looks fullbright... too old school to know how to fix it
/where's that massive centerpiece tower... maybe a giant clocktower with working clock to seal the deal...
!
Running Mental Beta1 - Bigfoot's come back
the compile settings are :
i made a bat file like hipshot explained and i put my compile settings from radiant + the skyfix option for the sky.
EDIT : sorry wattro i don't understand what you mean by a massive centerpiece... :icon27:
maybe would be a good idea but i don't see the need of that kind of big brush work.
Code: Select all
q3map2.exe -meta - vis -light -super2 -patchmeta -skyfix "mymap.map"
q3map2.exe -convert "mymap.bsp"
EDIT : sorry wattro i don't understand what you mean by a massive centerpiece... :icon27:
maybe would be a good idea but i don't see the need of that kind of big brush work.
bigfoot: for the necessary compile switches please have a look here
Also you'll find some detailed explanations in this thread
Hope that helps.
Also you'll find some detailed explanations in this thread
Hope that helps.
Yeah, those compile switches are off. You need to run q3map2 3 times in your batch file, once for bsp, once for vis, and once for light. You seem to have rolled them all into one.
You don't need to run -convert. It is only used to convert a map into some other kind of file, like an ASE model.
I think Hipshot suggested it above only in regards to creating a skybox model with Radiant, if you don't have a modeling program.
maz0r's link above should help.
You don't need to run -convert. It is only used to convert a map into some other kind of file, like an ASE model.
I think Hipshot suggested it above only in regards to creating a skybox model with Radiant, if you don't have a modeling program.
maz0r's link above should help.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
BTW, with ydnar's leet style skies, you can add the same colour fog as the skybox (that sandy colour) and that will give you the effect you need.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]