Treyarch is looking for Level Builders!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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79DieselRabbit
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Treyarch is looking for Level Builders!

Post by 79DieselRabbit »

Hey all,

Treyarch is looking for Level Builders for our upcoming Bond game. The job consists of using our version of Radiant to design, block out, iterate on, and detail single player and multiplayer levels. There are requirements but they are not nearly as important as an impressive portfolio and a good personality.
The job does require relocation to Santa Monica, CA but relocation assistance can be discussed.
Here's the actual description:
Treyarch is currently looking for Level Builders. We have just finished Call of Duty 3. We are putting the finishing touches on Spider-Man 3 and we are starting work on our upcoming Bond title. The studio is currently developing leading-edge games for the Xbox 360 and PlayStation 3. Treyarch is located in a recently renovated space in Santa Monica, CA, just minutes from the beach. Team members enjoy playing weekly basketball and soccer games, afternoon foosball or working out at the neighboring gym. The studio has Friday morning bagels, stocked kitchens, great benefits and competitive salaries.

Responsibilities:
· Work closely with lead level builder, other artists and designers to create stunning cutting edge environments that are fun to play.
· Responsible for modeling architectural geometry, terrain, and props for game environments.
· Placement of props in game levels.


Qualifications
Required:
· Strong proficiency with a Radiant based level editor.
· Experience with mesh editing, texture mapping, with specific focus on environmental assets.

Preferences:
· Experience with the Call of Duty 2 tools.
· B.A. in Art or Architecture or equivalent.
· Have at least 2 years of industry experience.
· Have shipped at least one AAA title.
· Familiarity with Photoshop, SketchUp.
If you're interested, send me your resume and include your nick here as well as any links to an online portfolio. Any questions are also welcome.

kworrel -at- treyarch.com

Thanks!
Last edited by 79DieselRabbit on Fri Apr 06, 2007 8:21 pm, edited 1 time in total.
obsidian
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Post by obsidian »

Hey, I didn't know you worked at Treyarch, was wondering what happened to you.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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79DieselRabbit
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Post by 79DieselRabbit »

Heh, yea I've been at Treyarch ever since Gray Matter got folded into it. I know I haven't been around here a lot in the past, oh 3 years, but releasing a title a year keeps you kinda busy. :)
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Survivor
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Post by Survivor »

DieselRabbit, person that got me on the boards >:E
Some things you don't forget. Good to see you're doing well. With all these job offers flying around on q3w I wish i had put some more work into mapping and released some maps.
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79DieselRabbit
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Post by 79DieselRabbit »

Wow. How the hell did I manage that? I'm honored.

It's never too late to start mapping, or pick it up again. Being back here has brought back some fond memories for me. I'm even thinking I'm gonna try getting into some Q4 stuff.
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Survivor
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Post by Survivor »

I had some trouble getting the directories right within a pk3. We had a e-mail convo of about 5 mails after which the problem was resolved and i regged up into the q3w army. Man, 4 years and 4 months ago already. btw 1 more post and you'll belong to the 1k and up posters :p
pjw
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Post by pjw »

79DieselRabbit wrote:I'm gonna try getting into some Q4 stuff.
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SonicClang
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Post by SonicClang »

79, are you friends with Jason (heXum)? Him and I go a few years back. He works there.
The number 1 cause of death in games is panic.
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Todtsteltzer
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Post by Todtsteltzer »

79DieselRabbit wrote:...It's never too late to start mapping, or pick it up again. Being back here has brought back some fond memories for me. I'm even thinking I'm gonna try getting into some Q4 stuff.
Hmm, ok... but it would be really great to see a final version of 79drdm5. ;)
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79DieselRabbit
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Post by 79DieselRabbit »

SonicClang wrote:79, are you friends with Jason (heXum)? Him and I go a few years back. He works there.
Yea, I know Jason. Worked with him on CoD2:BRO and CoD3. Hell of a talented mapper.

[edit] woot 1k!
Last edited by 79DieselRabbit on Sun Apr 08, 2007 5:22 am, edited 1 time in total.
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79DieselRabbit
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Post by 79DieselRabbit »

Todtsteltzer wrote:
79DieselRabbit wrote:...It's never too late to start mapping, or pick it up again. Being back here has brought back some fond memories for me. I'm even thinking I'm gonna try getting into some Q4 stuff.
Hmm, ok... but it would be really great to see a final version of 79drdm5. ;)
You may still yet. :icon31:
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