cpma huds
Check out the wiki riddla: http://www.promode.org/wiki/index.php/Custom_HUDs
When you adjust it's mostly about x/y pixel placement iirc.
prince this is what I mean:
[lvlshot]http://img367.imageshack.us/img367/4378 ... 001zs3.jpg[/lvlshot]
You are probably right that it's not part of your hud, but do you know the cfg that might control the weapon list on the bottom like that? I'd llike to turn it off.
When you adjust it's mostly about x/y pixel placement iirc.
prince this is what I mean:
[lvlshot]http://img367.imageshack.us/img367/4378 ... 001zs3.jpg[/lvlshot]
You are probably right that it's not part of your hud, but do you know the cfg that might control the weapon list on the bottom like that? I'd llike to turn it off.
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
GameTime
{
rect 497 450 0 0
textalign C
fontsize 31 29
color 1 1 1 1
font cpma
textstyle 1
}
496 = x coordinate
450 = y coordinate
0 = width
0 = height
width and height dont matter because fontsize is used, 31 29
textalign = L/R/C self explanatory, though changing it can fuck things up if the width of your element reaches beyond 640x480
color = (R) (G) (B) (opacity) 1 1 1 1 in this case. can be used in percentages
font = ID, IDBLOCK, CPMA, THREEWAVE if not set in each element that element defaults to !DEFAULT (which can be applied anywhere for single elements or groups multiple times)
textstyle 1 = drop shadow behind fonts
{
rect 497 450 0 0
textalign C
fontsize 31 29
color 1 1 1 1
font cpma
textstyle 1
}
496 = x coordinate
450 = y coordinate
0 = width
0 = height
width and height dont matter because fontsize is used, 31 29
textalign = L/R/C self explanatory, though changing it can fuck things up if the width of your element reaches beyond 640x480
color = (R) (G) (B) (opacity) 1 1 1 1 in this case. can be used in percentages
font = ID, IDBLOCK, CPMA, THREEWAVE if not set in each element that element defaults to !DEFAULT (which can be applied anywhere for single elements or groups multiple times)
textstyle 1 = drop shadow behind fonts
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
edit: nmdzjepp wrote:Check out the wiki riddla: http://www.promode.org/wiki/index.php/Custom_HUDs
When you adjust it's mostly about x/y pixel placement iirc.
prince this is what I mean:
[lvlshot]http://img367.imageshack.us/img367/4378 ... 001zs3.jpg[/lvlshot]
You are probably right that it's not part of your hud, but do you know the cfg that might control the weapon list on the bottom like that? I'd llike to turn it off.
ch_drawweaponselect 1 will do that. nothing to do with hud.
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
My mix of my 1.34 to 1.35 hud...mixed with some stuff from others.
a second with with a different weapon layout:
They aren't over complex, but work well =>
-hf
Code: Select all
!DEFAULT
{
fontsize 8
color 1, 1, 1, 1
textstyle 1
}
NetGraph
{
rect 592 432 48 48
bgcolor 0.25 0.25 0.25 0.25
fill
}
NetGraphPing
{
rect 592 432 48 12
textalign C
}
# the WeaponList has to get a little funky to be able to handle all the legacyhud tricks:
# W and H are the size of EACH weapon, not the total
# and for the horizontal weaponlist (textalign C) X is the point to center around
WeaponList
{
rect 0 80 48 16
color 0.25 0.25 1 0.75
bgcolor 0.25 0.25 0.25 0.75
fontsize 16
}
StatusBar_HealthIcon
{
rect 260 420 24 24
image "gfx/2d/cpmaicon_180.tga"
}
StatusBar_HealthCount
{
rect 240 448 48 24
font idblock
fontsize 16 24
textalign R
}
StatusBar_ArmorIcon
{
rect 352 420 24 24
}
StatusBar_ArmorCount
{
rect 352 448 48 32
font idblock
fontsize 16 24
}
StatusBar_AmmoIcon
{
rect 312 428 16 16
}
StatusBar_AmmoCount
{
rect 302 448 36 16
font idblock
fontsize 12 16
textalign C
