Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
[acid]
Posts: 54 Joined: Mon Jul 19, 2004 7:00 am
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by [acid] » Fri Aug 11, 2006 9:48 pm
wctf1 is a simple map layout wise but the architecture is rather irritating. play one or two ctfs pickups and you know the map. i'll consider your suggestion tho
Lenard
Posts: 737 Joined: Mon Aug 04, 2003 7:00 am
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by Lenard » Sat Aug 12, 2006 7:58 am
Hipshot wrote: +JuggerNaut+ wrote: Hipshot wrote:
that style is hot as fuck, indeed. hopefully those aren't the q3 statues up there because that would ruin it, imo.
Course they are, I don't know what other statues to use and I can't really model some myself... Really, it looks good.
I actually agree, those statues are so played out. The style looks awesome, though. What I would suggest is finding some other models you like and reskinning them in that texture. That would be awesome.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Myth
Posts: 165 Joined: Wed Jan 12, 2000 8:00 am
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by Myth » Wed Aug 30, 2006 2:53 pm
Maya scene I'm working on
[lvlshot]http://img.photobucket.com/albums/v506/zaphox/stave-scene.jpg[/lvlshot]
More screen shots and info
Here if you interested :icon25:
Last edited by
AEon on Mon Jan 18, 2010 10:56 am, edited 1 time in total.
Reason: lvlshot'ed that image.
H.Reaper
Posts: 127 Joined: Sat Feb 02, 2002 8:00 am
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by H.Reaper » Wed Aug 30, 2006 2:56 pm
Hey ! that's really nice !
I remember your first scene with the sword, you did some strong progress dude.
Requiem AA
Co-Leader
Lead Level Designer
[acid]
Posts: 54 Joined: Mon Jul 19, 2004 7:00 am
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by [acid] » Wed Aug 30, 2006 3:17 pm
polishing an old warsow map
rgoer
Posts: 798 Joined: Sun Aug 17, 2003 7:00 am
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by rgoer » Wed Aug 30, 2006 7:27 pm
cool, nice to see a warsow map
dzjepp
Posts: 12839 Joined: Wed Mar 28, 2001 8:00 am
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by dzjepp » Wed Aug 30, 2006 8:15 pm
Isn't warsow like pretty much dead already.
I seem to recall it had a few influxes of players here and there and then boom it died. ;s
axbaby
Posts: 3424 Joined: Wed Dec 22, 1999 8:00 am
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by axbaby » Thu Aug 31, 2006 6:55 am
[color=#FF0000][WYD][/color]
poub_
Posts: 41 Joined: Sun Jun 25, 2006 8:50 pm
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by poub_ » Sat Sep 02, 2006 9:45 pm
warsow will always be there, i'm sure of that
i could be wrong but with the effort being put in it could become another cpm
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Sat Sep 02, 2006 9:49 pm
acid, that looks tons better than the old Egyptian theme, which was pretty bad.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
d3mol!t!on
Posts: 284 Joined: Thu Feb 16, 2006 3:48 pm
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by d3mol!t!on » Sun Sep 03, 2006 2:08 am
Nice, wviperw, looks good. And congrats on the job
Scourge
Posts: 15559 Joined: Mon Mar 25, 2002 8:00 am
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by Scourge » Sun Sep 03, 2006 2:56 am
wviperw wrote: Just some Q4 SP stuff I've been doing lately...
Oh, and it helped land me a job
here . :icon25:
Reminds me of Wolfenstein. :icon14:
Congrats on the job too. Keep it up and you guys will have Raven sewed up.
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Sun Sep 03, 2006 4:41 am
[acid] wrote: polishing an old warsow map
awesome.
you too, viper
Kat
Posts: 952 Joined: Tue Nov 14, 2000 8:00 am
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by Kat » Sun Sep 03, 2006 7:49 am
wviperw wrote: Just some Q4 SP stuff I've been doing lately...
Oh, and it helped land me a job
here . :icon25:
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!
You've added a heck of a lot to the map since the version I saw, look a whole lot better now. Did you manage to squeeze any more from the FPS?
wviperw
Posts: 334 Joined: Sat Mar 17, 2001 8:00 am
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by wviperw » Sun Sep 03, 2006 5:11 pm
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!
Heh, well I WOULD'VE told you, but I haven't seen you online lately. :P
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sun Sep 03, 2006 7:20 pm
lol, editor shot...
[lvlshot]http://img339.imageshack.us/img339/4337/wol0103stiltvillageaj2.jpg[/lvlshot]
time for another test compile soon methinks
[acid]
Posts: 54 Joined: Mon Jul 19, 2004 7:00 am
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by [acid] » Sun Sep 03, 2006 7:26 pm
hl2dm? looks like a bucket full of fun \:D/
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Sun Sep 03, 2006 8:16 pm
Congrats wvw, but surely, Placebo Effect must have weighed heavier? Congrats anyway, hope to see your stuff in RTCW2
Btw nice seremtan, but wouldn't it be cooler if it was just water below? or fog of death
wviperw
Posts: 334 Joined: Sat Mar 17, 2001 8:00 am
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by wviperw » Sun Sep 03, 2006 10:19 pm
Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Kaz
Posts: 1077 Joined: Wed Mar 08, 2006 3:43 am
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by Kaz » Mon Sep 04, 2006 2:01 am
Good job on the... job... wvw!
I found out how to make non-crappy looking renders in 3ds:
[lvlshot]http://kaz.quakedev.com/junk/smgrender.jpg[/lvlshot]
voodoochopstiks
Posts: 248 Joined: Tue Jun 08, 2004 7:00 am
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by voodoochopstiks » Mon Sep 04, 2006 7:04 am
wviperw wrote: Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. :)
I dunno man, a real nice looking map selected for competitive play on every pro q4 circuit in the world should weigh a bit.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
hemostick
Posts: 203 Joined: Wed Feb 14, 2001 8:00 am
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by hemostick » Mon Sep 04, 2006 11:08 am
[acid] - I think it's his HL2 sp project
wvw - gg !
chop - maek us q4 tdm masp !1
o'dium
Posts: 11712 Joined: Sun Mar 25, 2001 8:00 am
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by o'dium » Mon Sep 04, 2006 11:44 am
seremtan, hl2DM? Looks like a few of your blends are the wrong way around, but it looks like an interesting map to smack some guy about with a toilet
seremtan
Posts: 36011 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Mon Sep 04, 2006 5:19 pm
nope, HL2SP map 3. the blends are all correct, i can assure you. i use the 'textured & shaded' view in the 3D window, and you're looking at the 'dark side'
it's also unfinished on account of it taking long than old people sex to build