Stunning maps - Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Re: Stunning maps - Screenshots

Post by Pext »

is that quake3? if so... awesome :)
kloffy
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Joined: Sun Nov 26, 2006 4:08 pm

Re: Stunning maps - Screenshots

Post by kloffy »

Pext wrote:is that quake3? if so... awesome :)
It sure is - DeFRaG to be exact, but you can load it up in VQ3 and run around all you want. (/devmap dfwc04-1)

Here's another good one:

Image
Neorganic Epiphany by Dubbilan
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Stunning maps - Screenshots

Post by ALMighty »

kloffy wrote: With HDRish Smartshader:
I installed defrag, but how do I get this effect?
kloffy
Posts: 18
Joined: Sun Nov 26, 2006 4:08 pm

Re: Stunning maps - Screenshots

Post by kloffy »

The HDRish Smartshader is an ATI specific post effect filter. It can be applied to any OpenGL application. You can download it and read more about it here.
ix-ir
Posts: 192
Joined: Wed May 16, 2007 9:43 pm

Re: Stunning maps - Screenshots

Post by ix-ir »

The link to Hipshot's Velvet Yard is dead, does anyone have a working link?
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: Stunning maps - Screenshots

Post by ALMighty »

kloffy wrote:The HDRish Smartshader is an ATI specific post effect filter. It can be applied to any OpenGL application. You can download it and read more about it here.
Thanks, got it!
kloffy
Posts: 18
Joined: Sun Nov 26, 2006 4:08 pm

Re: Stunning maps - Screenshots

Post by kloffy »

ALMighty wrote:Thanks, got it!
One more thing, by default the HDRish bloom effect is very strong. I usually use a toned down version.
(The only difference is the line "MAD result.color, blur, 0.55, back;", you can change the factor 0.55 to whatever you wish.)
ALMighty
Posts: 542
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Re: Stunning maps - Screenshots

Post by ALMighty »

kloffy wrote:
ALMighty wrote:Thanks, got it!
One more thing, by default the HDRish bloom effect is very strong. I usually use a toned down version.
(The only difference is the line "MAD result.color, blur, 0.55, back;", you can change the factor 0.55 to whatever you wish.)
I couldn't find a line like that in the shader, the closest thing was "ADD result.color, back, blur;". :confused:
Todtsteltzer
Posts: 93
Joined: Thu Nov 28, 2002 8:00 am

Re: Stunning maps - Screenshots

Post by Todtsteltzer »

ix-ir wrote:The link to Hipshot's Velvet Yard is dead, does anyone have a working link?
Try the link on this site: http://zfight.com/wireframe/
kloffy
Posts: 18
Joined: Sun Nov 26, 2006 4:08 pm

Re: Stunning maps - Screenshots

Post by kloffy »

ALMighty wrote:I couldn't find a line like that in the shader, the closest thing was "ADD result.color, back, blur;". :confused:
I was talking about the linked version, that one is already modified. If you want to modify the original version, that's the line you need to replace, yes.
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Re: Stunning maps - Screenshots

Post by Hex »

Some screenshots here, some are named with the mapname. I could probably come up with names for others if need...

http://mhgaming.com/forums/q3screens
http://mhgaming.com/forums/q3screens2
http://mhgaming.com/forums/Geocomp3
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Re: Stunning maps - Screenshots

Post by Pext »

whoa some great stuff! my favs:

Image
Image
Image
Image
Image
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Re: Stunning maps - Screenshots

Post by +JuggerNaut+ »

Tomb of Necrobiosis by killazontherun

Image
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Stunning maps - Screenshots

Post by Kaz »

i'm a shameless pimp
[lvlshot]http://kaz.quakedev.com/junk/hvc_test1.jpg[/lvlshot]
User avatar
seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Re: Stunning maps - Screenshots

Post by seremtan »

Hex wrote:Some screenshots here, some are named with the mapname. I could probably come up with names for others if need...

http://mhgaming.com/forums/q3screens
http://mhgaming.com/forums/q3screens2
http://mhgaming.com/forums/Geocomp3
some really awesome stuff there. makes you realise how far mapping tech moved on from the basic stuff id released with the game
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Stunning maps - Screenshots

Post by Fjoggs »

Lol god. I can't believe i released that map. :X

edit: drunken rambles
Pext
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Re: Stunning maps - Screenshots

Post by Pext »

does anyone know if there are any geocomp 4 screens?
Chi
Posts: 44
Joined: Sun Feb 13, 2005 2:06 pm

Re: Stunning maps - Screenshots

Post by Chi »

yes there are, Ill post them this evening.

To bad leveldesign.nl is no more.

Here are the screenies:
Image

Image

Image

Image

Image

Image
I came, I saw and got a fly in my eye...
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Stunning maps - Screenshots

Post by v1l3 »

I have a better suggestion for putting up screenshots for this topic. At ..::LvL there is an option to add screenshots to any map reviews. Take this screenshot that I uploaded at the site a while back for an example:

Qfraggel3 pic

rather than showing the shot here, it would end up staying at the site for people to see before they decide to download a certain map or not. Also it takes forever to load up a page with all of these pics on this topic(well..for me at least). It's free to add the pic to ..::LvL also. Good idea yes/no? Obviously not every map has been sent to that site, but alot of them are.
+JuggerNaut+
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Re: Stunning maps - Screenshots

Post by +JuggerNaut+ »

^and that's a great fkn map
Fjoggs
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Re: Stunning maps - Screenshots

Post by Fjoggs »

i'm embarresd. :(
+JuggerNaut+
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Re: Stunning maps - Screenshots

Post by +JuggerNaut+ »

which
Fjoggs
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Re: Stunning maps - Screenshots

Post by Fjoggs »

Uh, wtf. I prolly wrote that last night when i was particulary drunk. :P
dubz
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Re: Stunning maps - Screenshots

Post by dubz »

hey pext, you got a link for the geocomp3 maps?
a13n
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Joined: Thu Feb 10, 2005 2:08 am

Re: Stunning maps - Screenshots

Post by a13n »

riddla wrote:http://www.lrctf.com/mapshots.htm
LRCTF03
LRCTF12
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