}
FPS
{
rect 0, 465, 642, 25
color 1, 1, 1, 0.5
textalign R
}
GameTime
{
rect 21, 449, 620, 50
fontsize 8
color 1, 1, 1, 0.5
textalign R
}
GameType
{
rect 0, 16, 640, 24
fontsize 24
textalign C
color 1, 1, 0.5, 1
}
WarmupInfo
{
rect 0, 40, 640, 24
fontsize 16
textalign C
}
FollowMessage
{
rect 0, 400, 640, 12
textalign C
}
SpecMessage
{
rect 0, 80, 640, 16
fontsize 16
textalign C
}
FragMessage
{
rect 0, 280, 640, 16
fontsize 10
textalign C
time 1000
fade 1, 1, 1, 0.5
}
RankMessage
{
rect 0, 290, 640, 12
fontsize 10
textalign C
time 1000
fade 1, 1, 1, 0.5
}
PlayerSpeed
{
rect 0, 457, 642, 25
color 1, 1, 1, 0.5
textalign R
}
ItemPickup
{
rect 24, 384, 640, 16
fontsize 16
time 1500
#fade 1, 1, 1, 0.5
}
ItemPickupIcon
{
rect 0, 384, 16, 16
time 1500
# fading an image requires an alpha channel, which the icons don't have >:(
#fade 1, 1, 1, 0.5
}
TargetName
{
rect 0, 256, 640, 12
textalign C
time 500
color 1, 1, 1, 0.5
}
TargetStatus
{
rect 0, 268, 640, 12
textalign C
time 500
color 0.5, 1, 1, 1
}
Chat1 { rect 0, 372, 640, 12; time 3000; }
Chat2 { rect 0, 360, 640, 12; time 3000; }
Chat3 { rect 0, 348, 640, 12; time 3000; }
Chat4 { rect 0, 336, 640, 12; time 3000; }
Chat5 { rect 0, 324, 640, 12; time 3000; }
Chat6 { rect 0, 312, 640, 12; time 3000; }
Chat7 { rect 0, 300, 640, 12; time 3000; }
Chat8 { rect 0, 288, 640, 12; time 3000; }
VoteMessageArena
{
rect 0, 60, 640, 16
fontsize 16
textalign C
}
VoteMessageWorld
{
rect 0, 76, 640, 16
fontsize 16
textalign C
color 1, 1, 0, 1
}
Score_Limit { rect 0, 420, 32, 20; textalign R; fontsize 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
Score_OWN { rect 0, 440, 32, 20; textalign R; fontsize 20; bgcolor 1 1 1 0.5; fill; }
Score_NME { rect 0, 460, 32, 20; textalign R; fontsize 20; bgcolor 0 1 0 0.5; fill; }
# that's all the DM stuff
Team1 { rect 0, 372, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team2 { rect 0, 360, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team3 { rect 0, 348, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team4 { rect 0, 336, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team5 { rect 0, 324, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team6 { rect 0, 312, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team7 { rect 0, 300, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
Team8 { rect 0, 288, 640, 12; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 8 12; monospace; }
# PowerUp1_Icon is also used for the O/D indicator in CTFS
PowerUp1_Icon { rect 608, 264, 32, 32; }
PowerUp1_Time { rect 544, 264, 64, 32; textalign R; fontsize 32; }
PowerUp2_Icon { rect 608, 232, 32, 32; }
PowerUp2_Time { rect 544, 232, 64, 32; textalign R; fontsize 32; }
PowerUp3_Icon { rect 608, 200, 32, 32; }
PowerUp3_Time { rect 544, 200, 64, 32; textalign R; fontsize 32; }
PowerUp4_Icon { rect 608, 168, 32, 32; }
PowerUp4_Time { rect 544, 168, 64, 32; textalign R; fontsize 32; }
FlagStatus_OWN { rect 608 400 32 32; color 1 1 1 1; }
FlagStatus_NME { rect 568 400 32 32; color 0 1 0 1; }
TeamCount_OWN { rect 620, 40, 20, 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 20; }
TeamIcon_OWN { rect 600, 40, 20, 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "gfx/2d/cpmaicon_180.tga"; }
TeamCount_NME { rect 620, 64, 20, 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 20; }
TeamIcon_NME { rect 600, 64, 20, 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "gfx/2d/blender_180.tga"; }
Code: Select all
!DEFAULT
{
fontsize 8
color 1, 1, 1, 1
textstyle 1
}
WeaponList
{
rect 320 464 30 11
color 0.2 0.2 0.7 0.75
font cpma
textalign C
fontsize 11
bgcolor 0 0 0 0.5
fill
}
StatusBar_HealthIcon
{
rect 220 438 24 24
image "gfx/2d/cpmaicon_180.tga"
}
StatusBar_HealthCount
{
rect 260 438 48 24
font idblock
fontsize 16 24
textalign R
}
StatusBar_ArmorIcon
{
rect 400 438 24 24
}
StatusBar_ArmorCount
{
rect 332 438 32 32
font idblock
fontsize 16 24
}
FPS
{
rect 0, 465, 642, 25
color 1, 1, 1, 0.5
textalign R
}
GameTime
{
rect 21, 449, 620, 50
fontsize 8
color 1, 1, 1, 0.5
textalign R
}
GameType
{
rect 0 16 640 24
fontsize 20
textalign C
color 1 1 0.5 1
}
WarmupInfo
{
rect 0 40 640 24
fontsize 16
textalign C
}
FollowMessage
{
rect 0 250 640 12
textalign C
}
SpecMessage
{
rect 0 80 640 16
fontsize 12 16
textalign C
}
FragMessage
{
rect 0, 280, 640, 16
fontsize 10
textalign C
time 1000
fade 1, 1, 1, 0.5
}
RankMessage
{
rect 0, 290, 640, 12
fontsize 10
textalign C
time 1000
fade 1, 1, 1, 0.5
}
PlayerSpeed
{
rect 0, 457, 642, 25
color 1, 1, 1, 0.5
textalign R
}
ItemPickup
{
rect 24 384 640 16
fontsize 12 16
time 1500
#fade 1 1 1 0.5
}
ItemPickupIcon
{
rect 0 384 16 16
time 1500
# fading an image requires an alpha channel which the icons don't have >:(
#fade 1 1 1 0.5
}
TargetName
{
rect 0 256 640 12
textalign C
time 500
}
TargetStatus
{
rect 0 268 640 12
textalign C
time 500
color 0.5 1 1 1
}
Chat1 { rect 0 372 640 12; time 0001; }
Chat2 { rect 0 360 640 12; time 0001; }
Chat3 { rect 0 348 640 12; time 0001; }
Chat4 { rect 0 336 640 12; time 0001; }
Chat5 { rect 0 324 640 12; time 0001; }
Chat6 { rect 0 312 640 12; time 0001; }
Chat7 { rect 0 300 640 12; time 0001; }
Chat8 { rect 0 288 640 12; time 0001; }
VoteMessageArena
{
rect 0 60 640 16
fontsize 12 16
textalign C
}
VoteMessageWorld
{
rect 0 76 640 16
fontsize 12 16
textalign C
color 1 1 0 1
}
Score_Limit { rect 0 420 32 20; textalign R; fontsize 16 20; bgcolor 0.5 0.5 0.5 0.5; fill; }
Score_OWN { rect 0 440 32 20; textalign R; fontsize 16 20; bgcolor 1 1 1 0.5; fill; }
Score_NME { rect 0 460 32 20; textalign R; fontsize 16 20; bgcolor 0 1 0 0.5; fill; }
# that's all the DM stuff
!DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign R; }
Team1 { rect 0, 472, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team2 { rect 0, 465, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team3 { rect 0, 458, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team4 { rect 0, 451, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team5 { rect 0, 444, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team6 { rect 0, 437, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team7 { rect 0, 430, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
Team8 { rect 0, 423, 640, 7; bgcolor 0.5 0.5 0.5 0.5; textalign R; fontsize 6 7; monospace; }
!DEFAULT { bgcolor 0 0 0 0; textalign L; }
# PowerUp1_Icon is also used for the O/D indicator in CTFS
PowerUp1_Icon { rect 608 264 32 32; }
PowerUp1_Time { rect 544 264 64 32; textalign R; fontsize 24 32; }
PowerUp2_Icon { rect 608 232 32 32; }
PowerUp2_Time { rect 544 232 64 32; textalign R; fontsize 24 32; }
PowerUp3_Icon { rect 608 200 32 32; }
PowerUp3_Time { rect 544 200 64 32; textalign R; fontsize 24 32; }
PowerUp4_Icon { rect 608 168 32 32; }
PowerUp4_Time { rect 544 168 64 32; textalign R; fontsize 24 32; }
FlagStatus_OWN { rect 608 400 32 32; color 1 1 1 1; }
FlagStatus_NME { rect 568 400 32 32; color 0 1 0 1; }
TeamCount_OWN { rect 620 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; }
TeamIcon_OWN { rect 600 40 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "gfx/2d/cpmaicon_180.tga"; }
TeamCount_NME { rect 620 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; fontsize 12 16; }
TeamIcon_NME { rect 600 64 20 20; bgcolor 0.5 0.5 0.5 0.5; fill; image "gfx/2d/blender_180.tga"; }
-hf
I like Prince1000's hud, but I felt the need to move some of it around, as some of it was misaligned..etc.
