I took a quick look, and I'm pretty sure what a13n is talking about is that there's a lot of both maps being drawn even when those parts are way out of your view and around corners and suchlike. (You can check this with r_showtris 1 at the console, just in case you don't know...)squirell man wrote:overdraw? like no caulk? yeah on the dueling courtyards I ran out of time cuz I had to go on vacation, there was a comp. but no q3radiant, *sob*a13n wrote:@squirell man
Your maps are currenlty disqualified due to the excessive overdraw.
Please check the visibility.
Looks like you could probably use hint brushes to at least improve this a bit. On the one hand, it's not the end of the world because (a) they're small levels, and (b) it's only two people playing, but I suspect (he says cautiously) that you could improve the overdraw a lot with some really basic hinting in just a few minutes. I'd have to look at the .maps to be sure, of course...
You should probably also make many of the small details (e.g. the bits under the flags in at least one map) detail (if you haven't already) and non-solid, or at least clip them off to lose the bouncy-ness when you move over them.
Fun little maps.
