Killinator
Posts: 56 Joined: Thu May 10, 2007 7:56 pm
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by Killinator » Thu May 10, 2007 9:01 pm
Im pretty sure that there is a way to make the walls bright while you are playing but i do not remember the code you use in console
I AM NOT looking to make the screen brighter. just the walls, floor!!!
Meh :P
menkent
Posts: 2629 Joined: Sun Jul 23, 2000 7:00 am
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by menkent » Thu May 10, 2007 9:09 pm
r_mapoverbrightbits
r_gamma
try those
Killinator
Posts: 56 Joined: Thu May 10, 2007 7:56 pm
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by Killinator » Thu May 10, 2007 9:37 pm
sorry dude those make the screen brighter
i just want the walls
Meh :P
Killinator
Posts: 56 Joined: Thu May 10, 2007 7:56 pm
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by Killinator » Thu May 10, 2007 9:45 pm
CUZ its amazing
this guy thru q3 showed me the code long ago
but i obviously forgot
there are like no shadows nothing is dark
its easy to see everything and campers die quicker
Meh :P
+JuggerNaut+
Posts: 22175 Joined: Sun Oct 14, 2001 7:00 am
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by +JuggerNaut+ » Thu May 10, 2007 9:50 pm
how about changing the enemy's character/color to see them better? i've always liked the game pretty much the default lighting because it sets a mood. so romantic.
Killinator
Posts: 56 Joined: Thu May 10, 2007 7:56 pm
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by Killinator » Thu May 10, 2007 9:55 pm
...
change the enemy's color?
well i dunno how ud do that
Meh :P
menkent
Posts: 2629 Joined: Sun Jul 23, 2000 7:00 am
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by menkent » Thu May 10, 2007 9:57 pm
Code: Select all
seta r_gamma "2"
seta r_dynamicLight "0"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_smp "0"
seta r_vertexLight "1"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_texturebits "0"
seta r_detailtextures "0"
seta r_picmip "5"
seta r_ext_gamma_control "0"
seta r_fullbright "0"
seta r_mapOverBrightBits "3"
seta r_intensity "1.6"
seta r_ambientScale "0.5"
seta r_lightmap "0"
fool around with those
menkent
Posts: 2629 Joined: Sun Jul 23, 2000 7:00 am
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by menkent » Thu May 10, 2007 9:59 pm
as for enemy model settings, try this in cpma
Code: Select all
seta enemyModel "keel/pm"
seta cg_enemyModel "keel/pm"
seta cg_forcemodel 1
seta cg_forceenemymodel 1
seta cg_enemyColors "0iii"
dubz
Posts: 513 Joined: Tue Sep 27, 2005 3:07 am
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by dubz » Fri May 11, 2007 1:28 am
r_picmip 10 and above is what your looking for or r_fullbright which makes all walls white
leilei
Posts: 145 Joined: Mon Mar 05, 2007 7:07 pm
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by leilei » Fri May 11, 2007 4:48 am
hah you guys have aids
menkent
Posts: 2629 Joined: Sun Jul 23, 2000 7:00 am
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by menkent » Fri May 11, 2007 5:27 am
r_picmip above 3 (i think... maybe 5) is restricted by pb, so it won't work on most servers anyway.
not sure about fullbright. never tried it in q3.
MKJ
Posts: 32581 Joined: Fri Nov 24, 2000 8:00 am
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by MKJ » Fri May 11, 2007 9:41 am
r_fullbright 1
vid_restart
Killinator
Posts: 56 Joined: Thu May 10, 2007 7:56 pm
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by Killinator » Fri May 11, 2007 12:29 pm
beautiful
fullbright is amazing thank you!
Meh :P
dubz
Posts: 513 Joined: Tue Sep 27, 2005 3:07 am
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by dubz » Fri May 11, 2007 3:23 pm
menkent wrote: r_picmip above 3 (i think... maybe 5) is restricted by pb, so it won't work on most servers anyway.
not sure about fullbright. never tried it in q3.
most servers run without pb, some still have it, and there are a few of thoose with stupid fucking admins, that set your fps, maxpackets etc... automaticly so its fucking with your cfg and you dont even know.
Kammesennin
Posts: 277 Joined: Sun Jun 19, 2005 4:22 am
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by Kammesennin » Fri May 11, 2007 7:56 pm
sounded like he was looking for r_lightmap 1
[url=http://profile.mygamercard.net/Kammesennin][img]http://card.mygamercard.net/Kammesennin.png[/img][/url]
Killinator
Posts: 56 Joined: Thu May 10, 2007 7:56 pm
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by Killinator » Fri May 11, 2007 9:49 pm
k yeah i was looking for /r_lightmap 1
om done i dont need no more help
capiche?
i stopped watching this topic
Meh :P