Code: Select all
#prince1000's hud, edited by v1l3 8-17-06
!DEFAULT
{
font CPMA
fontsize 8
}
FPS { rect 440 470 640 0; color 1 1 1 0.4; textalign L; fontsize 6; }
#PlayerSpeed { rect 0 427 640 0; color 1 1 1 0.4; textalign R; fontsize 6; }
_PostDecorate1 { rect 0 447 640 1; bgcolor 1 1 1 0.5; fill; }
StatusBar_HealthCount
{
rect 168 448 48 24
font idblock
fontsize 16 24
}
#!PreDecorate1 { rect 220 430 2 36; bgcolor 1 1 1 1; fill; }
WeaponList
{
rect 510 449 40 7
color 0.2 0.2 0.7 0.75
font CPMA
textalign L
fontsize 6 7
bgcolor 0 0 0 0
textstyle 1
fill
}
ItemPickupIcon {
rect 2, 384, 16, 16
time 1500
# fading an image requires an alpha channel, which the icons don't have >:(
#fade 1, 1, 1, 0.5
}
ItemPickup
{
rect 24, 384, 640, 16
fontsize 16
time 1500
#fade 1, 1, 1, 0.5
}
NetGraphPing
{
rect 454 468 10 12
textalign L
textstyle 1
font id
fontsize 8 10
}
#NetGraph
#{
# rect 100 454 24 24
# bgcolor 0.6 0.6 0.6 0.6
#
#}
StatusBar_AmmoIcon
{
rect 315 464 15 15
}
StatusBar_AmmoCount
{
rect 316 451 12 12
font id
fontsize 8 10
textalign c
textstyle 1
color 1 1 1 0.8
}
StatusBar_HealthIcon
{
rect 258 457 16 16
image "gfx/2d/cpmaicon_180.tga"
}
StatusBar_HealthCount
{
rect 290 456 0 0
font IDblock
color 1 1 1 1
fontsize 10 16
textstyle 1
textalign C
}
StatusBar_ArmorCount
{
rect 352 456 0 0
font IDblock
fontsize 10 16
textstyle 1
color 1 1 1 1
textalign C
}
StatusBar_ArmorIcon
{
rect 371 457 16 16
}
GameTime
{
rect 447 450 0 0
textalign C
fontsize 22 20
color 1 1 1 1
font cpma
textstyle 1
}
FragMessage
{
rect 0 340 640 16
fontsize 12 14
textalign C
textstyle 1
time 2000
fade 1 1 1 1
}
TargetName
{
rect 0, 266, 640, 12
font ID
fontsize 8 10
textstyle 1
textalign C
time 500
color 1, 1, 1 0.8
}
TargetStatus
{
fontsize 8 10
rect 0, 278, 640, 12
textstyle 1
textalign C
time 500
color 0.5, 1, 1, 0.8
}
Chat1 { rect 5 401 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 1; }
Chat2 { rect 5 413 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.9; }
Chat3 { rect 5 425 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.8; }
Chat4 { rect 5 437 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.7; }
#Chat5 { rect 5 445 640 0; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.6; }
Score_Limit { rect 34 460 11 23; fontsize 8 10; textstyle 1; font IDBLOCK; color 1 0 0 1; fill; bgcolor 0 0 0 0; textalign C; }
Score_OWN { rect 2 449 27 14; fontsize 10 12; textstyle 1; font ID; color 0 1 0 1; fill; bgcolor 1 1 1 0.7; textalign R; }
Score_NME { rect 2 465 27 14; fontsize 10 12; textstyle 1; font ID; color 1 1 1 1; fill; bgcolor 0 1 0 0.5; textalign R; }
Team8 { rect 509 374 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team7 { rect 509 383 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team6 { rect 509 392 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team5 { rect 509 401 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team1 { rect 509 437 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team2 { rect 509 428 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team3 { rect 509 419 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
Team4 { rect 509 410 0 9; fontsize 7 9; textstyle 1; bgcolor 0 1 0 0.3; monospace; textalign c; }
