Hello guys,
Since ages, I took my Q3 cd out of my cupboard and I've installed it again, I wanted to fumble a bit with it and check some stuff out. I got quite some experience in modding with the Medal of Honor engine but in Q3 I saw something I'm not familiar with. The ui/hud stuff in Q3 are all compiled in a file named ui.qvm right? I was wondering, how I get them out of there, like if I want to edit them to make new menus or whatever for like a TC mod (not that I'm making one). And how do you make such a .qvm file? Another question I got, is there a way so you dont need those ui/hud files in a .qvm? But having them outside it? Like the same you can do with pk3 files?
Hopefully someone can help me out with these questions, I had a look on the net already but I couldn't find much info about it.
Cheers, At0miC
ui.qvm
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Re: ui.qvm
ftp://ftp.idsoftware.com/idstuff/quake3 ... ce_132.exeAnd how do you make such a .qvm file?
set sv_pure 0Another question I got, is there a way so you dont need those ui/hud files in a .qvm? But having them outside it? Like the same you can do with pk3 files?
Alright, thanks a lot. Well I tried a bit, I want to have the stuff that's inside ui.qvm out, so I can edit them and test them anytime (without compiling it back to ui.qvm). Is that possible? I tried, I removed the ui.qvm but the game crashed while starting up. What ui-stuff files do I need in baseq3 and in what folders to replace the ui.qvm file.
(to my first post: I didnt mean if it was possible to have the complete 'vm/ui.qvm' folder and file out of a pk3 but I want to have the stuff out of the ui.qvm)
I hope you guys understand me a bit.
Can someone explain me how it works in detail. And if someone knows a tut which is related to this, it would be very great if you post a link =).
At0miC
(to my first post: I didnt mean if it was possible to have the complete 'vm/ui.qvm' folder and file out of a pk3 but I want to have the stuff out of the ui.qvm)
I hope you guys understand me a bit.
Can someone explain me how it works in detail. And if someone knows a tut which is related to this, it would be very great if you post a link =).
At0miC
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm