R) (G) (B) (opacity) 1 1 1 1 in this case. can be used in percentages
font = ID, IDBLOCK, CPMA, THREEWAVE if not set in each element that element defaults to !DEFAULT (which can be applied anywhere for single elements or groups multiple times)
textstyle 1 = drop shadow behind fonts
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

dzjepp wrote:Check out the wiki riddla: http://www.promode.org/wiki/index.php/Custom_HUDs

When you adjust it's mostly about x/y pixel placement iirc.

prince this is what I mean:

[lvlshot]http://img367.imageshack.us/img367/4378 ... 001zs3.jpg[/lvlshot]

You are probably right that it's not part of your hud, but do you know the cfg that might control the weapon list on the bottom like that? I'd llike to turn it off.
edit: nm

ch_drawweaponselect 1 will do that. nothing to do with hud.
User avatar
DooMer
Posts: 3068
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

riddla wrote:how are you guys figuring out all these placements? or is there a hud editor I'm not aware of?
basically, put q3 in windowed mode and edit the config file while reloading the hud.
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

i was wrong dz, i dont use teamchatsonly cause it doesnt work! you were right.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

My mix of my 1.34 to 1.35 hud...mixed with some stuff from others.

Code: Select all


!DEFAULT
{
	fontsize 8
	color 1, 1, 1, 1
	textstyle 1
}


NetGraph
{
	rect 592 432 48 48
	bgcolor 0.25 0.25 0.25 0.25
	fill
}

NetGraphPing
{
	rect 592 432 48 12
	textalign C
}


# the WeaponList has to get a little funky to be able to handle all the legacyhud tricks:
# W and H are the size of EACH weapon, not the total
# and for the horizontal weaponlist (textalign C) X is the point to center around

WeaponList
{
	rect 0 80 48 16
	color 0.25 0.25 1 0.75
	bgcolor 0.25 0.25 0.25 0.75
	fontsize 16
}


StatusBar_HealthIcon
{
	rect 260 420 24 24
	image "gfx/2d/cpmaicon_180.tga"
}

StatusBar_HealthCount
{
	rect 240 448 48 24
	font idblock
	fontsize 16 24
	textalign R
}


StatusBar_ArmorIcon
{
	rect 352 420 24 24
}

StatusBar_ArmorCount
{
	rect 352 448 48 32
	font idblock
	fontsize 16 24
}


StatusBar_AmmoIcon
{
	rect 312 428 16 16
}

StatusBar_AmmoCount
{
	rect 302 448 36 16
	font idblock
	fontsize 12 16
	textalign C
}


FPS
{
rect 0, 465, 642, 25
color 1, 1, 1, 0.5
textalign R
}


GameTime
{
rect 21, 449, 620, 50
fontsize 8 
color 1, 1, 1, 0.5
textalign R
}


GameType
{
	rect 0, 16, 640, 24
	fontsize 24
	textalign C
	color 1, 1, 0.5, 1
}


WarmupInfo
{
	rect 0, 40, 640, 24
	fontsize 16
	textalign C
}


FollowMessage
{
	rect 0, 400, 640, 12
	textalign C
}


SpecMessage
{
	rect 0, 80, 640, 16
	fontsize 16
	textalign C
}


FragMessage
{
	rect 0, 280, 640, 16
	fontsize 10
	textalign C
	time 1000
	fade 1, 1, 1, 0.5
}


RankMessage
{
	rect 0, 290, 640, 12
	fontsize 10
	textalign C
	time 1000
	fade 1, 1, 1, 0.5
}


PlayerSpeed
{
rect 0, 457, 642, 25
color 1, 1, 1, 0.5
textalign R
}


ItemPickup
{
	rect 24, 384, 640, 16
	fontsize 16
	time 1500
	#fade 1, 1, 1, 0.5
}


ItemPickupIcon
{
	rect 0, 384, 16, 16
	time 1500
	# fading an image requires an alpha channel, which the icons don't have  >:(
	#fade 1, 1, 1, 0.5
}


TargetName
{
rect 0, 256, 640, 12
textalign C
time 500
color 1, 1, 1, 0.5
}

TargetStatus
{
	rect 0, 268, 640, 12
	textalign C
	time 500
	color 0.5, 1, 1, 1
}