# PowerUp1_Icon is also used for the O/D indicator in CTFS... And sadly also for FLAG in ctf....
PowerUp1_Icon { rect 210 456 16 16; }
PowerUp1_Time { rect 213 461 10 10; textalign C; fontsize 8 6; textstyle 1; color 1 1 1 0.9; }
PowerUp4_Icon { rect 150 456 16 16; }
PowerUp4_Time { rect 153 261 10 10; textalign C; fontsize 8 6; textstyle 1; color 1 1 1 0.9; font ID; }
PowerUp3_Icon { rect 170 456 16 16; }
PowerUp3_Time { rect 173 461 10 10; textalign C; fontsize 8 6; textstyle 1; color 1 1 1 0.9; font ID; }
PowerUp2_Icon { rect 190 456 16 16; }
PowerUp2_Time { rect 193 461 10 10; textalign C; fontsize 8 6; textstyle 1; color 1 1 1 0.9; }
FlagStatus_OWN { rect 30 449 18 14; color 0 1 0 0.8; }
FlagStatus_NME { rect 30 465 18 14; color 1 1 1 0.8; }
TeamCount_OWN { rect 47 455 13 11; fill; font IDBLOCK; textstyle 1; textalign C; fontsize 6 8; color 0 1 0 0.8; bgcolor 0 0 0 0; }
TeamCount_NME { rect 47 467 13 11; fill; font IDBLOCK; textstyle 1; textalign C; fontsize 6 8; color 1 1 1 0.8; bgcolor 0 0 0 0; }
GameType
{
rect 0 20 640 24
fontsize 20
textalign C
color 1 1 0.5 1
}
WarmupInfo
{
rect 0 40 640 24
fontsize 16
textalign C
}
SpecMessage
{
rect 0 10 640 16
fontsize 8 10
textalign c
color 1 1 1 1
textstyle 1
}
FollowMessage
{
rect 0 90 640 12
fontsize 12 14
textalign C
}
VoteMessageArena
{
rect 0 340 640 8
textalign C
fontsize 10 12
textstyle 1
}
VoteMessageWorld
{
rect 0 300 640 8
textalign C
color 1 1 0 1
fontsize 10 12
textstyle 1
}
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
-
- Posts: 468
- Joined: Sun May 14, 2000 7:00 am
Whats the fov on that? 140...prince1000 wrote:ha thx! i noticed that but never took the time to fix it. this is my current one:
[lvlshot]http://img224.imageshack.us/img224/6462/shot0043wv3.jpg[/lvlshot]
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
Q3CPMA HUD Editor
http://www.esreality.com/?a=post&id=1175463
http://www.esreality.com/?a=post&id=1175463
-
- Posts: 1892
- Joined: Sun Jan 07, 2001 8:00 am
ok done fucking around with hud for a while:
[lvlshot]http://img237.imageshack.us/img237/501/shot0045vr6.jpg[/lvlshot]
[lvlshot]http://img237.imageshack.us/img237/501/shot0045vr6.jpg[/lvlshot]
Code: Select all
!DEFAULT
{
font threewave
fontsize 8 10
}
NetGraphPing
{
rect 628 4 10 10
font threewave
fontsize 8 10
textstyle 0
textalign R
}
WeaponList
{
rect 2 448 40 7
font id
fontsize 8 8
textstyle 1
textalign L
color 0 1 0 0.5
bgcolor 0 0 0 0
fill
}
ItemPickupIcon
{
rect 312 457 16 16
time 1000
}
StatusBar_AmmoIcon
{
rect 152 458 18 18
}
StatusBar_AmmoCount
{
rect 180 458 22 14
font idblock
fontsize 10 18
textstyle 0
textalign L
color 0 1 1 1
}
StatusBar_HealthCount
{
rect 250 450 50 28
font IDblock
fontsize 20 28
textstyle 0
textalign R
color 1 1 1 1
}
StatusBar_ArmorCount
{
rect 340 450 50 28
font IDblock
fontsize 20 28
textstyle 0
textalign L
color 1 1 1 1
}
GameTime
{
rect 490 450 31 29
font cpma
fontsize 32 29
textstyle 1
textalign C
color 1 1 1 1
}
FragMessage
{
rect 170 335 300 12
font id
time 2000
fontsize 10 12
textstyle 1
textalign C
}
RankMessage
{
rect 170 320 300 12
font id
time 2000
fontsize 10 12
textstyle 1
textalign C
