starting location, and more

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cpu90
Posts: 7
Joined: Wed Nov 30, 2005 10:16 pm

starting location, and more

Post by cpu90 »

Hi all,

I am new to quake 3 map editing, and I have a few questions to ask:

1. I have a map built, the .bsp file. However I seemed to have lost the original .map file. Is it possible for me to change the starting position by code instead of from the map editor?

2. Is there a way for me to change my "height" in the map by code? (I'd like to be walking at a higher altitude from now, right now I seem like walking only 1 ft above the ground on my map)

thanks in advance guys
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

1. Super Configurable Quake 3 allows you to do that, along with other mods (e.g. CPMA).

2. Not really. The bounding box, and by extension your height, is pretty much hard-coded into the game. If you alter it, weird things will happen.
cpu90
Posts: 7
Joined: Wed Nov 30, 2005 10:16 pm

Post by cpu90 »

thx for the help, I found the original map file so I can change the starting location. I also just created an invisible box that covers the whole floor about 2 ft up so now I am walking tall lol
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