Chat1 { rect 0, 372, 640, 12; time 3000; }
Chat2 { rect 0, 360, 640, 12; time 3000; }
Chat3 { rect 0, 348, 640, 12; time 3000; }
Chat4 { rect 0, 336, 640, 12; time 3000; }
Chat5 { rect 0, 324, 640, 12; time 3000; }
Chat6 { rect 0, 312, 640, 12; time 3000; }
Chat7 { rect 0, 300, 640, 12; time 3000; }
Chat8 { rect 0, 288, 640, 12; time 3000; }


VoteMessageArena
{
	rect 0, 60, 640, 16
	fontsize 16
	textalign C
}


VoteMessageWorld
{
	rect 0, 76, 640, 16
	fontsize 16
	textalign C
	color 1, 1, 0, 1
}


Score_Limit { rect 0, 420, 32, 20; textalign R; fontsize 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
Score_OWN   { rect 0, 440, 32, 20; textalign R; fontsize 20; bgcolor 1 1 1 0.5; fill; }
Score_NME   { rect 0, 460, 32, 20; textalign R; fontsize 20; bgcolor 0 1 0 0.5; fill; }


# that's all the DM stuff


Team1 { rect 0, 372, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team2 { rect 0, 360, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team3 { rect 0, 348, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team4 { rect 0, 336, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team5 { rect 0, 324, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team6 { rect 0, 312, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team7 { rect 0, 300, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team8 { rect 0, 288, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }


# PowerUp1_Icon is also used for the O/D indicator in CTFS

PowerUp1_Icon { rect 608, 264, 32, 32; }
PowerUp1_Time { rect 544, 264, 64, 32; textalign R; fontsize 32; }

PowerUp2_Icon { rect 608, 232, 32, 32; }
PowerUp2_Time { rect 544, 232, 64, 32; textalign R; fontsize 32; }

PowerUp3_Icon { rect 608, 200, 32, 32; }
PowerUp3_Time { rect 544, 200, 64, 32; textalign R; fontsize 32; }

PowerUp4_Icon { rect 608, 168, 32, 32; }
PowerUp4_Time { rect 544, 168, 64, 32; textalign R; fontsize 32; }


FlagStatus_OWN { rect 608 400 32 32; color 1 1 1 1; }
FlagStatus_NME { rect 568 400 32 32; color 0 1 0 1; }


TeamCount_OWN { rect 620, 40, 20, 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 20; }
TeamIcon_OWN  { rect 600, 40, 20, 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "gfx/2d/cpmaicon_180.tga"; }
TeamCount_NME { rect 620, 64, 20, 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 20; }
TeamIcon_NME  { rect 600, 64, 20, 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "gfx/2d/blender_180.tga"; }
a second with with a different weapon layout:

Code: Select all

!DEFAULT
{
	fontsize 8
	color 1, 1, 1, 1
	textstyle 1
}


WeaponList
{
	rect 320 464 30 11
	color 0.2 0.2 0.7 0.75
	font cpma
	textalign C
	fontsize 11
	bgcolor 0 0 0 0.5
	fill
}


StatusBar_HealthIcon
{
	rect 220 438 24 24
	image "gfx/2d/cpmaicon_180.tga"
}

StatusBar_HealthCount
{
	rect 260 438 48 24
	font idblock
	fontsize 16 24
	textalign R
}



StatusBar_ArmorIcon
{
	rect 400 438 24 24
}

StatusBar_ArmorCount
{
	rect 332 438 32 32
	font idblock
	fontsize 16 24
}



FPS
{
rect 0, 465, 642, 25
color 1, 1, 1, 0.5
textalign R
}


GameTime
{
rect 21, 449, 620, 50
fontsize 8 
color 1, 1, 1, 0.5
textalign R
}


GameType
{
	rect 0 16 640 24
	fontsize 20 
	textalign C
	color 1 1 0.5 1
}


WarmupInfo
{
	rect 0 40 640 24
	fontsize 16
	textalign C
}


FollowMessage
{
	rect 0 250 640 12
	textalign C
}


SpecMessage
{
	rect 0 80 640 16
	fontsize 12 16
	textalign C
}


FragMessage
{
	rect 0, 280, 640, 16
	fontsize 10
	textalign C
	time 1000
	fade 1, 1, 1, 0.5
}


