Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
[acid]
Posts: 54
Joined: Mon Jul 19, 2004 7:00 am

Post by [acid] »

wctf1 is a simple map layout wise but the architecture is rather irritating. play one or two ctfs pickups and you know the map. i'll consider your suggestion tho :)
Lenard
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Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Hipshot wrote:
+JuggerNaut+ wrote:
Hipshot wrote:
that style is hot as fuck, indeed. hopefully those aren't the q3 statues up there because that would ruin it, imo.
Course they are, I don't know what other statues to use and I can't really model some myself... Really, it looks good.
I actually agree, those statues are so played out. The style looks awesome, though. What I would suggest is finding some other models you like and reskinning them in that texture. That would be awesome.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Myth
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Joined: Wed Jan 12, 2000 8:00 am

Stave Church Scene

Post by Myth »

Maya scene I'm working on

[lvlshot]http://img.photobucket.com/albums/v506/zaphox/stave-scene.jpg[/lvlshot]

More screen shots and info Here if you interested :icon25:
Last edited by AEon on Mon Jan 18, 2010 10:56 am, edited 1 time in total.
Reason: lvlshot'ed that image.
H.Reaper
Posts: 127
Joined: Sat Feb 02, 2002 8:00 am

Post by H.Reaper »

Hey ! that's really nice !
I remember your first scene with the sword, you did some strong progress dude.
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[acid]
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Post by [acid] »

polishing an old warsow map

Image
rgoer
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Post by rgoer »

cool, nice to see a warsow map
dzjepp
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Post by dzjepp »

Isn't warsow like pretty much dead already. :( I seem to recall it had a few influxes of players here and there and then boom it died. ;s
axbaby
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Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

screens from a ca map i'll be releasing as beta tommorow

Image

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[color=#FF0000][WYD][/color]
poub_
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Post by poub_ »

warsow will always be there, i'm sure of that :) i could be wrong but with the effort being put in it could become another cpm
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Foo
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Post by Foo »

acid, that looks tons better than the old Egyptian theme, which was pretty bad.
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wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Just some Q4 SP stuff I've been doing lately...

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Oh, and it helped land me a job here. :icon25:
d3mol!t!on
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Post by d3mol!t!on »

Nice, wviperw, looks good. And congrats on the job :D
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Scourge
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Post by Scourge »

wviperw wrote:Just some Q4 SP stuff I've been doing lately...


Oh, and it helped land me a job here. :icon25:
Reminds me of Wolfenstein. :icon14:

Congrats on the job too. Keep it up and you guys will have Raven sewed up. :)
+JuggerNaut+
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Post by +JuggerNaut+ »

[acid] wrote:polishing an old warsow map
awesome.

you too, viper
Kat
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Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

wviperw wrote:Just some Q4 SP stuff I've been doing lately...


Oh, and it helped land me a job here. :icon25:
HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!

You've added a heck of a lot to the map since the version I saw, look a whole lot better now. Did you manage to squeeze any more from the FPS?
wviperw
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Post by wviperw »

HEY you monkey!!! You didn't tell me the plan of world domination actually worked!!
Heh, well I WOULD'VE told you, but I haven't seen you online lately. :P
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
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seremtan
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Post by seremtan »

lol, editor shot...

[lvlshot]http://img339.imageshack.us/img339/4337/wol0103stiltvillageaj2.jpg[/lvlshot]

time for another test compile soon methinks
[acid]
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Post by [acid] »

hl2dm? looks like a bucket full of fun \:D/
voodoochopstiks
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Post by voodoochopstiks »

Congrats wvw, but surely, Placebo Effect must have weighed heavier? Congrats anyway, hope to see your stuff in RTCW2 :D

Btw nice seremtan, but wouldn't it be cooler if it was just water below? or fog of death :D
wviperw
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Post by wviperw »

Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. :)
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Kaz
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Post by Kaz »

Good job on the... job... wvw! :D

I found out how to make non-crappy looking renders in 3ds:

[lvlshot]http://kaz.quakedev.com/junk/smgrender.jpg[/lvlshot]
voodoochopstiks
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Post by voodoochopstiks »

wviperw wrote:
Congrats wvw, but surely, Placebo Effect must have weighed heavier?
Hah, yeah right. :)
I dunno man, a real nice looking map selected for competitive play on every pro q4 circuit in the world should weigh a bit.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
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hemostick
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Post by hemostick »

[acid] - I think it's his HL2 sp project :)
wvw - gg !
chop - maek us q4 tdm masp !1
o'dium
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Post by o'dium »

seremtan, hl2DM? Looks like a few of your blends are the wrong way around, but it looks like an interesting map to smack some guy about with a toilet :D
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seremtan
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Post by seremtan »

nope, HL2SP map 3. the blends are all correct, i can assure you. i use the 'textured & shaded' view in the 3D window, and you're looking at the 'dark side'

it's also unfinished on account of it taking long than old people sex to build
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