}
TargetName
{
rect 160 295 320 12
font ID
time 500
fontsize 8 10
textstyle 0
textalign C
color 1 1 1 0.8
}
TargetStatus
{
rect 160 280 320 12
time 500
fontsize 8 10
textstyle 0
textalign C
color 0.49 1 1 0.8
}
GameType
{
rect 438 50 200 12
font id
fontsize 10 12
textstyle 1
textalign R
color 1 1 0 0.8
}
WarmupInfo
{
rect 438 65 200 12
font id
fontsize 10 14
textstyle 1
textalign R
color 1 0 0 0.8
}
SpecMessage
{
rect 270 5 100 10
font id
fontsize 8 10
textstyle 1
textalign C
color 1 1 1 1
}
FollowMessage
{
rect 170 20 300 14
font id
fontsize 12 14
textstyle 1
textalign C
color 1 1 1 1
}
VoteMessageArena
{
rect 2 65 300 12
font id
fontsize 10 12
textstyle 1
textalign L
}
VoteMessageWorld
{
rect 2 50 300 12
font id
fontsize 10 12
textstyle 1
textalign L
color 1 1 0 1
}
Chat1 { rect 2 401 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 1 ; }
Chat2 { rect 2 413 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.87 ; }
Chat3 { rect 2 425 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.8 ; }
Chat4 { rect 2 437 300 9; font threewave; time 5000; fontsize 7 9; textstyle 1; color 1 1 1 0.68 ; }
Team8 { rect 338 353 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team7 { rect 338 365 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team6 { rect 338 377 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team5 { rect 338 389 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team1 { rect 338 437 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team2 { rect 338 425 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team3 { rect 338 413 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
Team4 { rect 338 401 300 9; fontsize 7 9; monospace; textstyle 0; textalign R; bgcolor 0 1 0 0.3 ; }
PowerUp4_Icon { rect 10 255 32 32; }
PowerUp4_Time { rect 10 255 32 32; font threewave; fontsize 12 12; textstyle 1; textalign C; color 1 1 0 0.87 ; }
PowerUp1_Icon { rect 10 360 32 32; }
PowerUp1_Time { rect 10 360 32 32; font threewave; fontsize 12 12; textstyle 0; textalign C; color 1 1 0 0.87 ; }
PowerUp2_Icon { rect 10 325 32 32; }
PowerUp2_Time { rect 10 325 32 32; font threewave; fontsize 12 12; textstyle 0; textalign C; color 1 1 0 0.87 ; }
PowerUp3_Icon { rect 10 290 32 32; }
PowerUp3_Time { rect 10 290 32 32; font threewave; fontsize 12 12; textstyle 1; textalign C; color 1 1 0 0.87 ; }
Score_Limit { rect 596 456 11 23; font id; fontsize 12 14; textstyle 1; textalign C; color 1 0 0 1 ; bgcolor 0 0 0 0 ; fill; }
Score_OWN { rect 613 449 27 14; font threewave; fontsize 8 10; textstyle 1; textalign R; color T; bgcolor 0 0 0 0.68 ; fill; }
Score_NME { rect 613 465 27 14; font threewave; fontsize 8 10; textstyle 1; textalign R; color E; bgcolor 0 0 0 0.68 ; fill; }
FlagStatus_OWN { rect 595 449 14 14; color 0 0 0 0 ; bgcolor 0 0 0 1 ; }
FlagStatus_NME { rect 595 465 14 14; color 0 0 0 0 ; bgcolor 0 0 0 1 ; }
TeamCount_OWN { rect 580 451 13 11; font id; fontsize 8 10; textstyle 1; textalign C; color 1 1 1 1 ; bgcolor 0 0 0 0 ; fill; }
TeamCount_NME { rect 580 466 13 11; font id; fontsize 8 10; textstyle 1; textalign C; color 0 1 0 1 ; bgcolor 0 0 0 0 ; fill; }