RankMessage
{
	rect 0, 290, 640, 12
	fontsize 10
	textalign C
	time 1000
	fade 1, 1, 1, 0.5
}


PlayerSpeed
{
rect 0, 457, 642, 25
color 1, 1, 1, 0.5
textalign R
}


ItemPickup
{
	rect 24 384 640 16
	fontsize 12 16
	time 1500
	#fade 1 1 1 0.5
}


ItemPickupIcon
{
	rect 0 384 16 16
	time 1500
	# fading an image requires an alpha channel which the icons don't have  >:(
	#fade 1 1 1 0.5
}


TargetName
{
	rect 0 256 640 12
	textalign C
	time 500
}

TargetStatus
{
	rect 0 268 640 12
	textalign C
	time 500
	color 0.5 1 1 1
}


Chat1 { rect 0 372 640 12; time 0001; }
Chat2 { rect 0 360 640 12; time 0001; }
Chat3 { rect 0 348 640 12; time 0001; }
Chat4 { rect 0 336 640 12; time 0001; }
Chat5 { rect 0 324 640 12; time 0001; }
Chat6 { rect 0 312 640 12; time 0001; }
Chat7 { rect 0 300 640 12; time 0001; }
Chat8 { rect 0 288 640 12; time 0001; }


VoteMessageArena
{
	rect 0 60 640 16
	fontsize 12 16
	textalign C
}


VoteMessageWorld
{
	rect 0 76 640 16
	fontsize 12 16
	textalign C
	color 1 1 0 1
}


Score_Limit { rect 0 420 32 20; textalign R; fontsize 16 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
Score_OWN   { rect 0 440 32 20; textalign R; fontsize 16 20; bgcolor 1 1 1 0.5; fill; }
Score_NME   { rect 0 460 32 20; textalign R; fontsize 16 20; bgcolor 0 1 0 0.5; fill; }


# that's all the DM stuff


!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; }
Team1 { rect 0, 472, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team2 { rect 0, 465, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team3 { rect 0, 458, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team4 { rect 0, 451, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team5 { rect 0, 444, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team6 { rect 0, 437, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team7 { rect 0, 430, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team8 { rect 0, 423, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
!DEFAULT { bgcolor 0 0 0 0; textalign L; }


# PowerUp1_Icon is also used for the O/D indicator in CTFS

PowerUp1_Icon { rect 608 264 32 32; }
PowerUp1_Time { rect 544 264 64 32; textalign R; fontsize 24 32; }

PowerUp2_Icon { rect 608 232 32 32; }
PowerUp2_Time { rect 544 232 64 32; textalign R; fontsize 24 32; }

PowerUp3_Icon { rect 608 200 32 32; }
PowerUp3_Time { rect 544 200 64 32; textalign R; fontsize 24 32; }

PowerUp4_Icon { rect 608 168 32 32; }
PowerUp4_Time { rect 544 168 64 32; textalign R; fontsize 24 32; }


FlagStatus_OWN { rect 608 400 32 32; color 1 1 1 1; }
FlagStatus_NME { rect 568 400 32 32; color 0 1 0 1; }


TeamCount_OWN { rect 620 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; }
TeamIcon_OWN  { rect 600 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "gfx/2d/cpmaicon_180.tga"; }
TeamCount_NME { rect 620 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; }
TeamIcon_NME  { rect 600 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "gfx/2d/blender_180.tga"; }
They aren't over complex, but work well =>
-hf
Cooldown
Posts: 660
Joined: Mon Jun 05, 2000 7:00 am

Post by Cooldown »

Can someone make me a CPMA hud as close as possible to this:

Image

Cheers
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

I like Prince1000's hud, but I felt the need to move some of it around, as some of it was misaligned..etc.

Code: Select all

#prince1000's hud, edited by v1l3 8-17-06
 
!DEFAULT
{
	font CPMA
	fontsize 8
}


FPS { rect 440 470 640 0; color 1 1 1 0.4; textalign L; fontsize 6; }

#PlayerSpeed { rect 0 427 640 0; color 1 1 1 0.4; textalign R; fontsize 6; }

_PostDecorate1 { rect 0 447 640 1; bgcolor 1 1 1 0.5; fill; }

StatusBar_HealthCount
{
	rect 168 448 48 24
	font idblock
	fontsize 16 24
}

#!PreDecorate1 { rect 220 430 2 36; bgcolor 1 1 1 1; fill; }


WeaponList
{
	rect 510 449 40 7
	color 0.2 0.2 0.7 0.75
	font CPMA
	textalign L
	fontsize 6 7
	bgcolor 0 0 0 0
	textstyle 1
	fill
	
}

ItemPickupIcon {
	rect 2, 384, 16, 16
	time 1500
	# fading an image requires an alpha channel, which the icons don't have  >:(
	#fade 1, 1, 1, 0.5
}


ItemPickup
{
	rect 24, 384, 640, 16
	fontsize 16
	time 1500
	#fade 1, 1, 1, 0.5
}

NetGraphPing
{
	rect 454 468 10 12
	textalign L
	textstyle 1
	font id
	fontsize 8 10
	
}

#NetGraph
#{
#	rect 100 454 24 24
#	bgcolor 0.6 0.6 0.6 0.6
#	
#}

StatusBar_AmmoIcon
{
	rect 315 464 15 15
}

StatusBar_AmmoCount
{
	rect 316 451 12 12
	font id
	fontsize 8 10
	textalign c
	textstyle 1
	color 1 1 1 0.8
}

StatusBar_HealthIcon
{
	rect 258 457 16 16
	image "gfx/2d/cpmaicon_180.tga"
	
}

StatusBar_HealthCount
{
	rect 290 456 0 0
	font IDblock
	color 1 1 1 1
	fontsize 10 16
	textstyle 1
	textalign C
}

StatusBar_ArmorCount
{
	rect 352 456 0 0
	font IDblock
	fontsize 10 16
	textstyle 1
	color 1 1 1 1
	textalign C
}

StatusBar_ArmorIcon
{
	rect 371 457 16 16
}

GameTime
{
	rect 447 450 0 0
	textalign C
	fontsize 22 20
	color 1 1 1 1
	font cpma
	textstyle 1
}


FragMessage
{
	rect 0 340 640 16
	fontsize 12 14
	textalign C
	textstyle 1
	time 2000
	fade 1 1 1 1
	
	
}


TargetName
{
	rect 0, 266, 640, 12
	font ID
	fontsize 8 10
	textstyle 1
	textalign C
	time 500
	color 1, 1, 1 0.8
	
}

TargetStatus
{
	fontsize 8 10
	rect 0, 278, 640, 12
	textstyle 1
	textalign C
	time 500
	color 0.5, 1, 1, 0.8
}

Chat1 { rect 5 401 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 1; }
Chat2 { rect 5 413 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.9; }
Chat3 { rect 5 425 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.8; }
Chat4 { rect 5 437 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.7; }
#Chat5 { rect 5 445 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.6; }


Score_Limit { rect 34 460 11 23; fontsize 8 10; textstyle 1; font IDBLOCK; color 1 0 0 1; fill; bgcolor 0 0 0 0; textalign C; }
Score_OWN { rect 2 449 27 14; fontsize 10 12; textstyle 1; font ID; color 0 1 0 1; fill; bgcolor 1 1 1 0.7; textalign R; }
Score_NME { rect 2 465 27 14; fontsize 10 12; textstyle 1; font ID; color 1 1 1 1; fill; bgcolor 0 1 0 0.5; textalign R; }


Team8 { rect 509 374 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team7 { rect 509 383 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team6 { rect 509 392 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team5 { rect 509 401 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team1 { rect 509 437 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team2 { rect 509 428 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team3 { rect 509 419 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team4 { rect 509 410 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }


# PowerUp1_Icon is also used for the O/D indicator in CTFS... And sadly also for FLAG in ctf....

PowerUp1_Icon { rect 210 456 16 16; }
PowerUp1_Time { rect 213 461 10 10; textalign C; fontsize 8 6; textstyle 1; color 1 1 1 0.9; }

PowerUp4_Icon { rect 150 456 16 16; }
PowerUp4_Time { rect 153 261 10 10; textalign C; fontsize 8 6; textstyle 1; color 1 1 1 0.9; font ID; }

PowerUp3_Icon { rect 170 456 16 16; }
PowerUp3_Time { rect 173 461 10 10; textalign C; fontsize 8 6; textstyle 1; color 1 1 1 0.9; font ID; }

PowerUp2_Icon { rect 190 456 16 16; }
PowerUp2_Time { rect 193 461 10 10; textalign C; fontsize 8 6; textstyle 1; color 1 1 1 0.9; }


FlagStatus_OWN { rect 30 449 18 14; color 0 1 0 0.8; }
FlagStatus_NME { rect 30 465 18 14; color 1 1 1 0.8; }


TeamCount_OWN { rect 47 455 13 11; fill; font IDBLOCK; textstyle 1; textalign C; fontsize 6 8; color 0 1 0 0.8; bgcolor 0 0 0 0; }
TeamCount_NME { rect 47 467 13 11; fill; font IDBLOCK; textstyle 1; textalign C; fontsize 6 8; color 1 1 1 0.8; bgcolor 0 0 0 0; }


GameType
{
	rect 0 20 640 24
	fontsize 20 
	textalign C
	color 1 1 0.5 1
}


WarmupInfo
{
	rect 0 40 640 24
	fontsize 16
	textalign C
}


SpecMessage
{
	rect 0 10 640 16
	fontsize 8 10
	textalign c
	color 1 1 1 1
	textstyle 1
}


FollowMessage
{
	rect 0 90 640 12
	fontsize 12 14
	textalign C
}


VoteMessageArena
{
	rect 0 340 640 8
	textalign C
	fontsize 10 12
	textstyle 1
}


VoteMessageWorld
{
	rect 0 300 640 8
	textalign C
	color 1 1 0 1
	fontsize 10 12
	textstyle 1
}
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

ha thx! i noticed that but never took the time to fix it. this is my current one:

[lvlshot]http://img224.imageshack.us/img224/6462/shot0043wv3.jpg[/lvlshot]
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

prince1000 wrote:ha thx! i noticed that but never took the time to fix it. this is my current one:

[lvlshot]http://img224.imageshack.us/img224/6462/shot0043wv3.jpg[/lvlshot]
Whats the fov on that? 140...
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

110
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Hey brutha can I see that new hud of yours... :paranoid:
Cooldown
Posts: 660
Joined: Mon Jun 05, 2000 7:00 am

Post by Cooldown »

prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

ok done fucking around with hud for a while:


[lvlshot]http://img237.imageshack.us/img237/501/shot0045vr6.jpg[/lvlshot]

Code: Select all


!DEFAULT
{
  font threewave
  fontsize 8 10
  
}


NetGraphPing
{
  rect 628 4 10 10
  font threewave
  fontsize 8 10
  textstyle 0
  textalign R
}


WeaponList
{
  rect 2 448 40 7
  font id
  fontsize 8 8
  textstyle 1
  textalign L
  color 0 1 0 0.5 
  bgcolor 0 0 0 0 
  fill
}


ItemPickupIcon
{
  rect 312 457 16 16
  time 1000
}


StatusBar_AmmoIcon
{
  rect 152 458 18 18
}


StatusBar_AmmoCount
{
  rect 180 458 22 14
  font idblock
  fontsize 10 18
  textstyle 0
  textalign L
  color 0 1 1 1 
}


StatusBar_HealthCount
{
  rect 250 450 50 28
  font IDblock
  fontsize 20 28
  textstyle 0
  textalign R
  color 1 1 1 1 
}


StatusBar_ArmorCount
{
  rect 340 450 50 28
  font IDblock
  fontsize 20 28
  textstyle 0
  textalign L
  color 1 1 1 1 
}


GameTime
{
  rect 490 450 31 29
  font cpma
  fontsize 32 29
  textstyle 1
  textalign C
  color 1 1 1 1 
}


FragMessage
{
  rect 170 335 300 12
  font id
  time 2000
  fontsize 10 12
  textstyle 1
  textalign C
}


RankMessage
{
  rect 170 320 300 12
  font id
  time 2000
  fontsize 10 12
  textstyle 1
  textalign C
}


TargetName
{
  rect 160 295 320 12
  font ID
  time 500
  fontsize 8 10
  textstyle 0
  textalign C
  color 1 1 1 0.8 
}


TargetStatus
{
  rect 160 280 320 12
  time 500
  fontsize 8 10
  textstyle 0
  textalign C
  color 0.49 1 1 0.8 
}


GameType
{
  rect 438 50 200 12
  font id
  fontsize 10 12
  textstyle 1
  textalign R
  color 1 1 0 0.8 
}


WarmupInfo
{
  rect 438 65 200 12
  font id
  fontsize 10 14
  textstyle 1
  textalign R
  color 1 0 0 0.8 
}


SpecMessage
{
  rect 270 5 100 10
  font id
  fontsize 8 10
  textstyle 1
  textalign C
  color 1 1 1 1 
}


FollowMessage
{
  rect 170 20 300 14
  font id
  fontsize 12 14
  textstyle 1
  textalign C
  color 1 1 1 1 
}


VoteMessageArena
{
  rect 2 65 300 12
  font id
  fontsize 10 12
  textstyle 1
  textalign L
}


VoteMessageWorld
{
  rect 2 50 300 12
  font id
  fontsize 10 12
  textstyle 1
  textalign L
  color 1 1 0 1 
}

Chat1 { rect 2 401 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 1 ; }
Chat2 { rect 2 413 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.87 ; }
Chat3 { rect 2 425 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.8 ; }
Chat4 { rect 2 437 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.68 ; }
Team8 { rect 338 353 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team7 { rect 338 365 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team6 { rect 338 377 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team5 { rect 338 389 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team1 { rect 338 437 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team2 { rect 338 425 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team3 { rect 338 413 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team4 { rect 338 401 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
PowerUp4_Icon { rect 10 255 32 32; }
PowerUp4_Time { rect 10 255 32 32; font threewave; fontsize 12 12; textstyle 1; textalign C; color 1 1 0 0.87 ; }
PowerUp1_Icon { rect 10 360 32 32; }
PowerUp1_Time { rect 10 360 32 32; font threewave; fontsize 12 12; textstyle 0; textalign C; color 1 1 0 0.87 ; }
PowerUp2_Icon { rect 10 325 32 32; }
PowerUp2_Time { rect 10 325 32 32; font threewave; fontsize 12 12; textstyle 0; textalign C; color 1 1 0 0.87 ; }
PowerUp3_Icon { rect 10 290 32 32; }
PowerUp3_Time { rect 10 290 32 32; font threewave; fontsize 12 12; textstyle 1; textalign C; color 1 1 0 0.87 ; }
Score_Limit { rect 596 456 11 23; font id; fontsize 12 14; textstyle 1; textalign C; color 1 0 0 1 ; bgcolor 0 0 0 0 ; fill; }
Score_OWN { rect 613 449 27 14; font threewave; fontsize 8 10; textstyle 1; textalign R; color T; bgcolor 0 0 0 0.68 ; fill; }
Score_NME { rect 613 465 27 14; font threewave; fontsize 8 10; textstyle 1; textalign R; color E; bgcolor 0 0 0 0.68 ; fill; }
FlagStatus_OWN { rect 595 449 14 14; color 0 0 0 0 ; bgcolor 0 0 0 1 ; }
FlagStatus_NME { rect 595 465 14 14; color 0 0 0 0 ; bgcolor 0 0 0 1 ; }
TeamCount_OWN { rect 580 451 13 11; font id; fontsize 8 10; textstyle 1; textalign C; color 1 1 1 1 ; bgcolor 0 0 0 0 ; fill; }
TeamCount_NME { rect 580 466 13 11; font id; fontsize 8 10; textstyle 1; textalign C; color 0 1 0 1 ; bgcolor 0 0 0 0 ; fill; }
Locked